In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI.
- Creator
- Angel Hidalgo
- Reviews
- 11
- Added
- Mar 18, 2026
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In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
Some of the photos used for decorations and some voice lines have been generated.
AI was used to create textures for the game, as well as the translation in other languages.
Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game.
Arts
Some of the graphics and sound effects in the game are generated by AI
AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
AI used in conjunction with 3D software for art and models.
Some AI generated images are used in this game.
This game utilizes AI for certain translation tasks and programming.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
Certain pre-rendered graphical assets and music in this game are generated using AI.
The logo is made from generative AI, but nothing else.
We have used AI to generate marketing and store content.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience.
On the marketing side we only use it visually, we don't use AI in the game
Players will not interact AI but I used AI to generate the background pictures and my logos.
Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used.
Some conversational speech is generated by AI
AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
We have generated art concepts using AI before artists render final art.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Artificial intelligence is used to correct voice acting.
The in-game artwork(painting) was created using generative AI (Adobe Firefly)
The Voice of NPC Was made with AI
We used IA to generate Character portrait.
The game uses AI to create some of the graphics.
Used for in-game plot ideas & dialogue text for NPCs and cats.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
This game makes limited use of ChatGPT (OpenAI) as a development aid. Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins. All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game. All content complies with Steam's policies and is properly managed.
Some audio assets have been created using generative AI.
translation and some store assets
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
The logo, paints in the game, the voices and the music are AI generated.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
The background music (BGM) in this game is AI-generated.
This game is programmed using AI.
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
This game uses generative AI for the creation of pre-rendered voiceovers
AI used to generate parts of graphical assets for the store page, marketing materials and community assets. In game, AI was used by a designer to help generate two skybox backgrounds only. For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Misterios Ocultos Store/marketing art | In the game, there is no AI-generated content; it is 100% original. However, the images and cover art resources are generated using AI. | Angel Hidalgo | 11 | Mar 18, 2026 | |
Powder Runners: Maze Quest In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Farytek | - | Mar 18, 2026 | |
Cinema Theater Tycoon In-game content art | The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand.
In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release. | SouthWest Games | - | Mar 18, 2026 | |
Poker Clicker In-game content art | Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style. | NullBrigade | 39 | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Silent Woods In-game content art | Artificial intelligence was used to create promotional art. Also for creating some graphic parts in the game. | SQUAD24 | - | Mar 18, 2026 | |
Survive the Labyrinth Unclear | Arts | john tex | - | Mar 18, 2026 | |
吃脚 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
Bookey Manor In-game content art | AI is used to improve the quality of the characters created for the game- to give it the hyper-realistic feel | kabevabon | - | Mar 18, 2026 | |
Car Factory Empire In-game content audioart | Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us. | RDS Games | 42 | Mar 18, 2026 | |
Supreme Heroes In-game content art | AI used in conjunction with 3D software for art and models. | The Robot | - | Mar 18, 2026 | |
Samurai Conqueror In-game content art | Some AI generated images are used in this game. | Miura Production | 17 | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
WonderLang German Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 13 | Mar 18, 2026 | |
Firefighter Frankie In-game content audio | As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience. | PyroPeak Studios | 17 | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
Vorozhey Store/marketing art | Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used. | Babrov Studio | - | Mar 18, 2026 | |
查寝 Live AI text | Some conversational speech is generated by AI | h.n | - | Mar 18, 2026 | |
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Dating App Simulator Live AI arttext | Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters. | Oba Games | 13 | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Aquilon: Love and Lust in the Frost ✨❄️❤️🔥 Store/marketing art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Aquilon | - | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Twisted Gallery In-game content art | The in-game artwork(painting) was created using generative AI (Adobe Firefly) | FH Create Inc | 378 | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
我就是建-I just build In-game content art | We used IA to generate Character portrait. | Kwing works | 16 | Mar 18, 2026 | |
I Am Here, I Won't Disappear. I Am Here, I Won't... In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 75 | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
ルミネックス カルテット In-game content artcode | This game makes limited use of ChatGPT (OpenAI) as a development aid.
Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins.
All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game.
All content complies with Steam's policies and is properly managed. | Kazutaka Ushiro | - | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
雀球ぽん In-game content audio | The background music (BGM) in this game is AI-generated. | Nineteen woods | 34 | Mar 18, 2026 | |
Who Am I エラーコード:九十九 Unclear code | This game is programmed using AI. | 奥羽電影 | - | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Neon Hyperdrive In-game content art | AI used to generate parts of graphical assets for the store page, marketing materials and community assets.
In game, AI was used by a designer to help generate two skybox backgrounds only.
For more details please read this post: https://steamcommunity.com/app/3422100/discussions/0/601911983259858936/ | Spiky Crumb | - | Mar 18, 2026 |