Some of the icons in the game are pulled from DALLE.
- Creator
- Mayham Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the icons in the game are pulled from DALLE.
All voices heard in the game are generated by ElevenLabs AI audio. ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game.
game arts, and text correction
AI was used in the generation of assets.
Part of the background content in the game is AI generated images, and most of the background images were generated using Midjourny.
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
AI (DALL-E by OpenAI: ChatGPT) was used to: - generate the game logo; - generate textures for physical materials (rocks, wood, etc.); - generate shields, bushes, flags, gold chains, mosaics, and a sword; - generate dynamite, rods, enemies, and bonuses; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.
Background soundtrack was made with usage of generative AI
Music and 2D Graphics are made with AI generated content.
Although the game's soundtrack was composed by artist Python Blue, some filler music was generated by AI to facilitate development work. The few dubbing voices present in the game were also generated by AI. The game was made almost single-handedly and on a shoestring budget, and the use of AI helped bring it to life and celebrate the series' 10th anniversary.
Created some game promotional images and icons using AI tools
The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced. A special thanks to all the support that makes buying commissioned art possible!
During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team. Some examples may include concept art, background textures, or decorative posters within the game world.
Voiceovers and in-game music are partially created by generative AI
Gameplay trailer background music partially generated with AI
AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code.
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
The localisation was made with AI
Music and some UI elements generated with AI
The background images and cats pictures are pre-rendered AI art
Some UI images generated with AI.
Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools.
Portions of textures, programming code, and in-game text were developed with AI assistance.
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
There are some ambient background textures that are generated with AI. And that is all.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
AI-generated art for its visual elements.
AI is used for some sprites and for all game music.
Pixel art used in the game includes AI-modified variants of my own sketches.
The game includes an unholy amount of AI-generated content, including: - Textures - Images - Music - Audio effects - Voice lines - Facial and body animations - Code Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: paraphrase-multilingual-mpnet-base-v2 (Used primarily for wide support of languages) Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Icon was made with local diffusion model.
KI is used to generate images/visual art for backgrounds or emotes.
Using for voices
《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作
The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages.
In my game development process, I used GitHub Copilot to enhance coding efficiency. During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno. But these assets will NOT appear in the actual game!
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
AI helped us generate textures and music, allowing us to focus more on core game development.
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
I got help from artificial intelligence to create some fictional in-game images.
All music tracks in the game were created with Udio. Some of the voices you hear were designed using Elevenlabs. Several images and backgrounds were generated with Stable Diffusion. Translations were done using ChatGPT. All pieces are entirely fictional "artworks" created by the developer "Draconum."
AI-generated art objects
AI-generated art objects
AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players.
Some scenes, UI elements, character modeling and props are made based on AI painting
We are using AI for object generation within the game.
This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience.
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Distant Trails In-game content audio | All voices heard in the game are generated by ElevenLabs AI audio.
ElevenLabs provides a platform for voice actors to earn revenue by sharing an AI model of their voice. All rights to use their voice are provided by the actor and have been attained for use in this game. | Two Acres Inc | - | Mar 18, 2026 | |
Benchmark Your Skills In-game content arttext | game arts, and text correction | Kitsu Games | - | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
规则怪谈:欢迎来到森林马戏团 In-game content art | Part of the background content in the game is AI generated images, and most of the background images were generated using Midjourny. | 橙光游戏 | - | Mar 18, 2026 | |
Logic Grid Puzzle In-game content art | Some part of the game can contains AI pre-generated images especially on the riddle selection screen. | RapidAnt | - | Mar 18, 2026 | |
1989 After the War In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 15 | Mar 18, 2026 | |
Match3Tower In-game content art | AI (DALL-E by OpenAI: ChatGPT) was used to:
- generate the game logo;
- generate textures for physical materials (rocks, wood, etc.);
- generate shields, bushes, flags, gold chains, mosaics, and a sword;
- generate dynamite, rods, enemies, and bonuses;
This game does not use AI to live-generate content or code during gameplay.
All AI assets have undergone human post-processing. | GraphXGames | - | Mar 18, 2026 | |
Lore Restore In-game content audio | Background soundtrack was made with usage of generative AI | Lazy Wizards Games | - | Mar 18, 2026 | |
Tiny House Simulator In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | 91 | Mar 18, 2026 | |
Zly.ii: The Hacked Station In-game content audio | Although the game's soundtrack was composed by artist Python Blue, some filler music was generated by AI to facilitate development work. The few dubbing voices present in the game were also generated by AI. The game was made almost single-handedly and on a shoestring budget, and the use of AI helped bring it to life and celebrate the series' 10th anniversary. | Simon Says: Play! | - | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
Our Ascent In-game content art | The art for the backgrounds were initially created by AI. I am in the process of converting all AI art into commissioned art. There are 5 AI art PNGs left. Soon they will all be replaced.
A special thanks to all the support that makes buying commissioned art possible! | Noobilator7 | 29 | Mar 18, 2026 | |
ZOMBIE KEBAB VR In-game content art | During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team.
Some examples may include concept art, background textures, or decorative posters within the game world. | ZOMBIE KEBAB TEAM | - | Mar 18, 2026 | |
Remonstrator In-game content audio | Voiceovers and in-game music are partially created by generative AI | Rev Team | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
Protect Larry In-game content artaudiocode | AI systems were used to generate all in-game music, the majority of visual assets, and select portions of the game's code. | BoomTown Snipes | - | Mar 18, 2026 | |
HOLLYWOOD DIRECTOR THE SIMULATION In-game content art | AI is used to generate concept art for the game as well as the images in the Main and Sub menus. | KARMA PLAY LTD. | - | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
HexaTerra In-game content audioart | Music and some UI elements generated with AI | fridgeBaron Games | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Evoker's gambit In-game content art | Some UI images generated with AI. | Max Estry | - | Mar 18, 2026 | |
The King Feasts First In-game content artaudio | Certain graphical assets (such as icons and avatars) and sound effects were created using AI-based tools. | Jeyco | - | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Oldest Golden Treasure In-game content art | There are some ambient background textures that are generated with AI. And that is all. | Vasil4N | - | Mar 18, 2026 | |
WOLFMAN In-game content art | The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI. | LithiumStudios | 10 | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Five Nights at Restroom 2 In-game content artaudio | AI is used for some sprites and for all game music. | Freitas Studios | - | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
Interrogator 2 In-game content artaudiotextcode | The game includes an unholy amount of AI-generated content, including:
- Textures
- Images
- Music
- Audio effects
- Voice lines
- Facial and body animations
- Code
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
paraphrase-multilingual-mpnet-base-v2
(Used primarily for wide support of languages)
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Corrupted Worlds In-game content audio | Using for voices | Hynek Handlir | - | Mar 18, 2026 | |
三国英雄传奇 In-game content art | 《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作 | 三国英雄传奇项目组 | 70 | Mar 18, 2026 | |
EnglishVan In-game content text | The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages. | RonEvansGameDev | - | Mar 18, 2026 | |
位面勇者 In-game content codeartaudio | In my game development process, I used GitHub Copilot to enhance coding efficiency.
During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno.
But these assets will NOT appear in the actual game! | Uroboros Studio | - | Mar 18, 2026 | |
Space Station Adventure In-game content arttext | The game uses images generated by AI to illustrate the story and offer visual interactions.
The main content of game, the text of the story, is NOT using AI. | Morrigan Games | - | Mar 18, 2026 | |
Recovery Phrase In-game content artaudio | AI helped us generate textures and music, allowing us to focus more on core game development. | WeDidIt | - | Mar 18, 2026 | |
Darkwood Tales - Beast in the Shadows In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
Mall Simulator In-game content art | I got help from artificial intelligence to create some fictional in-game images. | F13 Games | 1.2k | Mar 18, 2026 | |
Adrenalinkick In-game content audioarttext | All music tracks in the game were created with Udio.
Some of the voices you hear were designed using Elevenlabs.
Several images and backgrounds were generated with Stable Diffusion.
Translations were done using ChatGPT.
All pieces are entirely fictional "artworks" created by the developer "Draconum." | Draconum | - | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Gun Store Simulator In-game content art | AI-generated art objects | Geekon | 36 | Mar 18, 2026 | |
2184 In-game content artaudio | AI has been utilized in our game to add an extra layer of immersion. We've used AI-generated static background images to create captivating atmospheres within the game world. Additionally, AI-driven voice synthesis brings some of our characters to life, giving them unique and expressive voices. This use of AI contributes to a more engaging and dynamic experience for players. | Berducedo Studios | - | Mar 18, 2026 | |
职业足球生涯 In-game content art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
8ロウィン In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Monastery: Ora et Labora In-game content art | This game uses generative AI during development to create initial concepts and some game art, which are then carefully edited and arranged by hand by our artist. All final in-game assets are curated to ensure a cohesive artistic style and high-quality experience. | Dragonkin Studios | - | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 |