All images in the game are generated using an AI algorithm.
- Creator
- 4Kids
- Reviews
- -
- Added
- Mar 18, 2026
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All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
Music are initially created by AI then modified by myself
一部の画像、3Dモデルに使用
We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world.
My items in the steam market is generated by AI and used in Game.
The game uses generative AI images as and together with background photos for matte painting.
Some of our voice actors are speech to text.
Editing a voice for voiceover
AI is used to translate text where google translate fails us only.
AI was used to generate various backgrounds where historical equivalents could not be found.
AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces.
We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified.
Using AI tools for language translation
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Locations are drawn using artificial intelligence.
We use AI to generate some of the characters and backgrounds.
Some images and icons of the game and store page are generated by AI.
游戏中部分道具图标和文本,以及部分背景音乐由AI生成。
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits. All other gameplay visuals are manually crafted.
Images for the alpha game are AI generated, all other images are human made.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
Some icons are modified generated AI images. The rest of the content is made by people.
Cluminati features art and music created with the assistance of AI technology.
We only used AI in the images for the story intros in the game's opening.
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
to create the sketches of what would later be the sprites of the game.
The backgrounds images pre-rendered AI art
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
AI voice acting
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
We are using AI to generate backgrounds and icons.
This game makes usage of generative AI in various forms. - Image generators for marketing/store page materials and loading screens in game. - Sound generators and text to speech models for robotic announcer voice and some of the SFX. - 3D model generation for a limited subset of assets.
Within the game, there are several images that I created with the help of artificial intelligence.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Some generated sprites and icons. Some generated background art pieces.
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Some character and background scene content is generated through AI; background music for the game is also generated through AI.
A few areas are AI generated with further help and direction from artists.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
This video is provided by AI. This video is the background story. Store pages assets are AI generated.
Concept arts in this game are generated by Stable Diffusion.
A large proportion of the voices were generated with software.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
Used AI to create loading screen images. The loading screen images are AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Young Detectives: Undersea In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Farm In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
CHROMA In-game content art | We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world. | Dragonfly Games | 44 | Mar 18, 2026 | |
Kiwi'n In-game content art | My items in the steam market is generated by AI and used in Game. | G Reason | 17 | Mar 18, 2026 | |
Animal Kingdom 3 In-game content art | The game uses generative AI images as and together with background photos for matte painting. | Seven Sails Games | - | Mar 18, 2026 | |
Swamp Hunter In-game content audio | Some of our voice actors are speech to text. | Swampy Bois LLC | - | Mar 18, 2026 | |
HARD2KILL In-game content audio | Editing a voice for voiceover | RADIATOR HEAVEN | - | Mar 18, 2026 | |
Breeze of Ashes In-game content text | AI is used to translate text where google translate fails us only. | Chocolate Ship Games | - | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Savvas the Goth In-game content art | AI was used to generate various backgrounds where historical equivalents could not be found. | Ignatios Productions | - | Mar 18, 2026 | |
Medieval Marathon: A Quest for Gold In-game content art | AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces. | Phoenix Pulse Games | - | Mar 18, 2026 | |
Shadow of The Forerunner In-game content artaudio | We utilize generative AI technologies in the creation of various assets. This typically involves ideating content and generating visual reference materials. AI has been employed to produce some backgrounds and music, although the backgrounds have been subsequently modified. | Arcon LMD | - | Mar 18, 2026 | |
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Summer Sex Saga 🏄♂️💦 In-game content art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Dreamers Workshop | 37 | Mar 18, 2026 | |
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ISEKI In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
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MetalMercs In-game content art | This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted. | RetroAction Games | - | Mar 18, 2026 | |
Blitzrift In-game content art | Images for the alpha game are AI generated, all other images are human made. | GhostRZZR | - | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
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Cluminati In-game content artaudio | Cluminati features art and music created with the assistance of AI technology. | Charred Games | - | Mar 18, 2026 | |
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- Image generators for marketing/store page materials and loading screens in game.
- Sound generators and text to speech models for robotic announcer voice and some of the SFX.
- 3D model generation for a limited subset of assets. | Eren Balatkan | - | Mar 18, 2026 | |
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(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
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Some generated background art pieces. | Mr Crops | - | Mar 18, 2026 | |
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Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
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推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
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