The in-game illustrations were created using AI.
- Creator
- 闇のダーク
- Reviews
- 41
- Added
- Mar 18, 2026
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The in-game illustrations were created using AI.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
Some of the graphics were created with DALL-E and then edited afterwards.
To generate some sprites/images/icons.
We may use AI generated images for promotional material like events or gameplay updates. No in game art is AI generated. All in game art as well our core Steam artwork are handmade.
Some of the in-game images were generated by AI
Used for creating the game banner
Used for creating the game banner
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
This game uses some illustrations created by image generation AI for backgrounds and items.
AI tools were used to generate translations for in-game text and store page content.
游戏背景有少部分使用ai来完成绘图
AI art was used for the capsule image
Some 2d icons were generated, as well as the menu background.
AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations.
Some art is made with AI.
Used for creating the game banner
In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Some of the trading card assets were created with the help of artificial intelligence during the design process.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop.
Artificial intelligence has been utilized in preparing store assets
The skyboxes are AI generated
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。
Some assets used were obtained from the unity asset store.
Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team.
Some background texture resources contain AI-generated images.
Placeholder art for a menu background and during tutorial introduction
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
The AI-generated elements in the game include: NPC character illustrations in the game
Generative AI helped our indie development team generate code, environmental concept art, and 3D assets.
Only the cover background was created with the help of AI.
Some image in the storepage generated by AI
AI has been used to generate steam store page visuals only.
The game contains some lovely cats generated with AI
AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist.
AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack.
In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
All card images, videos, voices and songs are AI generated.
Some textures and dialogues created by high-quality artificial intelligence.
AI-generated artwork is used in just one achievement icon and to enhance the store page description images.
Many of the framed images on the cards and cutscenes were created with the assistance of AI.
Used in some of the game's logos and illustrations.
The game uses a small amount of AI-generated textures, materials as assets.
The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers.
Music is AI Generated (For now)
We have employed a text-generating AI to make the NPCs more vivid.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
Thor's Breakout In-game content art | Some of the graphics were created with DALL-E and then edited afterwards. | Teemetal Game Studio | - | Mar 18, 2026 | |
Fantasy Clicker In-game content art | To generate some sprites/images/icons. | Holy Games Studio | 34 | Mar 18, 2026 | |
Zombiehood In-game content art | We may use AI generated images for promotional material like events or gameplay updates.
No in game art is AI generated. All in game art as well our core Steam artwork are handmade. | Weak Spots | 124 | Mar 18, 2026 | |
Football Referee Simulator In-game content art | Some of the in-game images were generated by AI | Vladimir Pliashkun | 454 | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
CLOSED GALAXY ~ワタツミより愛をこめて~ In-game content art | This game uses some illustrations created by image generation AI for backgrounds and items. | rask_game | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
真愿交错 In-game content art | 游戏背景有少部分使用ai来完成绘图 | zhubei | 10 | Mar 18, 2026 | |
God Crafter Store/marketing art | AI art was used for the capsule image | Community Game | - | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
もういいかい? In-game content art | AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations. | URUTA KOBITO GAMES | 37 | Mar 18, 2026 | |
Word on the hook Unclear art | Some art is made with AI. | Fleon games | - | Mar 18, 2026 | |
PolyClassic: Wild VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
King's Subsidy In-game content arttext | In development process some images were generated by AI. Also localizations of all text's were generated by AI - all languages except english and polish | Marcin Henzel | 13 | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Vending Machine Business Simulator In-game content art | Some of the trading card assets were created with the help of artificial intelligence during the design process. | Crow Interactive | 189 | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Arderico's Journey In-game content art | This game features generative art, created with the help of Stable Diffusion, DALL-E, and Adobe Firefly, edited and refined in Adobe Photoshop. | Digital Masquerade | - | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Cosmic Outpost Live AI audio | We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world. | Gökdeniz Yılmaz | - | Mar 18, 2026 | |
Kaimeishi In-game content art | ゲーム内で使用する背景画像やオブジェクトのデザインにAIによる画像生成を使用しています。 | gMarks | - | Mar 18, 2026 | |
Coin Eruption general | Some assets used were obtained from the unity asset store. | Solitarygrounds | 34 | Mar 18, 2026 | |
Flag Clicker Unclear code | Flag Clicker utilizes advanced artificial intelligence to assist in content creation and programming. Through the use of AI algorithms, certain aspects of the game are optimized. This technology allows us to continually enhance the player experience and introduce innovative features while leveraging the creativity and expertise of our development team. | Flag Clicker Interactive | 539 | Mar 18, 2026 | |
SoulTrigger In-game content art | Some background texture resources contain AI-generated images. | YHDATABASE | 15 | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
The New Rome Dev only art | There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks. | Pendulum Interactive | - | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Body of Mine Dev only artcode | Generative AI helped our indie development team generate code, environmental concept art, and 3D assets. | Cameron Kostopoulos | 12 | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Supermarket Simulator VR Store/marketing art | Some image in the storepage generated by AI | XOI Developer | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
For Whom the Stars Shine In-game content art | AI was used to create a blurred painting prop, as well as textures for the various constellations in the game. The constellation vectors were created by a human artist. | New Dialog | 28 | Mar 18, 2026 | |
Reflex Unit : Strike Ops In-game content artaudio | AI is used to assist in generation of textures for use within the game environment and as the basis for some of the character art, as well as used in assisting in creation of the game soundtrack. | ROBOSARU Games | 55 | Mar 18, 2026 | |
嗨喵乐园 Dev only art | In the early design stage of the game, AI technology was used to draw concept drafts, and subsequent art materials were manually revised | Magic Cat | 15 | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
Farmageddon: Undead In-game content arttext | Some textures and dialogues created by high-quality artificial intelligence. | Sagittarius Fox | - | Mar 18, 2026 | |
Intergalacto-1 In-game content art | AI-generated artwork is used in just one achievement icon and to enhance the store page description images. | Harsh Khatri | - | Mar 18, 2026 | |
Risk & Riches In-game content art | Many of the framed images on the cards and cutscenes were created with the assistance of AI. | Growlery Games | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing In-game content audio | The following assets were generated with the help of AI tools:
* Announcer voice in-game.
* Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Up Down All-a-Round In-game content audio | Music is AI Generated (For now) | A.T Games | 18 | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 |