Some images in the game were generated using AI
- Creator
- LV WEI
- Reviews
- -
- Added
- Mar 18, 2026
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Some images in the game were generated using AI
Some in-game avatars have been generated using AI technology.
"I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen."
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel.
The voice over on the "How to play" video is read by AI text-to-speech
Materials created using generative AI are used. BGM: SUNO BGM images: Stable Diffusion
Some images and sounds was generated by AI.
AI was used for the visuals of this game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
The game uses a small amount of AI-generated textures, materials as assets.
AI tools were used only for certain static illustrations and promotional images. All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
The game uses AI-generated images for some of the in-game design features.
Achievement images were generated by an AI.
We are using some of our 2D art based on AI generations.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
Draw sketches and then generate AI images Game logic music generation
Some images are generated using AI and then processed using PS
We are using AI for object generation within the game.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
An AI tool was used to translate texts in the game and on the Steam store page.
The textures of some assets in the background were enhanced using an ai-pipeline.
The game and the store page use AI-generated images and meshes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
游戏中卡牌角色立绘和战斗场景是由AI绘图生成
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Generative AI generates answers based on your input and was used to create AI Pals.
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
In-game BGM is generated by AI
Images are generated by Midjourney with prompts shared. Musics are generated by Suno. AIGC is one of the many topics for this game.
Background textures have been designed with AI
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
The puzzle images pre-rendered AI art
Character artworks were made by AI.
This game uses AI to only give pre-generated voice to the characters.
Character artworks were made by AI.
Character artworks were made by AI.
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
The trailer in the store page uses an A.I voice over.
Some 2D artwork on our game is based on AI generation.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards.
AI images are included in the generation of the characters' faces.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
Some soundtracks and voices were generated by AI
The characters, items, equipment, and skill assets in the game are all generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
幸存者联盟 In-game content art | Some images in the game were generated using AI | LV WEI | - | Mar 18, 2026 | |
American Election Simulator In-game content art | Some in-game avatars have been generated using AI technology. | FlagmanJeremy | 19 | Mar 18, 2026 | |
BlowHi In-game content art | "I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen." | BIGXL | - | Mar 18, 2026 | |
Poker Train In-game content art | Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits. | TTLCIC | 26 | Mar 18, 2026 | |
Arq Of The Abyss In-game content artaudio | In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel. | ShiftWave Games | - | Mar 18, 2026 | |
Realm's Crossing In-game content audio | The voice over on the "How to play" video is read by AI text-to-speech | Lazerbrazier Studios | - | Mar 18, 2026 | |
Coming From Above! In-game content audioart | Materials created using generative AI are used.
BGM: SUNO
BGM images: Stable Diffusion | KakeiA | - | Mar 18, 2026 | |
Invention 6 In-game content artaudio | Some images and sounds was generated by AI. | Falco Software | 28 | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
Farming & Supermarket Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 98 | Mar 18, 2026 | |
Abnormal1999:The Compass and the Sand In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 77 | Mar 18, 2026 | |
電際亂戰ShoPaDen In-game content art | AI tools were used only for certain static illustrations and promotional images.
All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation. | 南方堂果 | - | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 22 | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
Maniac Land In-game content art | Achievement images were generated by an AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Laundry Simulator 2026 In-game content art | We are using some of our 2D art based on AI generations. | Broken Clock | 76 | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
ROBOT OX In-game content artaudiotext | Draw sketches and then generate AI images
Game logic
music generation | PAUL YEUNG | - | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
8幡入口 In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Tattoo Removal Simulator In-game content art | Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team. | Uraga | 62 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Planet Miners In-game content text | An AI tool was used to translate texts in the game and on the Steam store page. | Moon Ice Games | - | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
塔防神马都是浮云 In-game content art | 游戏中卡牌角色立绘和战斗场景是由AI绘图生成 | 北京策马文化传媒有限公司 | - | Mar 18, 2026 | |
C.A.S.T. In-game content artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release | Ascension Studio | 731 | Mar 18, 2026 | |
AI Pals In-game content text | Generative AI generates answers based on your input and was used to create AI Pals. | Amped Horizon | - | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Numbers of Everything In-game content artaudio | Images are generated by Midjourney with prompts shared. Musics are generated by Suno.
AIGC is one of the many topics for this game. | 阅尘Atlas | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
The Living Shadows In-game content audio | This game uses AI to only give pre-generated voice to the characters. | Chilling Designs | 12 | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
The Liminal Dimension In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards. | Airem | 78 | Mar 18, 2026 | |
CrimeSceneCleaners|特殊清掃 In-game content art | AI images are included in the generation of the characters' faces. | ribbongamez | 15 | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
修仙记——消消乐乱斗 In-game content art | The characters, items, equipment, and skill assets in the game are all generated by AI. | Chang Lin | - | Mar 18, 2026 |