We use Ai to generate some of the 2D art and sounds.
- Creator
- Underground Interactive
- Reviews
- -
- Added
- Mar 18, 2026
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We use Ai to generate some of the 2D art and sounds.
The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect.
Images and music are made by AI
Generating some vector images
Some content edited or generated using AI
We only use AI in creating miscellaneous art content for backgrounds. Also AI was partially used to create art in the game store page.
A cover image made by the author was used. And enhanced with the use of A.I (free public image bank).
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
Game level backgrounds and some of the level elements were generated using stable diffusion.
AI utilized for concept art and marketing art.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
In this game, AI is used to voice some of the characters.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets. For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically: Section 3: Content, paragraphs B and C Section 6: Intellectual Property Rights You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
AI is used to create keyart, headers and some instore assets.
Many images used in the game were created with an AI image generator, which are copyright-free.
AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human.
Just Steam graphics
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience. -- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists. All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François.
We used generative AI for the advertisement images inside the subway.
Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
Only the character art in the logo was generated by AI. Even the logo title text, I created myself in Photoshop. I created all the characters in Aseprite, without AI. I scripted the game, designed, and built it myself, and leveraged asset packs.
Photos of some of the characters in the game have been made into Generative AI.
Generated voiceover.
some map, capsule and Library assets
Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience.
Some of the in-game background images are generated using AI
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
Capsule Image Created with AI
AI Suno was used to generate music and AI Ideogram was used to generate images
There are AI-generated images on the store page and in-game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some images in the game are generated using AI
We used AI to generate images when designing the page in steam and some backgrounds
Some cover art & icons are first generated by AI and then modified/finetuned by human.
The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever.
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
The most of illustrations were generated by AI. (text prompt only)
Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos!
We used AI to generate art for store page.
Characterts in this game generated by ai.
Music
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
AI was used to help create still backgrounds and images.
We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics.
Pre-rendered game assets.
Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time.
部分遊戲美術有使用Stable Diffusion來進行製作。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
代号肉鸽:流放之地(WhatRogue:Exile Land) In-game content art | The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect. | 肉鸽独立团 | 34 | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
Castleyard Unclear | Some content edited or generated using AI | Castleyard Studios | - | Mar 18, 2026 | |
Tech Store Simulator In-game content art | We only use AI in creating miscellaneous art content for backgrounds.
Also AI was partially used to create art in the game store page. | Astrasoft | 99 | Mar 18, 2026 | |
Elon and the Divine Proof Store/marketing art | A cover image made by the author was used. And enhanced with the use of A.I (free public image bank). | Derik D.F | - | Mar 18, 2026 | |
ATTENZIONE PICKPOCKET In-game content audiotextart | The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game). | Serio Studio | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Halfling In-game content art | AI utilized for concept art and marketing art. | Peaceful Life Games | - | Mar 18, 2026 | |
Thrift Store Simulator Store/marketing art | Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform. | Illumate Studios | - | Mar 18, 2026 | |
The Haunting Eyes In-game content audio | In this game, AI is used to voice some of the characters. | vivmax | 20 | Mar 18, 2026 | |
American FKN Election In-game content art | Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/. | SummitTech | - | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
The Rangers In The South Dev only | AI has been used in the product development as a production assistant. All the material has ultimately been worked on and developed by a human. | DPA Studios | 758 | Mar 18, 2026 | |
Aquatic Store Simulator Unclear | Just Steam graphics | FreeMind S.A. | 142 | Mar 18, 2026 | |
K-Pop! In-game content art | As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION | Nisshoku Games | - | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
Magic Forge Tycoon In-game content art | AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists.
All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François. | Clever Trickster Studio | 81 | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
Capybara Fighters! Store/marketing art | Only the character art in the logo was generated by AI.
Even the logo title text, I created myself in Photoshop.
I created all the characters in Aseprite, without AI.
I scripted the game, designed, and built it myself, and leveraged asset packs. | Dillon Sun | - | Mar 18, 2026 | |
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
星际曙光:幸存者 Store/marketing art | some map, capsule and Library assets | EasternDR | - | Mar 18, 2026 | |
Inferno Pathways In-game content arttextcode | Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience. | Netherlate Games | - | Mar 18, 2026 | |
PoetryAdventure In-game content art | Some of the in-game background images are generated using AI | 诗词中华古韵 | 12 | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
Clothing In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 85 | Mar 18, 2026 | |
Farming & Supermarket Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 800 | Mar 18, 2026 | |
MOANera In-game content art | Some images in the game are generated using AI | JGP Games | 76 | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Lock In Store/marketing art | The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever. | Mythic Arc LLC | - | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Kemotaku In-game content art | The most of illustrations were generated by AI. (text prompt only) | Kojika Games | - | Mar 18, 2026 | |
RantCPU Clickbait general | Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos! | Liithos | 51 | Mar 18, 2026 | |
Tech Store Simulator: Prologue Store/marketing art | We used AI to generate art for store page. | Astrasoft | 55 | Mar 18, 2026 | |
Oh, honey! Anime clicker! In-game content art | Characterts in this game generated by ai. | vladkversecore | 54 | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Vampirii In-game content art | AI was used to help create still backgrounds and images. | Vampyrie Eleison | - | Mar 18, 2026 | |
Hold on in the Dungeons Dev only artcode | We used AI as a tool during development to help generate some parts of the code and certain visual assets. However, there is no active or functional AI system used within the game itself. AI was only used in the production process, not as part of the gameplay or game mechanics. | iag | - | Mar 18, 2026 | |
Me2 general | Pre-rendered game assets. | 2kblater | - | Mar 18, 2026 | |
Archipel Logic Infinite In-game content artaudiotext | Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time. | WanderLux Games | 58 | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 |