AI was used to make the Loadingscreens as well as the cover image of the game.
- Creator
- Yunashi
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to make the Loadingscreens as well as the cover image of the game.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest.
AI used to assist in the creation of some images and textures.
This game includes images that are edited after being generated by an AI. -Map backgrounds (pixelized after generation) -Character sprites (silhouetted after generation)
I made the black forest the background by AI
All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets.
All images are created with the help of AI PhotoShop was used to touch up areas
Steam Art assets include an AI generated image.
AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer.
Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork.
The images of relic items in the game are generated by AI.
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
Snow mountain backgrounds are generated by AI.
AI technology was used in the production of game related art resources.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
Some lines are generated by AI, using free and open source voice. Some music is generated by AI, and paid for legal use. Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
My shop page background image and cover are generated by artificial intelligence materials.
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
主要是UI和图片素材。
Some backgrounds and illustrations include content created using image-generating AI.
Our game has benefited from the use of IA for the creation and enhancement of certain graphics
The AI generates responses to the player's interrogations.
it's helped me in the description
Part of the scenes are generated by AI.
AI was used to help generate textures and background images. AI also assisted with coding.
The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified.
The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
AI is used for illustration.
商店页界面
背景の画像に使用。
Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game.
游戏中的一些图像为预渲染AI生成
This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer.
Some of the background landscape paintings in this game are generated by AI.
We use generative AI for localization support. AI is not used for in-game content or gameplay.
背景音乐使用付费的AI网站生成
Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand. Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools. Music and SFX were all created by hand. There is no Live AI content generation in the game.
Some of the game's art is generated by AI
Some of the art design resources are generated with the assistance of Midjourney
Character and boss designs have been pre-rendered using AI generation tools.
Some art: some vertical painting, clothes generated by AI.
After the game design is completed, AI only solves part of the workload problem.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI.
I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors.
The Music is Generated, everything else is not.
The pictures for store page are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
致过去破损的时光 In-game content art | The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest. | yezipoier | - | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
Magic Lantern Festival In-game content art | This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation) | Yukine Studio | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
The Necromancer's Pact In-game content art | All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets. | Adins Games | 32 | Mar 18, 2026 | |
The Adventures Across the Realm In-game content art | All images are created with the help of AI PhotoShop was used to touch up areas | Stuart White | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
Adventure Of Baldero I&II In-game content art | AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer. | Dejan You | - | Mar 18, 2026 | |
Obsidian Eclipse: Azure Enforcer In-game content art | Some backgrounds, textures and assets have a significant amount of AI mixed with handrawn artwork. | Astramentous Studios | - | Mar 18, 2026 | |
Fight after Dark In-game content art | The images of relic items in the game are generated by AI. | WUWU | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Xargon Remake Ep.2 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
我的时光:大学日记 In-game content art | Snow mountain backgrounds are generated by AI. | WaterWood Studio | 321 | Mar 18, 2026 | |
帝国末日前的学院狂想 In-game content art | AI technology was used in the production of game related art resources. | 左宗棠 | - | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
梦恋依心 Yixin In-game content audioart | Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues. | 神風教主 (Master Kamikaze) | 96 | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
低成本AI武侠模拟器 In-game content art | 主要是UI和图片素材。 | 林子大了工作室 | - | Mar 18, 2026 | |
なげるーみあ! In-game content art | Some backgrounds and illustrations include content created using image-generating AI. | Tosa Laboratory | 18 | Mar 18, 2026 | |
RISKY CHRONICLES and the curse of destiny In-game content art | Our game has benefited from the use of IA for the creation and enhancement of certain graphics | Consulog | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Holy Stone Mage In-game content art | Part of the scenes are generated by AI. | Big Leaf Game | - | Mar 18, 2026 | |
Purpose Calling In-game content artcode | AI was used to help generate textures and background images. AI also assisted with coding. | Animation Elevated | - | Mar 18, 2026 | |
poker dungeon In-game content art | The character drawings in the game are preliminary images completed by AI and then manually modified. Most of the content is manually modified. | LcsStudio | - | Mar 18, 2026 | |
factory-company Unclear | The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4. | gem12 | - | Mar 18, 2026 | |
幻想 · 遇见秦始皇 Encountering Emperor Qin Shi Huang In-game content artaudio | This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance. | 红豆游戏 | 23 | Mar 18, 2026 | |
Bluff with Ash Unclear art | AI is used for illustration. | Conv Studio | - | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
はつものがたり | Naive Novel In-game content art | 背景の画像に使用。 | CHARON | 15 | Mar 18, 2026 | |
Pounce and the Twin Trees In-game content art | Generative AI is used to render concept art for this game. Some textures or materials in future development may be generated using AI. I am a one-man team and use AI to help me visualize the design of the game. | Aaron Gibson | - | Mar 18, 2026 | |
刷啊刷 In-game content art | 游戏中的一些图像为预渲染AI生成 | 天才灵魂 | 141 | Mar 18, 2026 | |
Inverted Angel Live AI text | This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer. | SCIKA | 562 | Mar 18, 2026 | |
易途明灯 In-game content art | Some of the background landscape paintings in this game are generated by AI. | QIN YICHEN | - | Mar 18, 2026 | |
KILL THE WITCH In-game content text | We use generative AI for localization support.
AI is not used for in-game content or gameplay. | SnakeEagle | 76 | Mar 18, 2026 | |
Gun and sword In-game content audio | 背景音乐使用付费的AI网站生成 | JK.L | - | Mar 18, 2026 | |
Emberdrift In-game content artaudio | Most sprites in the game were initially created with Midjourney AI and then edited, rigged, and animated by hand.
Voice acting was performed by a real voice actor and processed using AI tools and other audio processing tools.
Music and SFX were all created by hand.
There is no Live AI content generation in the game. | Vividesca Games | 15 | Mar 18, 2026 | |
Idle Fairy Fantasy In-game content art | Some of the game's art is generated by AI | okyakusama | 89 | Mar 18, 2026 | |
妖怪大作战(Monster Battle) Store/marketing art | Some of the art design resources are generated with the assistance of Midjourney | 龙猫饭 | 33 | Mar 18, 2026 | |
剑心崛起 In-game content art | Character and boss designs have been pre-rendered using AI generation tools. | YiyouGame | - | Mar 18, 2026 | |
橘猫猫的幻想 In-game content art | Some art: some vertical painting, clothes generated by AI. | 橘猫猫的幻想 | - | Mar 18, 2026 | |
Herta's Chess Game Dev only | After the game design is completed, AI only solves part of the workload problem. | Oct.Works | 80 | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Metal Bunny Store/marketing art | We helped with AI to generate several graphics in the game development. Also, a few animations in the game trailer were generated by AI. | FUTU Games | - | Mar 18, 2026 | |
Everything: All in 1 Dev only code | I only got javascript code support. I got help with general game performance and code optimization. In no way was the whole or a large part of the game made by artificial intelligence. I just got help at some points where I got stuck and used it to speed up my work. All games have been tested many times by real players. We definitely do not publish games without testing them and seeing their errors. | ismail özel | - | Mar 18, 2026 | |
Enthrallor In-game content audio | The Music is Generated, everything else is not. | Neminis | - | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 |