AI was used a bit for 2D artwork.
- Creator
- Forge Hammer Entertainment
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used a bit for 2D artwork.
Some voice acting is generated using AI models trained on professional voice actors who have given their consent and are being compensated for their work.
Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game. The actual story content, audio, gameplay and visual design does NOT use AI generated content.
We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible.
Static 2D art, such as background images, are AI generated.
The game's card illustrations are a blend of AI-generated and manually restored images. Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs.
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
Just for some image like the wizard for example Also was used to translate the game on various lenguages
We've used AI to improve 3D background arts.
Background images in some scenes are created using artificial intelligence with significant post-processing. Some animations in the game are based on neural network animations with significant manual post-processing.
Some models and icons in the game are generated by artificial intelligence
AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue.
This is an experimental short prototype demo, so a few images are generated by AI. The AI-generated images include only: 1. Unimportant villager portraits. 2. The dream concept illustration at the beginning.
Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
Some art assets use a private Chinese ink style conversion model
In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience.
Some components of external promotional art - not inside the game.
i use Generated images as a puzzles for my game. nothing special, just random images that i was pre-rendered.
I've used AI to help with spell checks / grammer and voice over in the trailer.
The game uses backgrounds (and a handful of characters) that were made using images generated from a Public Domain scraped data set. The background images have been altered very little but the character images are used as a basis and edited in a powerful editing suite called Microsoft Paint.
Some art assets were AI-generated.
Art and Music was generated by AI. Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP.
AI is used to help create some of the sprites, music and sound in this game.
游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。
I am using AI for the NPC and narrator voice. Also some NPC portraits, and a few other 2D elements. Also some of the store assets like the box art.
As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency.
A minimum amount of AI-coded content to design levels and additional materials for the game.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics. This content is included in: ・Some parts of the background signboard textures ・Some parts of the Records images ・Some parts of the InfoCast videos ・Some parts of the voices and music
Some TV images (interaction optional) for comedic effect
Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page. All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.
Artificial intelligence used in promotional artwork, store page design, and soundtrack.
Characters and graphics made with Midjourney. Title theme made with Aiva.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
The images of the story trailer and a few shop icons were generated with the help of AI.
This game use generative artificial intelligence to pre-rendered art for the game, This includes the game itself, the storepage, and any Steam community assets or marketing materials.
The two pieces of music and three mini visuals used in the game were created using artificial intelligence. All other visuals were hand-drawn, and all music was composed by musicians.
We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas.
Character portraits were made using AI. The two paintings in the main menu in the background are also AI generated. Intro movie contains AI images.
AI was used for creating painting images for the game's environment.
Use of AI for Artistic Elements: In Z Ops: Deadzone, we use artificial intelligence to generate certain artistic assets, including characters, environments, and icons. AI allows us to explore a wide variety of visual styles and create graphical elements more efficiently. Each AI-generated asset is carefully refined to ensure it aligns with the overall art direction of the game and integrates seamlessly into the game’s universe. This approach helps speed up the creative process while maintaining a consistent and immersive quality.
Character voices are produced by VOIVEVOX software and licensed by the voice owners. Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses. The English text of this game is translated by AI Translator, and the translated text is from the game script.
Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs.
Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license.
Partial of cards adopted AI generated textures.
The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI
Certain splash images in the game have been generated by A.I. These images are verified through reverse search to be unique and do not contain any illegal or inappropriate content. These images are static and will not change from the time of publication.
In the game's background drawings, outputs of drawing samples from the Midjourney artificial intelligence were taken, and background drawings were produced by making corrections on those samples.
Our team uses generative AI tools to help develop some in game assets.
Enhanced Visuals with AI-Generated Art In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Seekers of the Ancient In-game content art | AI was used a bit for 2D artwork. | Forge Hammer Entertainment | - | Mar 18, 2026 | |
Afallon In-game content audio | Some voice acting is generated using AI models trained on professional voice actors who have given their consent and are being compensated for their work. | Stargazing interactive | 186 | Mar 18, 2026 | |
The Black Signal In-game content arttext | Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game.
The actual story content, audio, gameplay and visual design does NOT use AI generated content. | ERMedia | - | Mar 18, 2026 | |
IDILI In-game content audio | We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible. | Megalith Interactive Studios | 27 | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Re:Lord – Tales of Adventure In-game content art | The game's card illustrations are a blend of AI-generated and manually restored images.
Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs. | Wind Runner | 99 | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
Debauched Memories In-game content art | We've used AI to improve 3D background arts. | Aleksey Izimov | 31 | Mar 18, 2026 | |
MEAT-GRINDER In-game content art | Background images in some scenes are created using artificial intelligence with significant post-processing.
Some animations in the game are based on neural network animations with significant manual post-processing. | Oyashiro.dev | - | Mar 18, 2026 | |
多人超市模拟器 In-game content art | Some models and icons in the game are generated by artificial intelligence | Supermarket Simulator | - | Mar 18, 2026 | |
Myth & Mirage In-game content arttext | AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue. | Eliphx | - | Mar 18, 2026 | |
BARA Labs In-game content art | This is an experimental short prototype demo, so a few images are generated by AI. The AI-generated images include only:
1. Unimportant villager portraits.
2. The dream concept illustration at the beginning. | Barasia Games | 19 | Mar 18, 2026 | |
异界战记 In-game content art | Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details | HAPPY BEAR | - | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 | |
新西游记 奇幻同行 - New Journey to the West In-game content art | Some art assets use a private Chinese ink style conversion model | 齐天之子 - Son of Qitian Studio | - | Mar 18, 2026 | |
Legacy of Sin: Ill-Boding In-game content text | In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience. | Absolute Power Game Studio | 23 | Mar 18, 2026 | |
Mirrorscape In-game content art | Some components of external promotional art - not inside the game. | Mirrorscape, Inc. | 18 | Mar 18, 2026 | |
MetaGraph In-game content art | i use Generated images as a puzzles for my game.
nothing special, just random images that i was pre-rendered. | SergioK | - | Mar 18, 2026 | |
Monster Hero In-game content textaudio | I've used AI to help with spell checks / grammer and voice over in the trailer. | Tinny Studios | - | Mar 18, 2026 | |
Brownie's Adventure In-game content art | The game uses backgrounds (and a handful of characters) that were made using images generated from a Public Domain scraped data set. The background images have been altered very little but the character images are used as a basis and edited in a powerful editing suite called Microsoft Paint. | Beardy Ramblin Games | 20 | Mar 18, 2026 | |
The Adventures of Bunny and Pig In-game content art | Some art assets were AI-generated. | Li Min | 21 | Mar 18, 2026 | |
Magic And Dragons : 4X Battle In-game content artaudio | Art and Music was generated by AI.
Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP. | The Team With a T | - | Mar 18, 2026 | |
Extermination Overdrive In-game content artaudio | AI is used to help create some of the sprites, music and sound in this game. | Denormalizer | - | Mar 18, 2026 | |
ImaginWorld In-game content audioart | 游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。 | 1059 Studio | - | Mar 18, 2026 | |
Golel In-game content audioart | I am using AI for the NPC and narrator voice.
Also some NPC portraits, and a few other 2D elements.
Also some of the store assets like the box art. | Ofer Rubinstein | - | Mar 18, 2026 | |
The Ultimate Collector In-game content art | As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency. | StariStudios | - | Mar 18, 2026 | |
Jump Queen In-game content codeart | A minimum amount of AI-coded content to design levels and additional materials for the game. | StartMyGame | - | Mar 18, 2026 | |
LET IT DIE: INFERNO In-game content artaudio | AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music | SUPERTRICK GAMES, Inc. | 746 | Mar 18, 2026 | |
Machine Fable In-game content art | Some TV images (interaction optional) for comedic effect | Neil Craig | - | Mar 18, 2026 | |
Age of Tribulation In-game content art | Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page.
All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only. | Apostle Games | - | Mar 18, 2026 | |
Brazilian Fight: Capoeira In-game content artaudio | Artificial intelligence used in promotional artwork, store page design, and soundtrack. | The Mystery Box | - | Mar 18, 2026 | |
DJ Clicker – World Tour In-game content art | Characters and graphics made with Midjourney.
Title theme made with Aiva. | Rockshurt Games | - | Mar 18, 2026 | |
Cosmos: Stella Returns In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Invaders 360 In-game content art | The images of the story trailer and a few shop icons were generated with the help of AI. | Holo Games GbR | - | Mar 18, 2026 | |
Sex Goddess Punishment In-game content art | This game use generative artificial intelligence to pre-rendered art for the game, This includes the game itself, the storepage, and any Steam community assets or marketing materials. | HMS Game | - | Mar 18, 2026 | |
Luctus In-game content audioart | The two pieces of music and three mini visuals used in the game were created using artificial intelligence. All other visuals were hand-drawn, and all music was composed by musicians. | Mriya Game Studio | 62 | Mar 18, 2026 | |
Cardverse In-game content art | We created our in-game cards through an artificial intelligence-based system that is popular in our world. These cards are created from many people's personal dreams and ideas. | Codefirst.io | - | Mar 18, 2026 | |
Orb Of The Watcher In-game content art | Character portraits were made using AI.
The two paintings in the main menu in the background are also AI generated.
Intro movie contains AI images. | 40 Pound Tiger Studios | - | Mar 18, 2026 | |
The Intruder In-game content art | AI was used for creating painting images for the game's environment. | Trident | 26 | Mar 18, 2026 | |
Z Ops: DeadZone In-game content art | Use of AI for Artistic Elements:
In Z Ops: Deadzone, we use artificial intelligence to generate certain artistic assets, including characters, environments, and icons. AI allows us to explore a wide variety of visual styles and create graphical elements more efficiently. Each AI-generated asset is carefully refined to ensure it aligns with the overall art direction of the game and integrates seamlessly into the game’s universe. This approach helps speed up the creative process while maintaining a consistent and immersive quality. | Nixorz Games | - | Mar 18, 2026 | |
ヌースジャンプの前奏曲 In-game content audiotext | Character voices are produced by VOIVEVOX software and licensed by the voice owners.
Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses.
The English text of this game is translated by AI Translator, and the translated text is from the game script. | 蔡承龙 | - | Mar 18, 2026 | |
Manhattan Dolls In-game content art | Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs. | TasteT Games | - | Mar 18, 2026 | |
Cactus Cowboy - Desert Warfare In-game content audio | Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license. | Cactus VR Studios | 27 | Mar 18, 2026 | |
TEMPEST : Tower of Probatio In-game content art | Partial of cards adopted AI generated textures. | New Normal Soft Inc. | 62 | Mar 18, 2026 | |
Zombie Battlefield Survivors In-game content art | The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI | ZHANG FAN | - | Mar 18, 2026 | |
Astral Rift In-game content art | Certain splash images in the game have been generated by A.I. These images are verified through reverse search to be unique and do not contain any illegal or inappropriate content. These images are static and will not change from the time of publication. | Nathan Foote | - | Mar 18, 2026 | |
The Tower Stories Green 1 In-game content art | In the game's background drawings, outputs of drawing samples from the Midjourney artificial intelligence were taken, and background drawings were produced by making corrections on those samples. | Seals and Equilibria | - | Mar 18, 2026 | |
Tony Hawk's™ Pro Skater™ 3 + 4 In-game content art | Our team uses generative AI tools to help develop some in game assets. | Iron Galaxy Studios | 1.5k | Mar 18, 2026 | |
BattleDrive In-game content art | Enhanced Visuals with AI-Generated Art
In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience. | SIA KNK DEVELOP | - | Mar 18, 2026 |