A portion of the background image is created using AI.
- Creator
- AMATA Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,519 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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A portion of the background image is created using AI.
We use AI to generate images/music clips for the game and store page marketing materials.
Generation of static images, spellchecking and translations
The background music used in the game is created by generative AI.
Game visuals were created using artificial intelligence. Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
Logo and store assets are AI Generated
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
Only Airplane announcement and guide voice are made by AI voice
I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
certain images text voice acting and scripts are made by artificial intelligence
The main screen of the game has been designed by AI.
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
Part of the text on the store page was translated using AI.
We utilized AI to design the capsules for the game's store page.
Artificial intelligence has been utilized to create the designs for the game
Some musical themes were created with the help of AI.
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
AI was used for store page assets, nothing else.
We use AI to generate content description for our Steam store as well as marketing materials.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI-generated text for gameplay and marketing purposes.
AI generation assistance is used in game art
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
Music in this game was generated by AI.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
The game contains some images, such as terrain types, generated by AI.
The background music of this game uses assets from Soundraw.
AI was used for : - Card Template - Card Thumbnails - Artefact Icons - Status Icons - Personal logo
Some of the pictures in game store page is produced by AI.
the pictures are AI-generated
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
We used for for a few item generation icons, and banner.
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters: Deeba Buddy City Official Joslinbell’s wheelchair The procedure is as follows: Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times. A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art. In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art. By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands. Regarding Intellectual Property We respect intellectual property rights and are committed to providing an original, high-quality gaming experience. If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
Some assets are created with the help of AI
None, just used in store page for images
Some of the background music is generated using Suno
The trailer music and some game music have be done with AI programs.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
Voice overs
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
Some background images and a few music are generated by AI
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Some of the arts are made using A.I.
Background music and background images in the game were produced through Generative AI.
Store page capsule was generated using AI.
The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting.
Contains AI generated Images and Music
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
Machine Particle Unclear arttext | Generation of static images, spellchecking and translations | Particle Code | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
Blacksmith Simulator In-game content art | Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items. | GalaxyVerse | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Starship Scarwolf In-game content textcode | I use AI and machine translation for text translations within the game and on the store page (The original text is written by a human), as well as resolving some programming processes (less than 1% of total codes), but these are followed by human review and correction of the content. I have not used AI for any graphics assets or BGM resources. | nkmr appworks | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Tonya The Killer In-game content art | Artificial intelligence has been utilized to create the designs for the game | Gowi Game Studios | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Baghead Store/marketing text | We use AI to generate content description for our Steam store as well as marketing materials. | TwoCool Studios | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
Age of History II Definitive Edition In-game content art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | 1.8k | Mar 18, 2026 | |
Breachwalk Survivor In-game content audio | The background music of this game uses assets from Soundraw. | MimicMimijeok | - | Mar 18, 2026 | |
Cave Crusade In-game content art | AI was used for :
- Card Template
- Card Thumbnails
- Artefact Icons
- Status Icons
- Personal logo | LunarTailBlazer | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
Papercraft Tactics art | We used for for a few item generation icons, and banner. | AGE Zero | - | Mar 18, 2026 | |
Shoestrings Story In-game content art | In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections. | KITTYPOOL | - | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Clash Of Emojis Store/marketing art | None, just used in store page for images | Pixel Moon Studios | - | Mar 18, 2026 | |
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
Rip & Tear In-game content art | Some of the arts are made using A.I. | CJ | 10 | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 | |
Dice Clash World In-game content art | The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting. | BEWHALE CULTURE CO., LTD. | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 |