TTS/AI voicelines.
- Creator
- Aimbok
- Reviews
- 2.8k
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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TTS/AI voicelines.
AI generated images used for marketing purposes such as capsule art...
some images are generated by ai
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions.
Some artworks and musics are created with the help of generative AI. These can be found ingame, or in the store page.
Some sound effects and music was created using generative audio models. Localization was assisted with LLMs.
Used for creating backgrounds and characters
that most of the AI images are AI
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
Some SoundTrack Music was generated by using AI
Some of the images in the game are created with AI
The music for the radio stations was mostly generated by Suno.
Some images are AI generated on the store page.
AI-generated images are used for the textures of some 3D models.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Use AI to generate image material prototypes
I used the AI for button making and background
Static art created by artists has been augmented by AI in minor cases.
During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access.
AI will be used for marketing images on the game page and in the community center
Some visual assets were created using generative AI tools.
The Steam capsule has been altered using AI for the store page.
Used AI to generate some portraits. Use Magic studio.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some image assets are created with the assistance of AI.
ai generated illustrations and some text
Sea background screen, Ending background screen
this game uses AI voices.
Some loading pages generated by AI.
Generated images for some paintings and photographs using AI.
some of the banners are AI generated to improve the visuals
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
Both the character images and background images in the game are generated by AI and then manually retouched.
Some graphics, icons or design
A portion of the dialogs have AI generated voices for plot purposes.
We use AI to generate the wallpapers
AI was used for the voiceover of the trailer, and help in editing some in game text.
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
artificial intelligence is used for characters and backgrounds
We are using AI for only marketing material and community assets.
Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai.
Only to convert text to voices.
Image generators have been used to create initial versions of the game covers and some screens.
AI was used to create character sprites and promo art.
Character voice acting
The logo and title images used AI-generated content as reference.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
CatClick Dev only code | Neuro-prompt engineering is the profession of the future, enabling the structuring of queries based on experience so that the subject matter fully matches the task. I use my initial knowledge of programming and integrated AI assistants in various applications to optimize the code development process. This allows me to automate many repetitive tasks, such as code refactoring and formatting, enabling me to focus on more complex and creative aspects of development. My ideas remain unique and original, with AI helping to shape them as a framework, preserving my creative decisions. | Ya.Wa. Games | - | Mar 18, 2026 | |
Zoratharion In-game content artaudio | Some artworks and musics are created with the help of generative AI.
These can be found ingame, or in the store page. | Blopeur | - | Mar 18, 2026 | |
Fallen Seeds II In-game content audiotext | Some sound effects and music was created using generative audio models.
Localization was assisted with LLMs. | KPD | - | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Walking Steel In-game content art | Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement. | Phantom Zero | - | Mar 18, 2026 | |
Ancient the Dimensions In-game content audio | Some SoundTrack Music was generated by using AI | HEADSTONE STUDIO | 11 | Mar 18, 2026 | |
Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
General Purpose Trucker In-game content audio | The music for the radio stations was mostly generated by Suno. | Fantastic Systems | - | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
Strike Force - Joint Ops In-game content audio | During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access. | Dark Valley Games | - | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Chiral Store/marketing art | The Steam capsule has been altered using AI for the store page. | The Lonely Game Dev | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
A tale of terror In-game content audio | this game uses AI voices. | Twisted Games | - | Mar 18, 2026 | |
Home Snatch In-game content art | Some loading pages generated by AI. | Mokazar | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Celestials Door Store/marketing art | some of the banners are AI generated to improve the visuals | Breakbound Studios | 19 | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Stellar Checkpoint In-game content audio | A portion of the dialogs have AI generated voices for plot purposes. | Decacis, LLC | - | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Micro Star Command In-game content audiotext | AI was used for the voiceover of the trailer, and help in editing some in game text. | Liam Healey | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
Одиночество Скуфа In-game content art | artificial intelligence is used for characters and backgrounds | STuNT | 27 | Mar 18, 2026 | |
Empire: Sound of the North Store/marketing art | We are using AI for only marketing material and community assets. | Good Punk Studios | - | Mar 18, 2026 | |
Ops In-game content art | Generative AI was used to supplement the creation of pre-rendered visual artwork. Some artwork was hand drawn by Jesse Petrone, and other artwork was generated by Google Gemini. | Pete DeSimone | - | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Planetary Conflict: 2301 In-game content artaudiotext | AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai. | Sunrealm Studios | - | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Mannequin machine In-game content audio | Character voice acting | Red Kraken studio | 18 | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 |