We use AI to generate pre-rendered skies.
- Creator
- Cosmopage
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We use AI to generate pre-rendered skies.
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
Good morning everyone :), In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover. We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like. The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha). If you have any questions, feel free to ask me. Best regards!
AI generated content for unit portrait images
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
We used AI to help beautify the text content.
Generated AI is used for the card frame, card background, and image of Mt. Fuji.
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand. ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.
AI It was used to generate most of the voices for the game and for some of the images visible in the game
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
the background was by artificial intelligence
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork.
The side battler sprites and the cutscenes were generated using AI
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
AI assisted in the design of some game artwork.
Some of the game's illustrations were aided by generative AI.
The music in the game was made with artificial intelligence.
A few humorous textures were created using generative ai.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience.
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI.
背景の画像に使用。
The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI
It uses AI generated voices for the trailer and AI Translation for user interface.
An LLM was used to help translate the English labelling and help to simplified Chinese.
Image generative AI was used to create the steam page artwork and in game icons.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
Using stable diffusion, a part of NPC portrait images are generated by AI.
The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch.
A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Character portraits and their variations have been created with the aid of an AI model.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
Musics have been generated by Suno AI
In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources.
Logo and menu screen generated by AI
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
游戏中的一些图像为预渲染AI生成
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
The original illustration is loaded and the illustration is generated by AI.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
Game contains some AI generated artwork for the background & avatars.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
The Elder Gods In-game content art | The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content. | VectorScape | - | Mar 18, 2026 | |
MAD & MAX: The Best Survival game with Zombies and Dinosaurs In-game content art | Good morning everyone :),
In this case, we have used AI to generate the promotional images for the game shown on Steam, such as the cover.
We also used it within our game to explain the initial narrative, introducing the player through a series of images that show what the game world is like.
The rest of the game has been created and illustrated by me :) (I’m not good at conceptual art but I am with the characters hahaha).
If you have any questions, feel free to ask me. Best regards! | Red Fables | - | Mar 18, 2026 | |
Homestead Online In-game content art | AI generated content for unit portrait images | Evil Software | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
超次元盤上遊戯カオスボード In-game content art | Generated AI is used for the card frame, card background, and image of Mt. Fuji. | Suzuki Ken | - | Mar 18, 2026 | |
Brownie's Adventure 2 In-game content artaudiotext | The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme. | Beardy Ramblin Games | - | Mar 18, 2026 | |
Kingdom Of Peace In-game content audioart | AI It was used to generate most of the voices for the game and for some of the images visible in the game | Prosuntal Games Studio | 25 | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 | |
Guerra de Insetos TW PREMIUM In-game content art | the background was by artificial intelligence | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
Dead Don't Die In-game content audioart | Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork. | Green Truck | - | Mar 18, 2026 | |
Donald Trump, Make RPGs Great Again! In-game content art | The side battler sprites and the cutscenes were generated using AI | Wholetone Games | - | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
千年一弈 In-game content art | AI assisted in the design of some game artwork. | MiMo Games | 21 | Mar 18, 2026 | |
일진녀가 옆집에 이사왔다 In-game content art | Some of the game's illustrations were aided by generative AI. | Somel | - | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
Containment Corp, Inc. In-game content art | A few humorous textures were created using generative ai. | Lich & Lily | 86 | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 | |
Junk Blocks In-game content artaudio | Junk Blocks utilizes advanced generative artificial intelligence to create a portion of visual content and game sound effects, including vibrant item icons, themed backgrounds, and interactive sound effects. This helps us provide better artistic and sound effects. We hope you can understand our decision and continue to support this game. We will continue to strive to provide you with a better gaming experience. | Dave Hive | - | Mar 18, 2026 | |
Tribute In-game content art | Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon. | Conni'co | - | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
Gym Manager: Prologue In-game content art | Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI. | Han GAMES | 231 | Mar 18, 2026 | |
はつものがたり | Naive Novel In-game content art | 背景の画像に使用。 | CHARON | 15 | Mar 18, 2026 | |
史莱姆大作战 In-game content art | The promotional and waiting images of the game use generative AI to make the work more complete. The actual content of the game lacks generative AI | 幽龙游戏 | - | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
Flippee Ball In-game content text | An LLM was used to help translate the English labelling and help to simplified Chinese. | The Bounce Forge Ltd. | - | Mar 18, 2026 | |
Atomic Arena In-game content art | Image generative AI was used to create the steam page artwork and in game icons. | Slightly Ambitious Games | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Elementaire In-game content audioart | The music was pre-rendered content using generative artificial intelligence with the use of general commercial terms allowed. Some of the store assets were also created using pre-rendered art from generative artificial intelligence and customized by the developer in another software to create a personalized touch. | Joitri Games | - | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
Political Punchers: 2024 Arena In-game content audioart | AI Voice changing software was used for voice overs to change the voice actors voice into character voices.
Character portraits were drafted by AI and repainted/remastered by an artist. | GORDO GAMERS | 15 | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
Melstroy Survivor In-game content art | In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources. | Team | 153 | Mar 18, 2026 | |
Emoji Survival In-game content art | Logo and menu screen generated by AI | PowerApps | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
刷啊刷 In-game content art | 游戏中的一些图像为预渲染AI生成 | 天才灵魂 | 141 | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Empire Builder - Europe In-game content artaudio | We used AI to fill in details and at times generate images for some of the store pages. Additionally, the music that is in the background while playing the game was generated using AI tools and services. In all such cases, the final product reflects the creativity and expression of our own development team. | Zombie Possum Games Inc | 31 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Hidden Among Thieves In-game content art | Game contains some AI generated artwork for the background & avatars. | Justin Sallo | - | Mar 18, 2026 |