Using stable diffusion, a part of NPC portrait images are generated by AI.
- Creator
- AvoCavo
- Reviews
- 23
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Using stable diffusion, a part of NPC portrait images are generated by AI.
The cover picture been generated.
A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Character portraits and their variations have been created with the aid of an AI model.
AI was used to generate 3 scripts.
Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items. Artificial Intelligence was used to pre-generate the music and voices of the game's narrators.
AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character portraits were drafted by AI and repainted/remastered by an artist.
Musics have been generated by Suno AI
In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources.
It has various images or texts that were created by AI.
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
游戏中的一些图像为预渲染AI生成
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
Game contains some AI generated artwork for the background & avatars.
ユーザーの20文字以内の入力(会話文)に対し、40文字以内で応答(応答文)を行うAPIが用いられています。また、外部API中に、応答文が生成された後、生成された応答文がsteamのガイドラインの文面の条件を満たしているかを判別し、満たしていない場合には拒否するような関数による処理を追加で行っています。
Some visuals in the game and on the store page were created using artificial intelligence.
Some art assets are generated or enhanced with AI assistance after hand-drawing.
AI was employed to generate ambient backdrops for our levels.
This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer.
As the name suggests, most of our visuals are AI generated. In the name of beauty we embrace the AI revolution!
AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free.
Partial AI use in artworks.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
This game uses AI for some translation work and programming.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content.
Some localization and localization proofreading were done using AI translation
The store page and some in-game images are generated using AI
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Generative AI was used to create in-game character art.
The Store Page has images are scripted using CGI powered by generative content
AI generated voices and images
Hi i use AI for store front images
使用AI绘制了人物立绘等
Used for funny music on the radio, and dubbing.
AI was used to create some of the images.
The Liminal Magic AI is an optional feature to help spark your imagination. You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
Some of the background landscape paintings in this game are generated by AI.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
AI was used to create some of the images and 3d models.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
The game uses self pre created images. i own all rights on all of the used content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Lost Meow Store/marketing art | The cover picture been generated. | Sanya Laneev | 10 | Mar 18, 2026 | |
Lonely tiny spaceship In-game content art | A public online resource with artificial intelligence was used to create images (sprites) of ship parts and enemies | Lonely bro | 12 | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
AI Fantasy In-game content textartaudio | Artificial Intelligence was used to pre-generate the written content, gameplay attributes, and images of stories and items.
Artificial Intelligence was used to pre-generate the music and voices of the game's narrators. | Zueir AI | - | Mar 18, 2026 | |
Political Punchers: 2024 Arena In-game content audioart | AI Voice changing software was used for voice overs to change the voice actors voice into character voices.
Character portraits were drafted by AI and repainted/remastered by an artist. | GORDO GAMERS | 15 | Mar 18, 2026 | |
Colorless Odyssey In-game content audio | Musics have been generated by Suno AI | Tryliom | - | Mar 18, 2026 | |
Melstroy Survivor In-game content art | In the Melstroy Survival game, more than half of the graphics were generated using a neural network due to limited financial resources. | Team | 153 | Mar 18, 2026 | |
Mystery Escape Unclear arttext | It has various images or texts that were created by AI. | Elite Games | - | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
刷啊刷 In-game content art | 游戏中的一些图像为预渲染AI生成 | 天才灵魂 | 141 | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Hidden Among Thieves In-game content art | Game contains some AI generated artwork for the background & avatars. | Justin Sallo | - | Mar 18, 2026 | |
_turing Live AI text | ユーザーの20文字以内の入力(会話文)に対し、40文字以内で応答(応答文)を行うAPIが用いられています。また、外部API中に、応答文が生成された後、生成された応答文がsteamのガイドラインの文面の条件を満たしているかを判別し、満たしていない場合には拒否するような関数による処理を追加で行っています。 | 竹関工房 | 26 | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
TypeSpell Journey In-game content art | Some art assets are generated or enhanced with AI assistance after hand-drawing. | GGOLDBIG | - | Mar 18, 2026 | |
Fairytale Furnishing In-game content art | AI was employed to generate ambient backdrops for our levels. | Challenging Games | 24 | Mar 18, 2026 | |
Inverted Angel Live AI text | This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer. | SCIKA | 562 | Mar 18, 2026 | |
AI-VJ Store/marketing art | As the name suggests, most of our visuals are AI generated.
In the name of beauty we embrace the AI revolution! | Intuition Technology | 57 | Mar 18, 2026 | |
Of Ash and Steel Store/marketing art | AI-assisted tools were used to prepare some of the imagery on the Store Page. The game itself is AI-free. | Fire & Frost | 1.4k | Mar 18, 2026 | |
Kit Cat Unclear art | Partial AI use in artworks. | GamerHub | - | Mar 18, 2026 | |
AGRONOM In-game content artaudio | We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer. | CyberMages | - | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
Dad Discovers The Internet In-game content audioart | We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content. | Why are you games | - | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
一人仙道传 In-game content art | The store page and some in-game images are generated using AI | Yamate | 10 | Mar 18, 2026 | |
Streamer Life Simulator 2 In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Cheesecake Dev | 1.7k | Mar 18, 2026 | |
Cat Girl Survivor In-game content art | Generative AI was used to create in-game character art. | Minimum Studio Corp. | 45 | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
Defense of the Earth Unclear artaudio | AI generated voices and images | not me RPG Games | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
后室:彼阳的晚意(序章)-Backrooms:Beyond one year(Prologue) In-game content art | 使用AI绘制了人物立绘等 | Kwing works | 12 | Mar 18, 2026 | |
Absolute-Full-Life In-game content audio | Used for funny music on the radio, and dubbing. | The Only Way Out | 61 | Mar 18, 2026 | |
Castle Conquest: Medieval Strategy Unclear art | AI was used to create some of the images. | FrostFire | - | Mar 18, 2026 | |
Liminal: Skies Live AI text | The Liminal Magic AI is an optional feature to help spark your imagination.
You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town. | Liminal Experiences | - | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
易途明灯 In-game content art | Some of the background landscape paintings in this game are generated by AI. | QIN YICHEN | - | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cats general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 |