AI used for some of the 2D graphics.
- Creator
- DM Soft
- Reviews
- -
- Added
- Mar 18, 2026
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AI used for some of the 2D graphics.
Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements. The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience. All content has been pre-generated for greater control over quality, with no live AI generation during gameplay. This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment.
AI for Language translation and promotional images
Voice acting and some music .
We used AI assistance to design some characters
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
BGM is created by AI.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
AI used to generate custom events descriptions.
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
Snatched uses large language models (LLMs) to generate dialog trees for in-game characters.
The soundtrack consists of AI-generated music.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Used ChatGPT to generate some store art backgrounds.
Part of the musical score was created using Suno AI.
Localized voice over for all languages except English is generated using ai
The music cover images in the game and the promotional cover art for the game were created using pre-rendered generative AI.
Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
The puzzle images pre-rendered AI art
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
We use AI to generate pre-rendered voice acting for our game, creating all character voices.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Music is mostly AI generated. Using suno AI
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI image generation support is used in the museum's painting anomaly.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense.
A few selection of 2D, 3D and audio assets are AI generated.
Most of the pictures for the puzzles are AI-generated images.
Some of the Paintings in the buildings were A.I. Generated.
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
AI has been utilized in various aspects: image design, soundtrack, and translations.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
Just the icons for the items in the menu are AI generated.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
"GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay."
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
Some of the background images and character art were AI generated.
We used AI tools to generate the store page capsules and some in-game visual assets.
We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified.
All images in the game are generated using an AI algorithm.
I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Welding Simulator In-game content art | AI used for some of the 2D graphics. | DM Soft | - | Mar 18, 2026 | |
BattleCards Saga In-game content art | Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements.
The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience.
All content has been pre-generated for greater control over quality, with no live AI generation during gameplay.
This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment. | GLHF Studio | - | Mar 18, 2026 | |
重返地球 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | 114 | Mar 18, 2026 | |
Zilar: Empire Of The Underground In-game content audio | Voice acting and some music . | Sthard Game | 17 | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
Bajka In-game content audio | Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent. | Vladimir Kudelka | - | Mar 18, 2026 | |
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Idle Casino Empire In-game content artaudiotext | Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play. | Lyria Labs | - | Mar 18, 2026 | |
Grocery Simulator In-game content text | AI used to generate custom events descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Snatched In-game content text | Snatched uses large language models (LLMs) to generate dialog trees for in-game characters. | yonder.gg | - | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
Minesweeper 99 In-game content art | Used ChatGPT to generate some store art backgrounds. | Babafish | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
FATE: Reawakened In-game content audio | Localized voice over for all languages except English is generated using ai | gamigo US Inc. | 688 | Mar 18, 2026 | |
方向!升级! In-game content art | The music cover images in the game and the promotional cover art for the game were created using pre-rendered generative AI. | AnythingGames | - | Mar 18, 2026 | |
Puppet Team In-game content art | Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game. | Editmode | 112 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Neon Fantasy: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Wild Encounters - Cedar Woods Campground In-game content audio | We use AI to generate pre-rendered voice acting for our game, creating all character voices. | Celeritas Games | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
9to9 Museum In-game content art | AI image generation support is used in the museum's painting anomaly. | YTCRAFT | 17 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Paw Paw Death Festival In-game content art | Some of card image has generated by AI, then it's carefully selected and modified by the Daiyu's humor sense. | Daiyu.studio | - | Mar 18, 2026 | |
Bass Defense In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 17 | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Multiplayer Wizards In-game content art | Some of the Paintings in the buildings were A.I. Generated. | Archor Wright | - | Mar 18, 2026 | |
Scifi Racing Team In-game content artaudio | Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
Argonauts Path In-game content artaudiotext | AI has been utilized in various aspects: image design, soundtrack, and translations. | LittlePaladinGames | - | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
GreenGrocer Simulator In-game content artaudio | "GreenGrocer Simulator uses artificial intelligence technology in the development process for creating some of the game's content and assets. This technology assists in generating graphics, sounds, and other in-game assets. AI is used to enrich the visual and auditory experience of the game and to provide players with a more immersive gameplay experience. However, the core gameplay mechanics and design are entirely crafted and implemented by the development team. AI is not used for real-time content or code generation during gameplay." | Grafiker Dayı | - | Mar 18, 2026 | |
Metro Rivals®: New York In-game content audio | We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors. | Dovetail Games | - | Mar 18, 2026 | |
Angkor 5: Volcano's Verge In-game content art | Some of the background images and character art were AI generated. | Ironcode Gaming | - | Mar 18, 2026 | |
Horse Farm Simulator In-game content art | We used AI tools to generate the store page capsules and some in-game visual assets. | Glow Egg Games | 43 | Mar 18, 2026 | |
SILENT SCREAM 2 In-game content artaudio | We use a few AI-generated images for some cut scenes and for audio, certain clips are generated and modified. | Studio 23 | - | Mar 18, 2026 | |
Young Detectives: School In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Slime Scramble In-game content artaudio | I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers | Caglar Tas | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 |