We used AI to Create Models Texture.
- Creator
- Prapancha Studios
- Reviews
- 349
- Added
- Mar 18, 2026
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We used AI to Create Models Texture.
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
The menu song was made by generative AI.
I use chat gpt to help make graphical assets that i then post edit into artwork.
Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI.
It is used to generate multiple textures.
TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness.
ai used to aid in generating store text and in-game code
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
AI Voice Acting
・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation. ・Localization of English
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
The game's beautiful girl images and musics are generated by AI.
AI was used in creating the sky box and an the index card.
AI was used to generate certain 2D visual elements and a majority of voice acting.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game.
During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments.
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality. Over 97% of the game content was created by humans.
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
Some images on the store page and within the game include AI-generated and modified images.
I use AI voice on some npc character voices due the lack of funds to hire another voice actor.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
Midjourney created the game backgrounds, the mouse and all of the vegetables.
The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest.
All voice acting is AI generated. Significant parts of the code were written with the help of AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI used to assist in the creation of some images and textures.
All images and textures, as well as achievement icons in this game, are generated by AI.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers.
AI was used only to generate a few textures and sound effects.
I used AI to draw Planets, Ships, backgrounds and most of the icons ingame.
This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI
AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video.
Some of the static images in Celestial Contact were created with the support of artificial intelligence.
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand. Character models, towers, effects, and animations, and game design are all human-made. No content is generated by AI at runtime.
Use AI to generate some pre-rendered background music and game sound effects
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Due to limited production budget, the game uses AI to create background music, voices, and textures...
I only used AI to produce a logo avatar, without any infringement, and only used it on the library logo and client icon.
We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation
The original illustration is loaded and the illustration is generated by AI.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music.
The original illustration is loaded and the illustration is generated by AI.
Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Workshop Works In-game content art | I use chat gpt to help make graphical assets that i then post edit into artwork. | Kenneth Barnett | - | Mar 18, 2026 | |
Revelation of Decay In-game content art | Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI. | 狼猫游戏 / Wolfy Cat | - | Mar 18, 2026 | |
School Bathroom In-game content art | It is used to generate multiple textures. | Hanahito Apps | - | Mar 18, 2026 | |
TV Show Tycoon In-game content arttext | TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness. | ORDA | 13 | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
Dark Era In-game content audio | AI Voice Acting | Bogdan Panov | - | Mar 18, 2026 | |
M.E.M.O In-game content arttext | ・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation.
・Localization of English | TeamVeister | - | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
Beauty Jigsaw In-game content artaudio | The game's beautiful girl images and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Day of Atonement In-game content art | AI was used in creating the sky box and an the index card. | Similitude | - | Mar 18, 2026 | |
Rubedo: The Occult Dawn In-game content artaudio | AI was used to generate certain 2D visual elements and a majority of voice acting. | Albert Nemec | - | Mar 18, 2026 | |
Project Adrenaline In-game content art | We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use. | Striked GmbH | - | Mar 18, 2026 | |
Escape Everlit In-game content artaudio | Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game. | lantao studio | 21 | Mar 18, 2026 | |
Snatched In-game content art | During our game's development, we may use AI-driven tools to support our creative processes. However, please be assured that the final game content is a testament to our team's creativity and dedication. This might include visual elements like pictures within some game environments. | GabaGoo Games® | - | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
Myths and Legends In-game content textart | The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans. | Artificial Worlds | 51 | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
Icarus: Guild War In-game content art | Some images on the store page and within the game include AI-generated and modified images. | Miracle Technology Co., Ltd. | - | Mar 18, 2026 | |
Grandpa High On Retro In-game content audio | I use AI voice on some npc character voices due the lack of funds to hire another voice actor. | Ashnell Games | 1.7k | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
Mouse Killer In-game content art | Midjourney created the game backgrounds, the mouse and all of the vegetables. | Hot Pizza Games | 10 | Mar 18, 2026 | |
致过去破损的时光 In-game content art | The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest. | yezipoier | - | Mar 18, 2026 | |
Eldwyrm: The Cursed Crown In-game content audiocode | All voice acting is AI generated.
Significant parts of the code were written with the help of AI. | NordicHorizonGames | - | Mar 18, 2026 | |
Chess In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 92 | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
Suika Watermelon Fruits In-game content art | All images and textures, as well as achievement icons in this game, are generated by AI. | randomspin | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
World of Warships: Legends In-game content artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 494 | Mar 18, 2026 | |
The Memory Thieves In-game content artaudio | AI was used only to generate a few textures and sound effects. | Otherside Studio | 38 | Mar 18, 2026 | |
Galaxy Idle Clicker In-game content art | I used AI to draw Planets, Ships, backgrounds and most of the icons ingame. | Soehnle | 1.2k | Mar 18, 2026 | |
Ruins of Endoth In-game content artaudio | This game uses some Ai generated assets for logos on the Steam Store page. There are also some in-game images and music generated by AI | KLG Games Ltd | - | Mar 18, 2026 | |
Far Horizon In-game content audioarttext | AI tools were used for some robot voices, images used with one of the puzzles, and some elements in the story video. | BEACHAM Games | 37 | Mar 18, 2026 | |
Celestial Contact In-game content art | Some of the static images in Celestial Contact were created with the support of artificial intelligence. | ANDGames Ltd | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Greed Forest In-game content art | A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand.
Character models, towers, effects, and animations, and game design are all human-made.
No content is generated by AI at runtime. | Martin Grysbæk | - | Mar 18, 2026 | |
Mars Mirage In-game content audio | Use AI to generate some pre-rendered background music and game sound effects | crazyrrroc | 11 | Mar 18, 2026 | |
电竞教父:传奇将至 In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 622 | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
Warlords of the Deck In-game content art | I only used AI to produce a logo avatar, without any infringement, and only used it on the library logo and client icon. | Legion Forge Games | 53 | Mar 18, 2026 | |
Fantasmigon In-game content art | We dont have designer, so we are using resources from craftpix and some of them is composed and used with AI like Stable Diffusion for logo generation | Vladimir Mishchenko | - | Mar 18, 2026 | |
ハーレムなんか望んでない! - Undesired Harem - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Deadly Descent In-game content audio | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music. | Neuro Solutions | - | Mar 18, 2026 | |
恋色ぱれっと - Love Palette - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Rules of War In-game content artaudio | Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay. | Active Endeavour Games | - | Mar 18, 2026 |