Public Steam disclosure research25,383 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions.
The translation process for languages other than Chinese utilized AI & human revision.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience.
AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans
Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art.
100% of the game's profit goes to replacing AI art.
Currently >50% of art is already replaced (non-AI).
Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines.
However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience.
By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust.
All dialogs texts, code, songs and pixelart assets in game were CREATED BY US MANUALLY.
AI is used to help on illustration's creation. The illustrations on dialogs and title screen even though we make our tweaks, changes, edit and compile multiple results to get our desired result.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items.
This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used
For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details.
When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created.
-AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists.
-To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation.
-As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry.
Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience.
AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette.
The backgrounds were generated using neural networks such as NijiJourney, LeonardoAI, and PlaygroundAI with some minor post-processing. The characters and storyline art were drawn by artists.
The game uses AI generated art for dragons, items, perks, landscapes and creatures.
Map, UI elements, battle effects and steam capsule are made by human beings.
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions.
The translation process for languages other than Chinese utilized AI & human revision.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience.
AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans
Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art.
100% of the game's profit goes to replacing AI art.
Currently >50% of art is already replaced (non-AI).
Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines.
However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience.
By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust.
All dialogs texts, code, songs and pixelart assets in game were CREATED BY US MANUALLY.
AI is used to help on illustration's creation. The illustrations on dialogs and title screen even though we make our tweaks, changes, edit and compile multiple results to get our desired result.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items.
This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used
For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details.
When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created.
-AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists.
-To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation.
-As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry.
Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience.
AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette.
The backgrounds were generated using neural networks such as NijiJourney, LeonardoAI, and PlaygroundAI with some minor post-processing. The characters and storyline art were drawn by artists.
The game uses AI generated art for dragons, items, perks, landscapes and creatures.
Map, UI elements, battle effects and steam capsule are made by human beings.