A large proportion of the voices were generated with software.
- Creator
- Sam Dah Studio
- Reviews
- -
- Added
- Mar 18, 2026
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A large proportion of the voices were generated with software.
We have some art and icons generated using AI assistance: 1, some of the equipment icons in the game, we used AI generation 2、ICON of props 3、The character avatar in the store 4, Guide character's stand-up drawing
Used AI to create loading screen images. The loading screen images are AI generated.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
The team produced IA 360 videos representing some architectural environnement.
Music Orchestration
AI is used to design capsules on the game page
Pictures are generated by AI.
Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements. The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience. All content has been pre-generated for greater control over quality, with no live AI generation during gameplay. This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment.
AI for Language translation and promotional images
Voice acting and some music .
We used AI assistance to design some characters
The game's logo and store promotional images are generated using AI.
We used AI generated contents just for steam capsule images.
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
BGM is created by AI.
The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence.
I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI.
we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI).
for the character illustration.
Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play.
AI used to generate custom events descriptions.
To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
Snatched uses large language models (LLMs) to generate dialog trees for in-game characters.
The soundtrack consists of AI-generated music.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
Used ChatGPT to generate some store art backgrounds.
Part of the musical score was created using Suno AI.
The music cover images in the game and the promotional cover art for the game were created using pre-rendered generative AI.
Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
With input text, reflect texture. With the text entered, take action. Add text that has been acted upon in the text series.
Some images in the game are generated using AI, and AI is also used as the game host for text descriptions.
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
Artificial intelligence was used in the cover photo and visuals of the game.
We use AI to generate pre-rendered voice acting for our game, creating all character voices.
IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand.
Music is mostly AI generated. Using suno AI
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI image generation support is used in the museum's painting anomaly.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Most of the pictures for the puzzles are AI-generated images.
Some C# code was developed with assistance from ChatGPT and Claude.
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
AI has been utilized in various aspects: image design, soundtrack, and translations.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
推币勇者 In-game content art | We have some art and icons generated using AI assistance:
1, some of the equipment icons in the game, we used AI generation
2、ICON of props
3、The character avatar in the store
4, Guide character's stand-up drawing | RAmen | 579 | Mar 18, 2026 | |
ZombCube In-game content art | Used AI to create loading screen images. The loading screen images are AI generated. | MM's Gaming Community LLC | 22 | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Shadowtime Store/marketing art | The team produced IA 360 videos representing some architectural environnement. | Institute of Time | - | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
Pop Art Unclear art | Pictures are generated by AI. | Oleksiy Shtykov | - | Mar 18, 2026 | |
BattleCards Saga In-game content art | Our game incorporates artificial intelligence as a foundational tool for generating textures, creating illustrations, and designing specific interface elements.
The AI-generated content serves as a base, which is then modified, retouched, or redrawn to ensure a polished and cohesive visual experience.
All content has been pre-generated for greater control over quality, with no live AI generation during gameplay.
This approach allows for a distinctive visual style while maintaining high standards of quality and immersion, contributing to a dynamic and engaging game environment. | GLHF Studio | - | Mar 18, 2026 | |
重返地球 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | 114 | Mar 18, 2026 | |
Zilar: Empire Of The Underground In-game content audio | Voice acting and some music . | Sthard Game | 17 | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Bazaar Simulator Prologue Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 197 | Mar 18, 2026 | |
Bajka In-game content audio | Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent. | Vladimir Kudelka | - | Mar 18, 2026 | |
From The Mystery Zone In-game content audio | BGM is created by AI. | kakeia | - | Mar 18, 2026 | |
The Soul Inside Us In-game content audio | The vocalisation of the zombie-looking The Soul at the end of the game is done by artificial intelligence. | IV Games | - | Mar 18, 2026 | |
그랑 엠파이어 : 그래픽 리마스터 In-game content art | I would like to inform you that all in-game backgrounds in Grand Empire: Graphic Remastered used images created using Generative AI. | 유진게임즈 | 23 | Mar 18, 2026 | |
Secret Enemy : Cosmic fighting Store/marketing art | we created store page art using AI Dalle 3 and we have all the IP rights to use this image in our game according to their usage policy ( open AI). | 08Night Games | - | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Idle Casino Empire In-game content artaudiotext | Generative AI has been used to assist in producing content for Idle Casino Empire and its store page, including visual art, music, sound effects, voice lines and in-game text, as one part of a human-led and human-approved development process. The developer always sets the direction, reviews and edits AI output before accepting it, and makes the final decision on everything that ships. No content is generated by AI while you play. | Lyria Labs | - | Mar 18, 2026 | |
Grocery Simulator In-game content text | AI used to generate custom events descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Knight of Justice In-game content artaudio | To help bring the world to life, we used AI assisted tools for certain supporting elements, such as some 2D interface art and character voice overs. The core of the game including its design, original soundtrack, story, and gameplay was created with personal care and dedication. | StarFlow Studio | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Snatched In-game content text | Snatched uses large language models (LLMs) to generate dialog trees for in-game characters. | yonder.gg | - | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
Minesweeper 99 In-game content art | Used ChatGPT to generate some store art backgrounds. | Babafish | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
方向!升级! In-game content art | The music cover images in the game and the promotional cover art for the game were created using pre-rendered generative AI. | AnythingGames | - | Mar 18, 2026 | |
Puppet Team In-game content art | Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game. | Editmode | 112 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
Story Crafter Live AI textart | Some images in the game are generated using AI, and AI is also used as the game host for text descriptions. | Story Carfter Studio Inc. | - | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Epstein 2 Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | 20 | Mar 18, 2026 | |
Wild Encounters - Cedar Woods Campground In-game content audio | We use AI to generate pre-rendered voice acting for our game, creating all character voices. | Celeritas Games | - | Mar 18, 2026 | |
Angor In-game content art | IA is used to generate some concepts that serve as the basis for illustrations, most are reworked by hand. | Puca Games | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
9to9 Museum In-game content art | AI image generation support is used in the museum's painting anomaly. | YTCRAFT | 17 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Orca Insurgency Dev only code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
Scifi Racing Team In-game content artaudio | Generative AI is used for a few select elements in this game:
- It is used to make race track background visuals that are then blurred and used as a background for the game.
- It is used for some background images used in news screens.
- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
Argonauts Path In-game content artaudiotext | AI has been utilized in various aspects: image design, soundtrack, and translations. | LittlePaladinGames | - | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 |