Generative AI was used to create some Steam Store and Steam Library images.
- Creator
- ggidk
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used to create some Steam Store and Steam Library images.
Localized text is generated by AI translation.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Some backgrounds and Boss Designs were built using AI
AI was used to generate some images
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Game level backgrounds and some of the level elements were generated using stable diffusion.
Generating a description and the audio
Some of the images were assisted by AI
Some images/icons within the game are generated by AI.
We uses AI-generated loading page image and background music.
I use AI to edit some images. It is less than 1% of the content.
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
AI was used in the promotion process
Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI.
Game CG is generated using AI
some in game music was generated with Udio
AI is used for game title background, background during play, background at the end of the game, and game icons. AI is used for "UTATyping" mode music.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
Using AI tools for language translation
Locations are drawn using artificial intelligence.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
A few areas are AI generated with further help and direction from artists.
There are parts that are used to get ideas for creating backgrounds inside some games.
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards.
Music is mostly AI generated. Using suno AI
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
All images in the game are generated using an AI algorithm.
We are using some illustrations and generative AI for translations.
Some image resources are generated by AI
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
The background music of the game is generated by AI
We may use AI generated images for promotional material like events or gameplay updates. No in game art is AI generated. All in game art as well our core Steam artwork are handmade.
Some art asset used AI for initial conceptual design
Used in some of the game's logos and illustrations.
The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time.
Some graphics, icons or design.
Art works are made with AI and corrected by hands. and added to the game as static images.
The game features a selection of carefully curated background music in various styles generated by AI.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
Some placeholder textures were partially AI generated
Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
The game's beautiful girl images and musics are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
Cat On My Desktop In-game content text | Localized text is generated by AI translation. | ColaCatGames | 40 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
Good Kitsune In-game content art | Some backgrounds and Boss Designs were built using AI | Skymachine LLC | - | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Max's Adventure In-game content textaudio | Generating a description and the audio | Dominic Bulman | 16 | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
Ultimate Snake In-game content art | Some images/icons within the game are generated by AI. | Zhang Li | - | Mar 18, 2026 | |
Balloon Friends In-game content artaudio | We uses AI-generated loading page image and background music. | UniTemp恒温 | 13 | Mar 18, 2026 | |
Battle Mutants Unclear art | I use AI to edit some images. It is less than 1% of the content. | AJerome Studio | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
FUDAN ADVENTURE Store/marketing | AI was used in the promotion process | ANDY YU | - | Mar 18, 2026 | |
教团2033 In-game content art | Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI. | Error | - | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
BeatTyping In-game content artaudio | AI is used for game title background, background during play, background at the end of the game, and game icons.
AI is used for "UTATyping" mode music. | YN K.K. | - | Mar 18, 2026 | |
Young Detectives: Holidays In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Space In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Animals In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Undersea In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Farm In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
最强市长 In-game content text | Using AI tools for language translation | Silent Seal | - | Mar 18, 2026 | |
Скуфы против ящеров In-game content art | Locations are drawn using artificial intelligence. | VICTORIA Games | 149 | Mar 18, 2026 | |
The Mythical City 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
Sound of Slash Unclear art | There are parts that are used to get ideas for creating backgrounds inside some games. | Ussistant Studio | 21 | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Ninja 1987 In-game content art | We utilized AI tools to generate internal references for composition and framing. These outputs were then used as a base to manually create handcrafted pixel art assets, ensuring all final in-game visuals follow our custom palettes and artistic standards. | SEEP | 28 | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Young Detectives: School In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Blitz Times Tables In-game content arttext | We are using some illustrations and generative AI for translations. | CatHut | - | Mar 18, 2026 | |
太古洪荒 Unclear art | Some image resources are generated by AI | 光鸽 | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
King of Stocks In-game content audio | The background music of the game is generated by AI | MaruMaru | - | Mar 18, 2026 | |
Zombiehood In-game content art | We may use AI generated images for promotional material like events or gameplay updates.
No in game art is AI generated. All in game art as well our core Steam artwork are handmade. | Weak Spots | 124 | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Necromancer's Revenge In-game content art | Used in some of the game's logos and illustrations. | Golden Pick Games | 12 | Mar 18, 2026 | |
Tower of hanoi In-game content art | The images used in this game and the images of the store are generated using AI tools. The game itself does not generate AI content in real time. | zhangjianfeng | - | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
梦想之地 In-game content audio | The game features a selection of carefully curated background music in various styles generated by AI. | Winter Game | - | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Undo The Jam Damage Store/marketing art | Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules | UndoTheJamDamage | 13 | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
Beauty Jigsaw In-game content artaudio | The game's beautiful girl images and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 |