The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
- Creator
- ApocVerse
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development.
Some in game assets were textured using AI, namely the clouds and some character clothing
AI was used to generate voicelines.
Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks.
GAI was used to generate the base for the sprites.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
The use of AI has been limited to certain art assets.
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
Some sound effects such as doors and footsteps are created by AI
Some assets in this game used AI and edited by human.
No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care.
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
ChatGPT was used to generate the item icons seen on the shop screen.
AI has been used in a limited way* for the following aspects: Text Localization, Speech Localization and Musical Audio. *The base was AI-generated, but the transformative creation built upon it stands as an original work. (Text was controlled by a human, the voice and musical audio were edited and reworked by a human)
AI was used to handle translation of all text in game, on the Steam page and in announcements.
Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics
Angry Chef: World Tour uses AI only for character voice recordings.
The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team.
A small number of background images rendered by ai tools to generate processing
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
Using AI in just two steps: 1) The title screen background art was made with AI. 2) Subtitles for some languages were made with AI.
使用了部分ai音效
Some of the art texture is generated by AI.
We used artificial intelligence to prepare several assets for the game.
We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page.
Text to voice, scenario construction, 3D assets creation
Some of the characters , scenario , program , sounds , images have been created by AI
Achievement icons generated using AI
We used ChatGPT to generate some game menu icons and to translate the text.
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
Game uses AI Voice to create dialogue sounds
Part of the game's music is generated by AI.
The game uses voice-overs made by AI.
Some video content generated using AI has been partially used in the game.
The original illustration is loaded and the illustration is generated by AI.
The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist. Also, translation into all languages except Russian was created using AI.
Some icons are generated using AI
The A.I. voice actors are generated from Replica Studios.
This game does not use generative AI to create live gameplay content or code. However, during development and marketing, certain assets were created or assisted using AI tools: Visual assets: Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools. In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction. Localizations: All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading. Audio assets: A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer. All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards.
The game translation was done using AI.
Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment.
>Used for 2D images displayed in paintings and posters >Used for translations into languages other than Japanese
Some pictures on the walls were generated by AI.
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
I used to generate some image and textures
The portraits of some heroes in game were generated from AI
AI-generated art objects
Used AI image generation for 2D backgrounds and other UI elements such as button icons.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Intergalactic Storage Clearance In-game content art | The game currently contains some AI generated placeholder backgrounds, these will be replaced by Art created by real artists as the game moves further into development. | ApocVerse | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
The Golden Retreat In-game content audio | AI was used to generate voicelines. | PR Digital Art | - | Mar 18, 2026 | |
Sorcerer's Servant In-game content art | Basically, all hand-drawn graphics are used, but AI is used to depict some natural backgrounds such as plants and rocks. | 2202GAMES,LLC | 28 | Mar 18, 2026 | |
Cheese Co-op Clicker Simulator In-game content art | GAI was used to generate the base for the sprites. | asxgames | 18 | Mar 18, 2026 | |
Rescue In-game content audio | As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices. | KR Clark | - | Mar 18, 2026 | |
SYNCANITE FOUNDATION In-game content art | The use of AI has been limited to certain art assets. | SYNCANITE GmbH | - | Mar 18, 2026 | |
Forestygian In-game content arttext | The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization. | Sergii Ievtushenko | 13 | Mar 18, 2026 | |
シシテナオ -Even in Death- In-game content audio | Some sound effects such as doors and footsteps are created by AI | Mugen Daraku | 74 | Mar 18, 2026 | |
Play Chess with Lady Bongcloud In-game content art | Some assets in this game used AI and edited by human. | Dano Sato | - | Mar 18, 2026 | |
Click the Ball! In-game content art | No AI content is generated during gameplay. Some art was created with the help of AI, but everything was hand-edited and polished. As a solo indie dev with limited resources, I used AI as a tool — the final style and heart of the game are purely crafted with care. | Mind Experiment | - | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
TheLiminalTheory In-game content textaudio | AI has been used in a limited way* for the following aspects: Text Localization, Speech Localization and Musical Audio.
*The base was AI-generated, but the transformative creation built upon it stands as an original work. (Text was controlled by a human, the voice and musical audio were edited and reworked by a human) | Stigma Studios | - | Mar 18, 2026 | |
Bean There Won That In-game content text | AI was used to handle translation of all text in game, on the Steam page and in announcements. | RemRem Studios | 108 | Mar 18, 2026 | |
Nonentity Galaxy In-game content art | Some of the background graphics that appear in the game use or modify copyrighted AI-generated graphics | Brick-Up Studio | 540 | Mar 18, 2026 | |
Angry Chef In-game content audio | Angry Chef: World Tour uses AI only for character voice recordings. | NetCode Studios | - | Mar 18, 2026 | |
Nerd Simulator In-game content textart | The game uses artificial intelligence (AI) as assistance for language translations and the creation of some secondary character avatars. All main story content, dialogue, and core design elements were handcrafted by our team. | Radikate | 45 | Mar 18, 2026 | |
在一切晴朗的日子里|On all clear days In-game content art | A small number of background images rendered by ai tools to generate processing | 灵虚之幽 | 33 | Mar 18, 2026 | |
Pain Pain Go Away! In-game content art | This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction. | Lorebard | 92 | Mar 18, 2026 | |
Elo Eterno In-game content arttext | Using AI in just two steps:
1) The title screen background art was made with AI.
2) Subtitles for some languages were made with AI. | Lucian Diogo da Silva | - | Mar 18, 2026 | |
阴阳错 In-game content audio | 使用了部分ai音效 | Softcatstudio | - | Mar 18, 2026 | |
Lips Breaker-绣口吐珠 In-game content art | Some of the art texture is generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Pawnshop 90s In-game content | We used artificial intelligence to prepare several assets for the game. | RockGame S.A. | - | Mar 18, 2026 | |
Dream Chaser In-game content arttext | We have used AI for all paintings that appear in the game, as well as for some of the text within the 'About This Game' section on the store page. | binBranchStudio | - | Mar 18, 2026 | |
Metaenga — XR Training Platform In-game content audiotextart | Text to voice, scenario construction, 3D assets creation | Digital Engineering and Magic | - | Mar 18, 2026 | |
学校の怪談 ~あなたの後ろに誰かいる~ In-game content textartaudiocode | Some of the characters , scenario , program , sounds , images have been created by AI | TanuTanuGameStudio | - | Mar 18, 2026 | |
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
Muhaboy In-game content arttext | We used ChatGPT to generate some game menu icons and to translate the text. | Yadrёna Games | 12 | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
September Fall - Loneliness In-game content audio | Game uses AI Voice to create dialogue sounds | Nguyen Quoc Hai | - | Mar 18, 2026 | |
Photo Playhouse In-game content audio | Part of the game's music is generated by AI. | Gesilolo | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
SAVE In-game content art | Some video content generated using AI has been partially used in the game. | Influsion Inc. | 91 | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Elder Legacy: Survival In-game content arttext | The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist.
Also, translation into all languages except Russian was created using AI. | Honor Games | 186 | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 | |
UHILANT In-game content arttextaudio | This game does not use generative AI to create live gameplay content or code.
However, during development and marketing, certain assets were created or assisted using AI tools:
Visual assets:
Some in-game artwork, UI elements (including icons, buttons, and portraits), as well as promotional visuals used on the Steam store page were initially generated or assisted using AI image generation tools.
In addition, achievement icons were created with the help of AI and later manually refined and finalized by the developer to ensure consistency with the game’s artistic direction.
Localizations:
All translations (except Russian and Ukrainian) were produced using AI-powered translation services without human proofreading.
Audio assets:
A portion of the sound effects was generated or assisted using AI tools and then mixed, processed, and adjusted by the developer.
All AI-assisted content was manually reviewed, edited, and approved by the developer to ensure it aligns with the game’s visual style, tone, and quality standards. | BoVtik | - | Mar 18, 2026 | |
Blood of Inquisition In-game content text | The game translation was done using AI. | Alex Becker | - | Mar 18, 2026 | |
Inferno Sentinel In-game content art | Artificial Intelligence has been utilized to create various visuals within the game, with the primary goal of enriching players' gaming experiences aesthetically and providing a visually captivating environment. This technology has been chosen to enhance the quality of visuals in the game, allowing users to experience a more realistic, detailed, and visually impressive environment. | Inferno Core | - | Mar 18, 2026 | |
After Tasks In-game content arttext | >Used for 2D images displayed in paintings and posters
>Used for translations into languages other than Japanese | SheepHouse Create | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
Marine Quest In-game content artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI. | Greg Terteryan | - | Mar 18, 2026 | |
The Castle Of Xanxillia In-game content art | I used to generate some image and textures | GulfPearl | - | Mar 18, 2026 | |
Legion and Tavern In-game content art | The portraits of some heroes in game were generated from AI | Game Industry Remnant | - | Mar 18, 2026 | |
The Last FARMER - Prologue In-game content art | AI-generated art objects | Geekon | 90 | Mar 18, 2026 | |
Match Kill Survive In-game content art | Used AI image generation for 2D backgrounds and other UI elements such as button icons. | Mr. Barrel Software | - | Mar 18, 2026 |