This game is currentilty making use of 2 AI generate models among all other hand crafted models for the PLAYTEST alone and will be changed during DEMO and FULL RELEASE.
- Creator
- BROKEN STUDIO
- Reviews
- -
- Added
- Aug 22, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game is currentilty making use of 2 AI generate models among all other hand crafted models for the PLAYTEST alone and will be changed during DEMO and FULL RELEASE.
The scripts of the game are written by the help of ChatGPT by OpenAI
Modelling, coding
Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay.
Some graphical assets and sounds.
Store page images are AI generated images
We use genAI to help with translations, coding, and help develop concept art not used in the final game.
Art, textures, and sounds use both human work and AI generation.
YOU IN? uses pre-generated instrumental music created with Suno for its title, stage, and boss tracks. Generative AI is also used to create promotional artwork for the Steam store page, including capsule artwork, and to assist with portions of the store-page and marketing text. All AI-assisted material is directed, selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay or connect to external AI services.
I used an AI tool to generate the game's music.
Generative AI was used to create a small number of 3D models and art assets. All game code, design, and gameplay systems were created without the use of Generative AI.
This game uses generative AI to create part of its visual content. Specifically, AI tools were used as part of the graphics workflow to generate concept and source material for sprites and artwork, which were then manually reworked, adjusted, and integrated into the final game using Affinity Designer.
Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
This game uses generative AI tools in parts of its production. - Some 3D models: generated with AI tools as a base. Shape edits, UV unwrapping, texturing, rigging, animation and facial setup are done by the developer. - Some image assets such as textures: generated with AI tools, then applied and adjusted by the developer. - English text: machine-translated from the Japanese original and reviewed by the developer. Game design, systems, and gameplay tuning are all done by the developer.
Generative AI was used for in-game text localization with human supervision.
The shop page features marketing images generated using AI
AI tools were used during the development of this game, primarily to assist with coding and programming.
There are several AI generated models, and their textures. Which will likely continue to be the only AI use in the game, other than the use of AI for coding help. But this game is far from "vibe coded." There is no AI generated text, and will never be. There are currently no AI generated sounds, there may be a few added depending on achievability without. The text will always and forever be written by a human, me, Andrew Labreck. As the story is the driving factor for me making this entire game. Likely, the music will continue to be human produced as well.
Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
Our team uses generative AI tools to help develop some in game assets
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI was used to prototype some UI elements. All AI generated content will be removed before game release.
AI tools were utilized to assist with testing processes and to generate localized store page descriptions.
Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services.
Game store title image uses AI generated art
AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running.
The game does not generate AI content during play. Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction.
Generative AI tools were used during the development of the game in the following areas: Programming & Code: The vast majority of the game's codebase was written with the assistance of AI. Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools. Audio & Music: AI tools were used to generate some of the soundtrack. All AI-generated content was reviewed, edited, and integrated into the final game by human developers.
This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content.
Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI.
Capsule artwork, minigame artwork, and UI assets were created using generative AI.
Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service.
Generative AI was used as a development aid, including assistance with code.
Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime.
Covers and logo have been designed using AI
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay.
Artificial intelligence was used to create the music.
Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay.
Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay.
In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon.
Generative AI was used as an assistance tool during development, including assistance with programming/code, visual assets, artwork, and game content. Generative AI was also used to assist with some promotional and Steam Store artwork. All AI-assisted content was reviewed and integrated by the developer. The game does not generate AI content during gameplay.
All art is hand drawn by actual human hands! credit to MrMold. AI tools helped improve my programming, so i have to check a "yes, AI is used" here.
Generative AI tools were used during the development of Bubblecore: Survivors to assist with programming and to create some of the game’s visual and audio assets. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. Generative AI is not used at runtime: the game does not connect to AI services or generate content while the player is playing.
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
Some of the image is generated by AI
Development used generative tools to assist with pre-generated pixel-art characters, environments, UI, effects and reference images (PixelLab and OpenAI image generation); pre-generated sound effects and voices (ElevenLabs); pre-generated music (Stable Audio); and portions of game code, tests and documentation (OpenAI Codex, Claude Code). Outputs were selected, edited, integrated and tested by the developer. The shipped game does not generate AI content at runtime and does not send player prompts to an AI service.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
The visual assets in SoulTamer — 3D models, textures, icons, and effects — were produced during development by procedural generation scripts (Blender/Python) authored with AI assistance. Monster names, in-game text, the English localization, and this store page were also written with AI assistance, then reviewed and adjusted by the developer. No AI runs while you play. All content is generated ahead of time and ships as fixed assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Icame Isaw Iconquered In-game content art | This game is currentilty making use of 2 AI generate models among all other hand crafted models for the PLAYTEST alone and will be changed during DEMO and FULL RELEASE. | BROKEN STUDIO | - | Aug 22, 2026 | |
Trick Or Terror Dev only code | The scripts of the game are written by the help of ChatGPT by OpenAI | Bad Hell Entertainment | - | Aug 22, 2026 | |
UNLISTED Unclear artcode | Modelling, coding | rhtmdals04 | - | Aug 22, 2026 | |
Sneak & Snitch In-game content arttext | Generative AI tools were used to help create some of the game's assets (such as certain textures, icons, and 3D models), some store page text, and store page artwork (capsules and library art). All AI-assisted content was directed, curated, and edited by the developer. No AI content is generated during gameplay. | MHMD | - | Aug 22, 2026 | |
Broken Orbits Unclear artaudio | Some graphical assets and sounds. | Buder Games | - | Aug 22, 2026 | |
Sakura Shiren Store/marketing art | Store page images are AI generated images | Jeremy Caudill | - | Aug 22, 2026 | |
Swarmdle Dev only textcodeart | We use genAI to help with translations, coding, and help develop concept art not used in the final game. | Half Concept | - | Aug 22, 2026 | |
Vesper Observatory In-game content artaudio | Art, textures, and sounds use both human work and AI generation. | Vesper Stellar Games | - | Aug 22, 2026 | |
YOU IN? In-game content audioarttext | YOU IN? uses pre-generated instrumental music created with Suno for its title, stage, and boss tracks. Generative AI is also used to create promotional artwork for the Steam store page, including capsule artwork, and to assist with portions of the store-page and marketing text. All AI-assisted material is directed, selected, reviewed, and edited by the developer. The game does not generate AI content during gameplay or connect to external AI services. | We Are Cute | - | Aug 22, 2026 | |
SmallHero Maze 3D In-game content audio | I used an AI tool to generate the game's music. | Manuel Hauss | - | Aug 22, 2026 | |
Outerstellar Aura In-game content art | Generative AI was used to create a small number of 3D models and art assets. All game code, design, and gameplay systems were created without the use of Generative AI. | Strange Horizons | - | Aug 22, 2026 | |
S.A.C.K. - Survive and Choose Knowledge In-game content art | This game uses generative AI to create part of its visual content. Specifically, AI tools were used as part of the graphics workflow to generate concept and source material for sprites and artwork, which were then manually reworked, adjusted, and integrated into the final game using Affinity Designer. | Christian Schilling | - | Aug 22, 2026 | |
ESCAPE: FALSE COLORS In-game content artcode | Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation. | Voss | - | Aug 22, 2026 | |
Dungeon Wanderers In-game content arttext | This game uses generative AI tools in parts of its production.
- Some 3D models: generated with AI tools as a base. Shape edits, UV unwrapping, texturing, rigging, animation and facial setup are done by the developer.
- Some image assets such as textures: generated with AI tools, then applied and adjusted by the developer.
- English text: machine-translated from the Japanese original and reviewed by the developer.
Game design, systems, and gameplay tuning are all done by the developer. | Yamakraft | - | Aug 22, 2026 | |
電脳防衛戦記 In-game content text | Generative AI was used for in-game text localization with human supervision. | HiPe Studio | - | Aug 22, 2026 | |
Proxxy Store/marketing art | The shop page features marketing images generated using AI | Applaunch | - | Aug 22, 2026 | |
Cointopia Dev only code | AI tools were used during the development of this game, primarily to assist with coding and programming. | NOYEA | - | Aug 22, 2026 | |
Andrew Labreck's Eden Within In-game content artcode | There are several AI generated models, and their textures. Which will likely continue to be the only AI use in the game, other than the use of AI for coding help. But this game is far from "vibe coded."
There is no AI generated text, and will never be. There are currently no AI generated sounds, there may be a few added depending on achievability without.
The text will always and forever be written by a human, me, Andrew Labreck. As the story is the driving factor for me making this entire game.
Likely, the music will continue to be human produced as well. | Elbreck Games | - | Aug 22, 2026 | |
Bancet In-game content artaudio | Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game. | Arcerus | - | Aug 22, 2026 | |
Call of Duty®: Modern Warfare® 4 - Beta In-game content art | Our team uses generative AI tools to help develop some in game assets | Infinity Ward | 1.7k | Aug 22, 2026 | |
Gryphon Rider In-game content arttextaudio | Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services. | Gryphonspire Games | - | Aug 22, 2026 | |
Orcthal Dev only art | Generative AI was used to prototype some UI elements. All AI generated content will be removed before game release. | RedKar Devs | - | Aug 22, 2026 | |
Dead Margin Store/marketing text | AI tools were utilized to assist with testing processes and to generate localized store page descriptions. | Bug Production | - | Aug 22, 2026 | |
Altaria Online In-game content arttext | Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services. | Altaria Studio | - | Aug 22, 2026 | |
The Elevator Game Store/marketing art | Game store title image uses AI generated art | Casual King | - | Aug 22, 2026 | |
Zone Idle In-game content artcode | AI was used during development to help produce the game's code and visual art, including item icons. All AI-assisted work is reviewed, refined, and finalized by the developer. No content is generated by AI while the game is running. | Dickie | - | Aug 22, 2026 | |
Skyscraper Security: Zombie Rain In-game content art | The game does not generate AI content during play.
Generative AI tools assisted development and contributed to some pre-generated content used in the game or its marketing. All shipped content was selected, edited, reviewed, and integrated by the development team, and the final product reflects our own creative direction. | Havanna Directive | - | Aug 22, 2026 | |
Descendants: The Last Dawn In-game content artaudiocode | Generative AI tools were used during the development of the game in the following areas:
Programming & Code: The vast majority of the game's codebase was written with the assistance of AI.
Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools.
Audio & Music: AI tools were used to generate some of the soundtrack.
All AI-generated content was reviewed, edited, and integrated into the final game by human developers. | NoEZ Games | - | Aug 22, 2026 | |
Kyndykan In-game content artcode | This game contains content created with the help of generative AI tools. Specifically: some illustrations, including artwork used in the Steam capsule images, and some secondary environment props were produced with AI assistance and then edited and finalized by our team. AI tools were also used during pre-production for idea generation and concept art, and as a coding assistant during development. All core art, characters, level design, and writing are created by humans. The game does not contain live-generated AI content. | iLii Games | - | Aug 21, 2026 | |
Blackpaw In-game content audio | Some sound effects in this game were created with the help of generative AI tools, and edited by hand afterwards. All other assets — art, models, animation and design — were made or licensed by the developer without generative AI. | Diogo Gonçalves | - | Aug 20, 2026 | |
Bio Party In-game content art | Capsule artwork, minigame artwork, and UI assets were created using generative AI. | Raptor Entertainment | - | Aug 20, 2026 | |
Fragments of Ember In-game content audiotext | Some music and portions of localized text were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | Rodrigo Santos | - | Aug 20, 2026 | |
Brawlbeards In-game content art | Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service. | BearPath Software | - | Aug 20, 2026 | |
Cue Chaos Dev only code | Generative AI was used as a development aid, including assistance with code. | Asmon Studio | - | Aug 20, 2026 | |
NO CLEAN, NO EXIT In-game content arttext | Some store page and marketing artwork in this game was created with the help of generative AI tools. Game text localization into languages other than English and Korean was produced with AI-assisted translation and reviewed before shipping. All AI-generated content is pre-generated during development; the game does not generate any content live at runtime. | Sumflower Games | - | Aug 20, 2026 | |
4096 Space Traders Era Store/marketing art | Covers and logo have been designed using AI | Benoit Varasse | - | Aug 20, 2026 | |
Vitro: Bloodstream In-game content art | Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime. | Drew VanWagner | - | Aug 20, 2026 | |
Petal and Blade In-game content art | Generative AI tools were used during development to create and assist with many of the game's visual assets, including character artwork, card illustrations, backgrounds, and UI elements. These assets were generated during development and are included in the game as pre-generated, static content. The game does not use generative AI to create content during gameplay. | Murat Akdogan | - | Aug 20, 2026 | |
Incident Number Eight In-game content audio | Artificial intelligence was used to create the music. | Nebula Dream | - | Aug 20, 2026 | |
Hundred Fires: OPEN VECTOR — Episode 1 In-game content artaudio | Some graphic and sound assets included in the game were created using generative AI tools during development. The game does not use real-time generative AI and does not connect to external AI services during gameplay. | David Amado Fernández | - | Aug 20, 2026 | |
LootPanic In-game content art | Some in-game 2D assets (item and UI icons) and marketing materials (store capsule artwork and logo) were created with the help of generative AI image tools and then edited by hand. All code, level design, 3D assets and gameplay systems are authored by the developer. No content is generated by AI during gameplay. | LootPanic Games | - | Aug 20, 2026 | |
Glow Tail In-game content art | In Glow Tail, we utilized AI generated content for certain elements, such as capsule images, library assets, and the game icon. | KaashFusionStudio | - | Aug 20, 2026 | |
Veibyn's GunGame In-game content artcode | Generative AI was used as an assistance tool during development, including assistance with programming/code, visual assets, artwork, and game content. Generative AI was also used to assist with some promotional and Steam Store artwork. All AI-assisted content was reviewed and integrated by the developer. The game does not generate AI content during gameplay. | veibyn | - | Aug 20, 2026 | |
Astronoid Dev only code | All art is hand drawn by actual human hands! credit to MrMold.
AI tools helped improve my programming, so i have to check a "yes, AI is used" here. | Minimum Effort Games | - | Aug 20, 2026 | |
Bubblecore: Survivors In-game content artaudio | Generative AI tools were used during the development of Bubblecore: Survivors to assist with programming and to create some of the game’s visual and audio assets. All AI-assisted content was selected, edited, integrated, and reviewed by the developer.
Generative AI is not used at runtime: the game does not connect to AI services or generate content while the player is playing. | King Suslik Games | - | Aug 20, 2026 | |
黑色废土行动 In-game content arttextcode | This game was developed with the assistance of generative AI tools for certain content, including:
Some visual art assets (images/textures)
Some narrative and story text
Programming assistance
All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency. | 冷漠乌鸦 | - | Aug 20, 2026 | |
HEARKEN Unclear art | Some of the image is generated by AI | Alichal | - | Aug 20, 2026 | |
Dungeons & Death In-game content artaudiocode | Development used generative tools to assist with pre-generated pixel-art characters, environments, UI, effects and reference images (PixelLab and OpenAI image generation); pre-generated sound effects and voices (ElevenLabs); pre-generated music (Stable Audio); and portions of game code, tests and documentation (OpenAI Codex, Claude Code). Outputs were selected, edited, integrated and tested by the developer. The shipped game does not generate AI content at runtime and does not send player prompts to an AI service. | RatSlayerGames | - | Aug 20, 2026 | |
Neon Cruisers In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 20, 2026 | |
Soul Tamer In-game content arttext | The visual assets in SoulTamer — 3D models, textures, icons, and effects — were produced
during development by procedural generation scripts (Blender/Python) authored with AI
assistance. Monster names, in-game text, the English localization, and this store page were
also written with AI assistance, then reviewed and adjusted by the developer.
No AI runs while you play. All content is generated ahead of time and ships as fixed assets. | たこる | - | Aug 20, 2026 |