Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself.
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Our current build utilizes generative tools for some marketing materials and visual assets. Every element is refined, hand-edited, and curated to align with our artistic vision.
We are actively evaluating our art pipeline and may further polish or replace these assets as development progresses to ensure the highest quality for the final release.
This software uses AI-generated images for marketing materials on the Steam store page, including capsule images and library assets. The application itself does not generate or use AI content during runtime.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself.
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Our current build utilizes generative tools for some marketing materials and visual assets. Every element is refined, hand-edited, and curated to align with our artistic vision.
We are actively evaluating our art pipeline and may further polish or replace these assets as development progresses to ensure the highest quality for the final release.
This software uses AI-generated images for marketing materials on the Steam store page, including capsule images and library assets. The application itself does not generate or use AI content during runtime.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines