AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art.
- Creator
- Staz.Tech
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art.
The music in the game was carefully crafted alongside AI to provide a wide variety of songs for background music.
Some illustrations on the store page were created using AI.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game.
Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent.
Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images.
Only a few placeholder asset for now to be able to upload the steam page and demo, but the whole game is hand made in pixel art
Gen AI was used to help write code. Everything else was made by humans!
This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted
The main menu image is AI generated
This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer.
Video and description made with AI and some UI design.
AI tools were used to generate a few static 2D background images and supporting UI elements.
The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?"
I used AI for coding, and asset polish.
Built by a solo developer using AI-assisted development tools.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
- some UI Icons have been generated using AI Tools and were hand-edited by a human artist
Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes.
AI generated capsule art (for now), but manually adjusted.
AI tools are used to localize the game and related content into all supported languages other than English.
Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were created with the assistance of AI image generation tools. All generated assets were reviewed and curated by the developer.
AI was used to generate content that ships with the game: - NPC portrait artwork (AI-generated illustrations) - Localization / translation assistance - Marketing copy and store page text
Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion.
Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI tools. All AI-assisted content is static, pre-generated, and no AI is used to generate live gameplay, player decisions, or dynamic content at runtime.
Generative AI is used for placeholder graphics in development of the game
some of the games assets were generated using ai. Almost every time I used ai when making this game I had to tweak something within the image. The code was entirely made by human input.
During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic No images, textures, 3D models were generated using AI.
AI was used for coding and incomplete translations No AI-generated content was used for art
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
AI used for text in-game and on the store page. All artwork in the game is fully handmade by me.
AI-generated art objects
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators. In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
Some localization text was generated using AI translation.
Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game.
Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results!
AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
This game was developed with the help of generative artificial intelligence tools used during the development phase to assist in the creation of certain visual, technical, and content elements. All produced elements were selected, modified, and validated by the developer to ensure their consistency, quality, and integration into the final experience. No content is generated by artificial intelligence in real time during gameplay.
AI tools are used to assist in the creation of certain marketing and promotional visuals. During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving. All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
AI was used in the creation of some assets.
AI tools were used during the development of this game to assist with certain design and production tasks.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Undercut: Racing Manager In-game content art | AI-assisted artwork is used for some promotional materials. All in-game art is hand-crafted pixel art. | Staz.Tech | - | Mar 18, 2026 | |
Pure College Football In-game content audio | The music in the game was carefully crafted alongside AI to provide a wide variety of songs for background music. | Reck-it Warehouse | - | Mar 18, 2026 | |
雪女ちゃんチェッカー Store/marketing art | Some illustrations on the store page were created using AI. | Cockroach Studio | - | Mar 18, 2026 | |
Idle Slot Machine In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
BFM 26 In-game content artcode | BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game. | Believr Games | - | Mar 18, 2026 | |
8 Ball Pool: Play Together Store/marketing art | Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent. | Red Suns Tech | - | Mar 18, 2026 | |
Risk & Responsibility Store/marketing art | Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images. | Karmic Loop Studios | - | Mar 18, 2026 | |
Jingle Blocks art | Only a few placeholder asset for now to be able to upload the steam page and demo, but the whole game is hand made in pixel art | Florent Baris | - | Mar 18, 2026 | |
Click Flip Dev only code | Gen AI was used to help write code. Everything else was made by humans! | Post Jaded Games | - | Mar 18, 2026 | |
Spinova In-game content arttext | This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted | DZN | - | Mar 18, 2026 | |
Ratnik Store/marketing art | The main menu image is AI generated | Vitezi Games | - | Mar 18, 2026 | |
:RECODED Store/marketing codeart | This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer. | Joshua Gibson | - | Mar 18, 2026 | |
Hosting Simulator Store/marketing arttext | Video and description made with AI and some UI design. | HypeDevelopments | - | Mar 18, 2026 | |
Gunja Tteokbokki In-game content art | AI tools were used to generate a few static 2D background images and supporting UI elements. | Milky Expedition | 48 | Mar 18, 2026 | |
Arcana, Gas & Waterworks Inc. In-game content arttextaudio | The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?" | Shawn Rider | - | Mar 18, 2026 | |
EchoLink: Recursion Dev only codeart | I used AI for coding, and asset polish. | Detonation Zone Interactive | - | Mar 18, 2026 | |
The Chairman Dev only | Built by a solo developer using AI-assisted development tools. | Mateo Jaramillo | - | Mar 18, 2026 | |
Eon Empires In-game content arttext | Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI. | Aeonforge Studio | - | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
Fun Park Simulator Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 63 | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
Starwing Tactics In-game content art | - some UI Icons have been generated using AI Tools and were hand-edited by a human artist | Forward Thrust Works | - | Mar 18, 2026 | |
Slotbound Store/marketing art | Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | Optima Arch | - | Mar 18, 2026 | |
Deliverage In-game content audio | The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music) | Majao Games | 15 | Mar 18, 2026 | |
Organomancer In-game content artaudiotext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer. | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
Mai's Hunger In-game content audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes. | Game Opus | - | Mar 18, 2026 | |
Project manager SIM Store/marketing art | AI generated capsule art (for now), but manually adjusted. | Escapismogames | - | Mar 18, 2026 | |
Bunker 1024 In-game content text | AI tools are used to localize the game and related content into all supported languages other than English. | Systemic Silence | - | Mar 18, 2026 | |
Empire of Zombies In-game content art | Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were created with the assistance of AI image generation tools. All generated assets were reviewed and curated by the developer. | Tomasz Letki | - | Mar 18, 2026 | |
Grand Cru: The Wine Maker In-game content arttext | AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text | hAi Corp | 26 | Mar 18, 2026 | |
Idle Library In-game content art | Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion. | DaZeSTRAY | 33 | Mar 18, 2026 | |
Ogasm Simulator In-game content art | Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI tools.
All AI-assisted content is static, pre-generated, and no AI is used to generate live gameplay, player decisions, or dynamic content at runtime. | OG Interactive | - | Mar 18, 2026 | |
MetalGods Dev only art | Generative AI is used for placeholder graphics in development of the game | Dream Visual Productions | - | Mar 18, 2026 | |
Evolver In-game content art | some of the games assets were generated using ai. Almost every time I used ai when making this game I had to tweak something within the image. The code was entirely made by human input. | lunatic studios | - | Mar 18, 2026 | |
BrushCutter Dev only code | During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic
No images, textures, 3D models were generated using AI. | Dotix | - | Mar 18, 2026 | |
Criterion In-game content text | AI was used for coding and incomplete translations
No AI-generated content was used for art | Nouille Studio | - | Mar 18, 2026 | |
Taco Tuesday In-game content art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style. | 24 Studios | - | Mar 18, 2026 | |
Rat Overflow In-game content text | AI used for text in-game and on the store page. All artwork in the game is fully handmade by me. | Little Beast Lab | 53 | Mar 18, 2026 | |
Drive Thru Fast Food Simulator In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
I Am Your LLM In-game content arttext | AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models | pressanykey | 19 | Mar 18, 2026 | |
The Long Mine In-game content text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
Hold The Roost In-game content artaudiocode | Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game. | Jody Hiatt | - | Mar 18, 2026 | |
Rune Tower Rampart In-game content art | Hey everyone! To bring this game to life, I've used AI tools to generate the game icon, some marketing materials, and rune holder portraits. These were refined by hand for style consistency. The core gameplay, code, and design are all my original work - hope you enjoy the results! | HyugaHouse Games | - | Mar 18, 2026 | |
Void Core In-game content arttext | AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization. | Badgertainment | - | Mar 18, 2026 | |
Rest Area Simulator: Prologue In-game content artaudiotext | We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content. | Oriseus Studios | 123 | Mar 18, 2026 | |
Salt & Storms In-game content artaudio | Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay. | Shoogar Games | - | Mar 18, 2026 | |
Network Empire In-game content arttextcode | This game was developed with the help of generative artificial intelligence tools used during the development phase to assist in the creation of certain visual, technical, and content elements. All produced elements were selected, modified, and validated by the developer to ensure their consistency, quality, and integration into the final experience.
No content is generated by artificial intelligence in real time during gameplay. | Corsan | - | Mar 18, 2026 | |
Checkpoint 19 In-game content artcode | AI tools are used to assist in the creation of certain marketing and promotional visuals.
During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving.
All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product. | Pyro Entertainment B.V | - | Mar 18, 2026 | |
Chopikoji Gardens In-game content | AI was used in the creation of some assets. | Moleman Studios | - | Mar 18, 2026 | |
Bank 2000 Dev only | AI tools were used during the development of this game to assist with certain design and production tasks. | BlackBeakProd | - | Mar 18, 2026 |