Static images and logos in store where generated with help of AI.
- Creator
- Asto Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Static images and logos in store where generated with help of AI.
The screenshots were upscaled using AI. Banners were partially created using AI.
Only with certain images
Store Images and Character Images
This application does not use AI during gameplay. AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime.
literally only the logo is generative ai.
The screenshots were upscaled using AI. The logo was created using AI.
The screenshots were upscaled using AI. The logo was created using AI.
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated. AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand.
AI was used to generate some of the images
Some images are generated by AI.
We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials.
Some cutscenes and the game title are AI-generated images.
Logo image is generated by AI
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
The Logo is AI generated.
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
Some of the images on this game's store page were created using artificial intelligence.
Store Page Capsule Images are highlighted using Artificial Intelligence.
We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay.
Some visual assets and promotional images used in Before The Haunting are generated with the assistance of artificial intelligence tools. All AI-generated content is created during development and is not generated dynamically during gameplay. The game does not use AI services or AI-driven content generation in real time.
Logo was generated by AI.
AI is used to enhance the store page description(s).
We used AI to generate the main banner for the game.
Capsule and library images, some code for the hook and glide abilities.
Generative AI was used as a visual assistance tool for some background imagery and promotional materials. All interactive elements and 3D objects, including the core, are handcrafted. No AI is used to generate content during gameplay, and there is no live or user-driven AI generation.
The game's cover art was created using AI.
The game's cover art was created using AI.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery). No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
used for a page in a store
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
The game cover is generated using AI
Generative AI is used to create Steam capsule.
Concept Art
The content of the game images is generated by AI
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
You can place this directly in the Steam form. This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing. AI was used only during development to assist with the creation of store page images and marketing materials.
🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation: Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology. Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Rogventure Store/marketing art | The screenshots were upscaled using AI. Banners were partially created using AI. | PikantoPizzaGames | - | Mar 18, 2026 | |
Little Toys Store/marketing art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
境界突破:放置修仙 Store/marketing art | Store Images and Character Images | 青冥仙阁 | - | Mar 18, 2026 | |
HIKARIO. Store/marketing codeart | This application does not use AI during gameplay.
AI tools were used during development to assist with code writing and to create some pre-rendered images used in the store page and marketing materials. No AI systems are included in the final application, and no AI-generated content is created at runtime. | lowhp labs | - | Mar 18, 2026 | |
Laser Boy Store/marketing art | literally only the logo is generative ai. | Talecraft | - | Mar 18, 2026 | |
Stop Right There Store/marketing art | The screenshots were upscaled using AI. The logo was created using AI. | StopMasterTgames | - | Mar 18, 2026 | |
Outworld Defence Store/marketing art | The screenshots were upscaled using AI. The logo was created using AI. | ParadGamesDevelop | - | Mar 18, 2026 | |
B.I.R.D. Store/marketing art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours. | 1234 corp | - | Mar 18, 2026 | |
Floral Fury Online Store/marketing artcode | Some promotional artwork and store page capsule images for Floral Fury Online were created or enhanced with the assistance of AI-based image generation tools. These images are used exclusively for marketing and store presentation purposes. Additionally, certain portions of the game’s code were developed with the assistance of AI-based coding tools. However, the game’s scene design, creative direction, and overall visual composition were created by human developers. | Yücel Sabah | - | Mar 18, 2026 | |
Life.exe Store/marketing art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI. | EasyDev | - | Mar 18, 2026 | |
Sushi Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | 32 | Mar 18, 2026 | |
Sanctum Ruins Store/marketing art | Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand. | Lakehouse Interactive | - | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
Silent Ward: Forever Lost Store/marketing art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Icebound Secrets 2: Soul Hunter Store/marketing art | We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials. | Crooto Software LTD. | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Quantum Brain Store/marketing art | Logo image is generated by AI | Quantum Brain Games | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
Hero's Guild Store/marketing text | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Rogue Ricochet Store/marketing artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development. | PATCHWORKS | - | Mar 18, 2026 | |
One, Two, Death Store/marketing art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
Crimson Realms: Relics of the Forgotten World Store/marketing art | Store Page Capsule Images are highlighted using Artificial Intelligence. | Beyond Galaxy Interactive | - | Mar 18, 2026 | |
Rise of the Cones: Planetary Defense Store/marketing arttextcode | We used generative AI tools during development for some marketing images, certain UI elements, store page text drafting, and code suggestions. All outputs were reviewed and edited by the developer. The game does not use AI to generate content during gameplay. | Baris Lab | 28 | Mar 18, 2026 | |
Before The Haunting Store/marketing art | Some visual assets and promotional images used in Before The Haunting are generated with the assistance of artificial intelligence tools.
All AI-generated content is created during development and is not generated dynamically during gameplay. The game does not use AI services or AI-driven content generation in real time. | Frenchy Pal Protocol | - | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
FastBall 2 Store/marketing text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Tombbound Store/marketing art | We used AI to generate the main banner for the game. | Age Zero | - | Mar 18, 2026 | |
Savage Horizons Store/marketing codeart | Capsule and library images, some code for the hook and glide abilities. | Insolence Studio | - | Mar 18, 2026 | |
Silent Core Night – Holiday Edition Store/marketing art | Generative AI was used as a visual assistance tool for some background imagery and promotional materials.
All interactive elements and 3D objects, including the core, are handcrafted.
No AI is used to generate content during gameplay, and there is no live or user-driven AI generation. | blankmApp | - | Mar 18, 2026 | |
Catch the Chiken Store/marketing art | The game's cover art was created using AI. | Hede | 13 | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
When the Barn Sleeps Store/marketing art | This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted. | Mostly Harmless Games | - | Mar 18, 2026 | |
Stain Store/marketing | used for a page in a store | RearmingStudios | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War Store/marketing artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts. | Dreampanda | - | Mar 18, 2026 | |
explorer of Y Store/marketing art | The game cover is generated using AI | YAO | - | Mar 18, 2026 | |
Rivendale Store/marketing art | Generative AI is used to create Steam capsule. | AlexsusDev | - | Mar 18, 2026 | |
Echoes of the Wild Store/marketing art | Concept Art | LLogix | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
云隐仙踪CloudShadow Store/marketing textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans. | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Pixel Chess Idle RPG Store/marketing text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Legacy of Chaos Online Store/marketing art | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content. | Recovery Team | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
A walk in Hwaseong Temporary Palace at night Store/marketing art | You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials. | Magnifier Entertainment | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle Store/marketing art | 🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction. | DeerChaser | - | Mar 18, 2026 | |
패배자 박중붕(사랑이 뭐야?) Loser Park Jung-bung(What is Love?) Store/marketing art | Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology.
Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality. | SEO SOFT | - | Mar 18, 2026 |