AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
- Creator
- Berkay Turkmen
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
AI-generated art object
Large Language Models were used for the non-English Translations
Some of the images in this game are created using artificial intelligence.
The game's cover art was created using AI.
Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material.
Some of the team logos and background images were generated by AI.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Logo or image for the marketing
Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.
Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human.
Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
Generative AI tools were used to assist in the creation of static game assets during development.
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
AI is used to assist in scripts, 3D models and 2d textures.
Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures. The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules.
Some store visuals made with AI assistance.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
AI was used during development to generate some in-game icons, promotional artwork, and character voice lines.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM.
Generative AI was used to modify a couple of textures.
AI has been used to help develop the game's cover art.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations. Character designs and background illustrations are fully created by the developer without the use of AI. All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer.
AI has been used as an assistive technology to assist with creation of some minor textures.
AI tools were used to assist with coding during the development process. Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
Some sound effects and music in the game were created using AI-assisted tools.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
game logo, steam graphical assets and menu images made with ai software.
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
Some visual and audio assets were created with AI assistance as part of our creative process.
AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance
Some visual and audio assets were created with AI assistance as part of our creative process.
This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits. No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic.
AI used for some store art generation
Using Claude for translation
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development. No AI-generated images, audio, 3D models, or other creative assets are included in the game. All in
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
using AI to create some graphics and voiceovers
- code debugging - programming - descriptions - marketing
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
This game uses AI for some of its assets and portions of its coding.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Isekai Guild Simulation Dev only art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist. | Berkay Turkmen | - | Mar 18, 2026 | |
Farming Pro Simulator: Season 26 In-game content art | AI-generated art object | ManBeerTech | - | Mar 18, 2026 | |
Health Audit Simulator In-game content text | Large Language Models were used for the non-English Translations | Ryan Mcleod | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
Can deliver? Survival Kit Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Manifest Anything Live AI textart | Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material. | Manifest Labs | - | Mar 18, 2026 | |
Unit League Store/marketing art | Some of the team logos and background images were generated by AI. | Skyland | - | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
Global Business Tycoon Store/marketing art | Logo or image for the marketing | Xiro's Studio | 12 | Mar 18, 2026 | |
Gravity Assist: Initiative In-game content art | Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay. | Morozov Studios | - | Mar 18, 2026 | |
Football Rising:Zero to Hero In-game content arttext | Generative AI tools were used to create the illustrations and assist with multilingual localization. All AI-generated content was manually reviewed, edited, and adjusted by the developer. The game design and creative direction were handled by a human. | Den Spade | 49 | Mar 18, 2026 | |
Esports Manager: FPS In-game content art | Generative AI has been used during development for concept art, UI mockups, and marketing materials.
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Privacy Not Included - A Motel Simulator In-game content audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing. | Zealux Games | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
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Somebody's Ramyeon Shop In-game content art | I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme. | key | - | Mar 18, 2026 | |
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Beyond Voice Live AI text | Beyond Voice uses generative AI to create the character’s conversation responses in real time. You speak into a microphone, the app transcribes your speech, and the character replies with AI-generated dialogue that is spoken using a synthesized voice, with lip-sync and gestures.
The character also maintains a lightweight relationship and memory system to help conversations carry across sessions. AI output can vary and may be filtered or refused when it violates content rules. | Nikolaus Zaoputra | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Album3D In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | Mar 18, 2026 | |
Handyman: House Repair and Flip In-game content artaudio | AI was used during development to generate some in-game icons, promotional artwork, and character voice lines. | 7KPolygons | - | Mar 18, 2026 | |
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Market Hours Live AI text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM. | ACB Studios LLC | - | Mar 18, 2026 | |
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F.A.R.M.S.: Chill Factory Store/marketing codeart | AI tools were used to assist with coding during the development process.
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European Logistics Tycoon In-game content art | This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits.
No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic. | Warnicke Gamedesign | 36 | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
けん玉100人シミュレーター In-game content text | Using Claude for translation | WINGLAY | 10 | Mar 18, 2026 | |
RigidGems: Jewel Architect In-game content text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in | FerioWorks | 23 | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
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Vector Approach Unclear codetext | - code debugging
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Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
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