Some artwork, visual assets, and music were created with the assistance of AI generation tools during development.
- Creator
- JadeLab
- Reviews
- -
- Added
- Jun 3, 2026
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Some artwork, visual assets, and music were created with the assistance of AI generation tools during development.
The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game.
Generative Artificial Intelligence used in this game includes: - Sound Effects (SFX) - BGM cover (AI covers based on medley composed by Author) - Refining textures, icons
关于商店页面部分资源使用了AI辅助
This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build.
We used AI for vibe-coding and some UI Elements.
Intro music only.
During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team. We do not knowingly use any AI-generated content that infringes on existing copyrighted works.
Generative AI was used during development for two background illustrations and to draft some in-game UI and popup text, which the developer then reviewed and shipped. The game does not use AI to generate content during gameplay.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
We have some assets made with AI that we are still working on replacing. Replacing these is our top priority!
All music was generated by AI. Anything not covered up with an effect was touched up by AI. We created the original concepts in Piskel. Ai assisted with some aspects of coding/refactoring/debugging. The image in our store media, with the 3 ships, was generated using AI based on our in-game enemy ships and the players "elite" ship. Everything else was created using Canva.
Some game’s art and community assets were created with AI tools.
Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game.
Some vfx sprite sheets and art were generated and then photoshopped and shaders added. I generated some images 100 plus times to make sure the style didn't drift. I photoshopped AI images to get what I wanted. AI generated images were guided by my thoughts the entire time.
A few visual assets are hand-drawn but most of the assets were created by either Perchance or ChatGPT and then heavily cleaned/edited in photoshop by myself to fit into the game. Music was created by Suno and edited in Audacity. Coding was done from scratch, no AI used in that at all.
AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed.
AI tools were used during development only for pre-generated content, including concept/reference artwork, store assets, music/audio drafts, and localization or translation assistance. The game does not generate AI content at runtime. Players do not interact with any live AI system, and no text, images, audio, or gameplay content is dynamically generated by AI while the game is running. All AI-assisted content is reviewed, edited, and integrated by the developer before release.
Some art assets in the game were created and optimized using AI.
We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay.
This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems.
Some background music used in this game was created using generative AI
All background music and translation/localization were made using AI.
We used AI to produce some promotional image materials.
Some assets and localization content are assisted or created by AI.
Some game & marketing assets are developed with developer curated AI-assisted workflows.
Part of visual make with AI
Generative AI tools were used to assist in the creation of certain promotional images, store page artwork and trailer visuals. All gameplay systems, game design decisions, implementation and final game content were created, reviewed and integrated by the developer.
Logo generation
This game includes AI‑generated assets, such as sprites, icons, illustrations, and sound effects. All AI‑generated content was created during development, manually reviewed, and integrated as static assets. The game does not generate any AI content during gameplay, and it does not create dynamic images, audio, or text for players. All included assets are fixed and safe.
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay.
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Generative AI tools were used during development to assist with early concept art, visual ideation, logos, and certain promotional materials. All final in-game content and gameplay implementation were curated, edited, and integrated by the developers.
Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch.
I use AI to summarize documentation, criticize my code, and help me make sense of error messages. Sometimes I feel discouraged and I ask AI to write stuff for me. Seeing the garbage it produces makes me feel better, and encourages me to try again :)
This game contains some AI-generated art and sound assets used during gameplay.
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
Only in the field of art production, AI is used to assist in the creation of 2D images.
Some game images and few graphics assets
- Assets - Background
Realm of Balls was developed with the help of generative AI tools during production, but the game does not include live AI-generated content for players.
AI-Generated Content Disclosure Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output.
This game utilises Google's Gemma4 E2B large language model to generate narration text based on human-curated datasets.
The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited.
AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay.
As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.
The developing side of the game uses AI to communicate ideas to the Art side of the project, none of the AI generated images enter the game.
Generative AI was used in a limited, assistive role during development. All final content has been curated, refined, and approved by the developer to meet the game’s creative direction and quality expectations.
Background post-production: color correction and shading, and some additional background objects.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RobotSurvivors In-game content artaudio | Some artwork, visual assets, and music were created with the assistance of AI generation tools during development. | JadeLab | - | Jun 3, 2026 | |
Girls vs Goblins In-game content arttextcode | The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game. | Maiden Realm | 19 | Jun 3, 2026 | |
Road to the Grand Master In-game content audioart | Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons | Kuantum Sim Games Inc. | - | Jun 3, 2026 | |
铁血霸业传奇 Store/marketing art | 关于商店页面部分资源使用了AI辅助 | 铁血霸业传奇 | - | Jun 3, 2026 | |
Pegs & Sorcery In-game content artaudiocode | This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build. | SuperBlast | - | Jun 3, 2026 | |
Drone Arena In-game content artcode | We used AI for vibe-coding and some UI Elements. | ZEG | - | Jun 3, 2026 | |
Moon Rocks and Slimes In-game content audio | Intro music only. | Voided Pixels Studio | - | Jun 3, 2026 | |
Drumfire Unclear | During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team.
We do not knowingly use any AI-generated content that infringes on existing copyrighted works. | Lab 47 | - | Jun 3, 2026 | |
BomBee In-game content arttext | Generative AI was used during development for two background illustrations and to draft some in-game UI and popup text, which the developer then reviewed and shipped. The game does not use AI to generate content during gameplay. | BomBee Games | - | Jun 3, 2026 | |
Abyssfall: The Black Citadel In-game content art | Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay. | Nightveil Game Studio | - | Jun 3, 2026 | |
Chrome Survivor In-game content art | We have some assets made with AI that we are still working on replacing. Replacing these is our top priority! | N3XUS LABS LLC | - | Jun 3, 2026 | |
Ore & Ordnance In-game content audioart | All music was generated by AI.
Anything not covered up with an effect was touched up by AI. We created the original concepts in Piskel.
Ai assisted with some aspects of coding/refactoring/debugging.
The image in our store media, with the 3 ships, was generated using AI based on our in-game enemy ships and the players "elite" ship. Everything else was created using Canva. | Hooley Studios | - | Jun 3, 2026 | |
Incremental Quest - Dungeon depths In-game content art | Some game’s art and community assets were created with AI tools. | Rebenke Games Studio | - | Jun 3, 2026 | |
The Cornerman In-game content art | Some visual assets used in The Cornerman, including certain fighter portraits and background artwork, were created or assisted using generative AI tools and were further edited and integrated by the developer before inclusion in the game. | APLCN Studios | - | Jun 3, 2026 | |
The Last Admiral In-game content art | Some vfx sprite sheets and art were generated and then photoshopped and shaders added. I generated some images 100 plus times to make sure the style didn't drift. I photoshopped AI images to get what I wanted. AI generated images were guided by my thoughts the entire time. | Pizza Pizza Games | - | Jun 3, 2026 | |
Karnage: The Legend Grows In-game content artaudio | A few visual assets are hand-drawn but most of the assets were created by either Perchance or ChatGPT and then heavily cleaned/edited in photoshop by myself to fit into the game. Music was created by Suno and edited in Audacity.
Coding was done from scratch, no AI used in that at all. | Land's End Games | - | Jun 3, 2026 | |
Crown Of Blight In-game content art | AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed. | Nyammkatan | - | Jun 3, 2026 | |
謀聖 In-game content artaudiotext | AI tools were used during development only for pre-generated content, including concept/reference artwork, store assets, music/audio drafts, and localization or translation assistance.
The game does not generate AI content at runtime. Players do not interact with any live AI system, and no text, images, audio, or gameplay content is dynamically generated by AI while the game is running.
All AI-assisted content is reviewed, edited, and integrated by the developer before release. | BT Studio | - | Jun 3, 2026 | |
Break Point: Brace & Breach In-game content art | Some art assets in the game were created and optimized using AI. | Break Point Stuido | - | Jun 3, 2026 | |
Little Warrior Store/marketing text | We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay. | Starplaytech | - | Jun 3, 2026 | |
Ballad of the Magic Wand In-game content artaudio | This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems. | COTAKJI GAMES | - | Jun 3, 2026 | |
Little Elementals In-game content audio | Some background music used in this game was created using generative AI | Hwi | - | Jun 3, 2026 | |
Mighty X Arms In-game content audiotext | All background music and translation/localization were made using AI. | Stale Boi | - | Jun 3, 2026 | |
战地风暴之第三次世界大战 Store/marketing art | We used AI to produce some promotional image materials. | 战地风暴 | - | Jun 3, 2026 | |
Groove Core In-game content arttext | Some assets and localization content are assisted or created by AI. | Fire Kitty Studio | - | Jun 3, 2026 | |
Wolf Commando Unclear art | Some game & marketing assets are developed with developer curated AI-assisted workflows. | Nitro Games | - | Jun 3, 2026 | |
Fox Two Protocol In-game content art | Part of visual make with AI | D.Z.Robo Game | - | Jun 3, 2026 | |
DAIMIENS TOWN OF WITCHES In-game content art | Generative AI tools were used to assist in the creation of certain promotional images, store page artwork and trailer visuals. All gameplay systems, game design decisions, implementation and final game content were created, reviewed and integrated by the developer. | RPG JESPIL STUDIO | - | Jun 3, 2026 | |
The Few Store/marketing art | Logo generation | Indub | - | Jun 3, 2026 | |
CLAW - Cosmic Legendary Animal Warfare In-game content artaudio | This game includes AI‑generated assets, such as sprites, icons, illustrations, and sound effects. All AI‑generated content was created during development, manually reviewed, and integrated as static assets.
The game does not generate any AI content during gameplay, and it does not create dynamic images, audio, or text for players. All included assets are fixed and safe. | Erik Jäckel | - | Jun 3, 2026 | |
Age of Magellan: Sail the entire Planet In-game content text | The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created. | Boanerges Games | - | Jun 3, 2026 | |
Boom Rush: Desert OPS In-game content art | AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay. | mttsus | - | Jun 3, 2026 | |
Cascade: Hindcast Live AI text | AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key. | Herni Dedalvs | - | Jun 3, 2026 | |
Lorenium Orbit In-game content art | Generative AI tools were used during development to assist with early concept art, visual ideation, logos, and certain promotional materials. All final in-game content and gameplay implementation were curated, edited, and integrated by the developers. | TGZ Studios, LLC | - | Jun 3, 2026 | |
Endangered In-game content art | Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch. | Christopher Considine | - | Jun 3, 2026 | |
AI CARAMBA Dev only codetext | I use AI to summarize documentation, criticize my code, and help me make sense of error messages.
Sometimes I feel discouraged and I ask AI to write stuff for me. Seeing the garbage it produces makes me feel better, and encourages me to try again :) | Works of Love | - | Jun 3, 2026 | |
Jesus Saves In-game content artaudio | This game contains some AI-generated art and sound assets used during gameplay. | Humble Servant Games | - | Jun 3, 2026 | |
FOAMGRAVE In-game content artaudio | FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer. | TriadPixel | - | Jun 3, 2026 | |
寻宝猎手Hoard Seeker In-game content art | Only in the field of art production, AI is used to assist in the creation of 2D images. | xin qiwu | - | Jun 3, 2026 | |
Star Hero Unclear art | Some game images and few graphics assets | Galactic Space Forge | - | Jun 3, 2026 | |
Cluster - Roguelike Tower Defense Unclear art | - Assets
- Background | Sector Five | - | Jun 3, 2026 | |
Realm of Balls Dev only | Realm of Balls was developed with the help of generative AI tools during production, but the game does not include live AI-generated content for players. | Shuihan Coding | - | Jun 3, 2026 | |
荒野突击:幸存者 In-game content art | AI-Generated Content Disclosure
Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output. | Game98 | - | Jun 3, 2026 | |
SLOP FIGHTER In-game content text | This game utilises Google's Gemma4 E2B large language model to generate narration text based on human-curated datasets. | akickintheteeth | - | Jun 3, 2026 | |
MechPit In-game content art | The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited. | Potato Holder Games | - | Jun 3, 2026 | |
out of light In-game content art | AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay. | c4ca.exe | - | Jun 3, 2026 | |
Slammo In-game content art | As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game. | Annoyed Studio | - | Jun 3, 2026 | |
Engine Tales : Oblivious World Dev only | The developing side of the game uses AI to communicate ideas to the Art side of the project, none of the AI generated images enter the game. | 2percentstudio | - | Jun 3, 2026 | |
The Last Ember Dev only | Generative AI was used in a limited, assistive role during development. All final content has been curated, refined, and approved by the developer to meet the game’s creative direction and quality expectations. | River Ridge Studios | - | Jun 3, 2026 | |
Pun Chan Pop Unclear | Background post-production: color correction and shading, and some additional background objects. | Konkate Games | - | Jun 3, 2026 |