Some images and some voice-over in the game are made with generative AI
- Creator
- Meerkatapult Games
- Reviews
- -
- Added
- Mar 18, 2026
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Some images and some voice-over in the game are made with generative AI
Only the key (capsule) art for the game is AI generated.
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher
A few textures are done using AI generated content.
Part of the screen is assisted by AI
AI was used to help create the main icon for the game used on the Steam Storepage & Library.
All background images are AI generated.
Used for image illustrations, icons, etc.
AI-generated content: - background image of the first screen
AI was used for the logo text.
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue. - AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
We are using AI for : - Ambiant music in-game - For store page illustration like thumbnails
In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations. However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated. This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool.
We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers.
We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets
used artificial intelligence for the store page and some images and ui
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
Some graphical assets in game are made by pre-rendering AI
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
We used AI to create capsules for the Steam page and we used voice acting that has AI.
A large majority of the images, textures, items, and characters are generated by hand or AI in post-production. Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI. Working with a very small team allows us to push the boundaries of game development.
As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support.
AI used for some of the translations.
AI content is used to generate some promotional material such as some art work/concepts, and art for our logo.
Generative AI was used as a step in the development of some texture and model assets.
In our game, new designs can be made using pre-prepared AI visuals. We earn money by hanging these designs as posters or on billboards.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
Voice-over for NPCs.
Used in the production process of background illustrations.
For creating pre-rendered assets for the game such as menu elements, icons and locations
AI was used to assist in generating art
We used some AI-tools to help develop the game.
AI-Generated images are used for game cover of the store page and some in-game textures.
Some city backgrounds, character designs, and background music in this game were created with AI assistance.
AI Tools were used to generate details, generate colouring and upscale to HD. ModLab was used to create the Normalmaps.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Used for creating the game banner
Some of game's sound effects, music and textures are AI-generated
We use edited images that incorporate AI-generated pictures for posters and product labels within the game.
Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic.
Some capsule images were made with AI
The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
Game Icons and Cover created.
Some of the area images are made using Midjourney.
AI is used for parts of the English localization and for localization into other languages.
We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.
Ai procedural weather system
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rusted Sea In-game content artaudio | Some images and some voice-over in the game are made with generative AI | Meerkatapult Games | - | Mar 18, 2026 | |
Grand Emprise 2: Portals Apart Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | 71 | Mar 18, 2026 | |
Gems Of Evolution Unclear | We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI. | Keep The Engine Games | - | Mar 18, 2026 | |
Void Reaper Store/marketing art | The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher | BIGX | - | Mar 18, 2026 | |
PizzaPanic In-game content art | A few textures are done using AI generated content. | Catnip Lab | 10 | Mar 18, 2026 | |
旧日女修 Unclear | Part of the screen is assisted by AI | 五条虾仁(5 shrimps) | 240 | Mar 18, 2026 | |
President Race In-game content art | AI was used to help create the main icon for the game used on the Steam Storepage & Library. | WolffWare | - | Mar 18, 2026 | |
MY ANIMA BOY In-game content art | All background images are AI generated. | KITTYPOOL | - | Mar 18, 2026 | |
Elder Magic Squad In-game content art | Used for image illustrations, icons, etc. | Night Four Games | - | Mar 18, 2026 | |
Power Quest Survivors Store/marketing art | AI-generated content:
- background image of the first screen | tcsoft | - | Mar 18, 2026 | |
Cursed Dawn Store/marketing text | AI was used for the logo text. | Cursed Studios | - | Mar 18, 2026 | |
Revenge Crystal Project In-game content audiotext | - AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization. | SAMx003 Games | - | Mar 18, 2026 | |
Challenge N°1 In-game content audioart | We are using AI for :
- Ambiant music in-game
- For store page illustration like thumbnails | Fakiapps | - | Mar 18, 2026 | |
Rivandy In-game content artaudiocode | In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations.
However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated.
This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool. | RedZap | - | Mar 18, 2026 | |
Mercenary Battlegrounds Store/marketing art | We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers. | Saltant Studio | - | Mar 18, 2026 | |
AsteroidMiner (Working Title) Store/marketing art | We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets | H.Y. Analytics | - | Mar 18, 2026 | |
Casino Boss Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 69 | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
Escape Zombie Maze Store/marketing art | The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game. | VELİ ARIK | - | Mar 18, 2026 | |
花母 In-game content art | Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes | e-sheep | 51 | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
Iskelonia In-game content art | A large majority of the images, textures, items, and characters are generated by hand or AI in post-production.
Real artists contributed to designing some of the game's characters, items, and textures, which were then enhanced by AI.
Working with a very small team allows us to push the boundaries of game development. | Elisabeth Mila Rose | - | Mar 18, 2026 | |
贪婪之境 -异世界勇者与灵魂大树- Dev only art | As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support. | Siabo | - | Mar 18, 2026 | |
Kubikon 3D In-game content text | AI used for some of the translations. | KUBI Games | 12 | Mar 18, 2026 | |
The Resonant Store/marketing art | AI content is used to generate some promotional material such as some art work/concepts, and art for our logo. | Resonant Studios | - | Mar 18, 2026 | |
Sidereal In-game content art | Generative AI was used as a step in the development of some texture and model assets. | r7321 | 32 | Mar 18, 2026 | |
Ad Agency Simulator In-game content art | In our game, new designs can be made using pre-prepared AI visuals.
We earn money by hanging these designs as posters or on billboards. | DoDo Game | 12 | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Cthulhu Mythos ADV The Isle Of Ubohoth Unclear art | Used in the production process of background illustrations. | Gotcha Gotcha Games | 32 | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
Sugar Jar Unclear art | AI was used to assist in generating art | Stuffedy | - | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
ContractVille In-game content art | AI-Generated images are used for game cover of the store page and some in-game textures. | MYM Games Studios | 2.4k | Mar 18, 2026 | |
浮生地中海 In-game content artaudio | Some city backgrounds, character designs, and background music in this game were created with AI assistance. | Mimosa Studio | - | Mar 18, 2026 | |
Mosaic Mysteries Unclear art | AI Tools were used to generate details, generate colouring and upscale to HD.
ModLab was used to create the Normalmaps. | Ninja Worufu | 21 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
Space Freighter In-game content audioart | Some of game's sound effects, music and textures are AI-generated | Susmers | - | Mar 18, 2026 | |
鳴蟇村 In-game content art | We use edited images that incorporate AI-generated pictures for posters and product labels within the game. | DorsalFin Studio | 37 | Mar 18, 2026 | |
Way Nd Choice In-game content art | Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic. | GamjaGames | 12 | Mar 18, 2026 | |
Castle of Lord Velimir Store/marketing art | Some capsule images were made with AI | GM hack | - | Mar 18, 2026 | |
Tickle Magnet In-game content art | The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI. | Agency Publishing, Inc. | - | Mar 18, 2026 | |
Therapist Simulator In-game content art | Game Icons and Cover created. | Kanuni Games Oyun Yazılım ve Pazarlama Ticaret Limited Şirketi | - | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 | |
The Little Witch and The Lost Memories In-game content text | AI is used for parts of the English localization and for localization into other languages. | Studio Asahi | 18 | Mar 18, 2026 | |
14:Overmind In-game content artaudio | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 |