Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page.
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing.
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page.
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing.
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.