This game uses AI for localisation into different languages.
- Creator
- Arkbits
- Reviews
- 51
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses AI for localisation into different languages.
Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop.
The skyboxes are AI generated
Pixel Pixie contains ZERO AI GENERATED illustrations or music. Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities.
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
Backgrounds are created using AI and manual refinement.
Some background texture resources contain AI-generated images.
Placeholder art for a menu background and during tutorial introduction
The AI-generated elements in the game include: NPC character illustrations in the game
The game contains some lovely cats generated with AI
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack.
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
All card images, videos, voices and songs are AI generated.
Some textures and dialogues created by high-quality artificial intelligence.
All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well. The imagery was generated with the aid from the AI and then tweaked manually.
AI-generated artwork is used in just one achievement icon and to enhance the store page description images.
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
The puzzle images pre-rendered AI art
Used in some of the game's logos and illustrations.
The game uses a small amount of AI-generated textures, materials as assets.
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time.
Music is AI Generated (For now)
The game uses AI to create assets for the game, especially for blogger portraits
AI was used to create the background images, and characters.
Using AI to assist with localization efforts.
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
AI is used for character voiceover
Art works are made with AI and corrected by hands. and added to the game as static images.
This game uses AI generation for some backgrounds and illustrations.
Some in-game background images may be generated using AI
The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music. Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
Some dialogue art are created and assisted by artists using AI.
A few textures and the achievement icons were generated using AI.
ai generated images for the main menu page and level selection page
AI generated content has been used for some marketing assets, and in-game posters.
Some textures and audio have been generated by AI.
The in-game mech, with its icon partially generated by AI.
A small number of creature type icon resources in the game are assisted by AI
AI is used to generate code and graphics for the game
The capsule and library background assets are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
Sejm The Game In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs and sounds. | Simplicity Games | 2.5k | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Arderico's Journey In-game content art | This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop. | Digital Masquerade | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Pixel Pixie In-game content artaudio | Pixel Pixie contains ZERO AI GENERATED illustrations or music.
Promotional materials have also been cleansed of any placeholder AI content. The solo dev is committed to supporting artists as well as continuing to improve his own artistic abilities. | PlayGG.Doctor | 27 | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
SoulTrigger In-game content art | Some background texture resources contain AI-generated images. | YHDATABASE | 15 | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
Reflex Unit : Strike Ops In-game content artaudio | AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack. | ROBOSARU Games | 55 | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Farmageddon: Undead In-game content arttext | Some textures and dialogues created by high-quality artificial intelligence. | Sagittarius Fox | - | Mar 18, 2026 | |
Oedipus / Antigone In-game content art | All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well.
The imagery was generated with the aid from the AI and then tweaked manually. | Febrvvm | - | Mar 18, 2026 | |
Intergalacto-1 In-game content art | AI-generated artwork is used in just one achievement icon and to enhance the store page description images. | Harsh Khatri | - | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Tower of hanoi In-game content art | The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time. | zhangjianfeng | - | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
InstaTok Tycoon In-game content art | The game uses AI to create assets for the game, especially for blogger portraits | ilita studio | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
誰是被告人-靈魂繪師 In-game content text | Using AI to assist with localization efforts. | 莉莉恩工作室 | 37 | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Starving Cat In-game content audio | AI is used for character voiceover | Ink | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
アカイロマンション完全版 In-game content art | This game uses AI generation for some backgrounds and illustrations. | studio.praparat | - | Mar 18, 2026 | |
Incredifall In-game content art | Some in-game background images may be generated using AI | Incredifall.com | - | Mar 18, 2026 | |
The Art Collector In-game content arttextaudio | The artists in our game who sell you their artwork are themselves a form of artificial intelligence. To stay true to these artists, the artwork they offer to sell you was generated using our novel artwork combined with ethically sourced generative AI. Elements of our code and dialogue have been edited, in part, using large language models. Steam community assets & marketing materials have been, in part, created with the assistance of Google Gemini or with Adobe Photoshop's generative AI. Some music in the game and promotional materials were generated using Suno. | Shyborg Games | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Airship In-game content artaudiotextcode | As a team of 2 we have utilized AI in our early development stages, including some concepts, logo design, coding, 3D models and music.
Most of these assets are considered placeholder content, helping us get the fastest ideas in while we work on other subjects. Most AI generated content have/will be replaced or reworked into more refined pieces for the final product. | GrimmGitz | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Orendale In-game content arttext | Some dialogue art are created and assisted by artists using AI. | Wendel Studios | - | Mar 18, 2026 | |
Unclogged In-game content art | A few textures and the achievement icons were generated using AI. | Brody | 16 | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
天海之域 In-game content art | The in-game mech, with its icon partially generated by AI. | NO_BUFF | - | Mar 18, 2026 | |
Fish-Click Squad! In-game content art | A small number of creature type icon resources in the game are assisted by AI | Cool Car Studio | 28 | Mar 18, 2026 | |
Spacelane Express In-game content artcode | AI is used to generate code and graphics for the game | Chooon | - | Mar 18, 2026 | |
Hexwielder In-game content art | The capsule and library background assets are generated by AI. | Rogue Mogul Games | - | Mar 18, 2026 |