Public Steam disclosure research25,497 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency.
Some visual, audio, and creative assets in Overcommit may be partially created with the assistance of generative AI tools during the development process.
These tools are used to help prototype ideas, generate reference material, or assist in producing certain assets. All generated content is reviewed, edited, and curated by the developer to ensure it fits the game’s artistic style and design.
Generative AI is not used to create gameplay dynamically, and it does not interact with player data.
AI tools were used to assist with writing game narrative and event text during development. All style guides directing tone, humor, and historical relevance were created by the developer and all content was reviewed, edited, and curated by the developer.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
This game was developed by a solo developer with the assistance of generative AI tools during production.
AI tools such as ChatGPT were used as a development aid for Unreal Engine guidance, technical explanations, spell-checking, and drafting some in-game text and UI messaging. ChatGPT was also used to generate some placeholder images and audio assets during early development.
Some 3D models and textures were created using AI-assisted tools such as Tripo3D.ai. These assets may be refined, replaced, or improved over time as the project evolves and budget allows.
All gameplay systems, mechanics, design decisions, Blueprint scripting, and overall game implementation were created and assembled by the developer. No AI system autonomously generated gameplay code or core systems.
Additional assets were purchased through the Unreal Engine Fab Marketplace where noted.
AI tools were used strictly as production assistants to support solo development.
This game uses generative AI tools during development to assist with certain artwork, localization, and written content.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.
We confirm that Ultimate Club Manager 26 includes Pre-Generated AI content.
Generative AI was used during development for store and promotional visuals, including capsule and library artwork, and for some game-related content created prior to release.
No Live-Generated AI is used while the game is running. All AI-assisted materials were created during development and are included as pre-generated content.
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
The steam shop page features some language translations that were generated with the help of DeepL.
The game itself does not use any AI generated translations or any other AI generated assets or code.
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals. No generative AI features are available to players during gameplay, and the game does not accept user prompts for AI generation.
Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI.
My Music Label leverages generative artificial intelligence to enhance your gaming experience. All in-game images, music-related assets, and even parts of the code are generated using AI technology.
Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists.
AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team.
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Some music, ambient sounds and voice lines in this game are AI-generated using ElevenLabs, curated and supervised by the development team. Some visual assets were created with AI assistance and subsequently edited by a human artist. All AI-assisted content is the result of a human-led creative process. The game does not generate any AI content during gameplay.
We use AI tools to assist in generating some icons and basic text. All AI-generated content is strictly reviewed and extensively modified manually by our team to ensure final quality.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.
We use generative AI tools during our development process to assist with refining in-game text. Additionally, AI was utilized to help localize game content into multiple languages to ensure a broader reach. All AI-assisted content has been manually reviewed, edited, and integrated by the development team to maintain high quality and consistency.
Some visual, audio, and creative assets in Overcommit may be partially created with the assistance of generative AI tools during the development process.
These tools are used to help prototype ideas, generate reference material, or assist in producing certain assets. All generated content is reviewed, edited, and curated by the developer to ensure it fits the game’s artistic style and design.
Generative AI is not used to create gameplay dynamically, and it does not interact with player data.
AI tools were used to assist with writing game narrative and event text during development. All style guides directing tone, humor, and historical relevance were created by the developer and all content was reviewed, edited, and curated by the developer.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
This game was developed by a solo developer with the assistance of generative AI tools during production.
AI tools such as ChatGPT were used as a development aid for Unreal Engine guidance, technical explanations, spell-checking, and drafting some in-game text and UI messaging. ChatGPT was also used to generate some placeholder images and audio assets during early development.
Some 3D models and textures were created using AI-assisted tools such as Tripo3D.ai. These assets may be refined, replaced, or improved over time as the project evolves and budget allows.
All gameplay systems, mechanics, design decisions, Blueprint scripting, and overall game implementation were created and assembled by the developer. No AI system autonomously generated gameplay code or core systems.
Additional assets were purchased through the Unreal Engine Fab Marketplace where noted.
AI tools were used strictly as production assistants to support solo development.
This game uses generative AI tools during development to assist with certain artwork, localization, and written content.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.
We confirm that Ultimate Club Manager 26 includes Pre-Generated AI content.
Generative AI was used during development for store and promotional visuals, including capsule and library artwork, and for some game-related content created prior to release.
No Live-Generated AI is used while the game is running. All AI-assisted materials were created during development and are included as pre-generated content.
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
The steam shop page features some language translations that were generated with the help of DeepL.
The game itself does not use any AI generated translations or any other AI generated assets or code.
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals. No generative AI features are available to players during gameplay, and the game does not accept user prompts for AI generation.
Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI.
My Music Label leverages generative artificial intelligence to enhance your gaming experience. All in-game images, music-related assets, and even parts of the code are generated using AI technology.
Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists.
AI tools were used in a limited capacity to assist in the creation of certain visual assets for store and marketing presentation (such as background elements and minor graphical components). All final content was reviewed, edited, and approved by the development team.
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Some music, ambient sounds and voice lines in this game are AI-generated using ElevenLabs, curated and supervised by the development team. Some visual assets were created with AI assistance and subsequently edited by a human artist. All AI-assisted content is the result of a human-led creative process. The game does not generate any AI content during gameplay.
We use AI tools to assist in generating some icons and basic text. All AI-generated content is strictly reviewed and extensively modified manually by our team to ensure final quality.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.