Part of graphics generated by AI.
- Creator
- SCLITIFY IT
- Reviews
- 52
- Added
- Mar 18, 2026
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Part of graphics generated by AI.
Many of the images used in the game were generated by AI.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
ChatWaifu does not include any large language models by default but supports importing custom large language model files by user. When interacting with the 3D character on the desktop via voice or keyboard input, ChatWaifu utilizes these models to generate and vocalize the conversation text.
- Store page images
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
Some visuals and audio are AI generated.
I used AI to create some of the music.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries. The translation software describes the use of neural networks for translation, which I think may be related to AI translation; Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software. Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time. Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say; In addition, the developers did not use AI to generate images, audio and other content;
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
Three images - out of almost 600 images, videos and other files files included in the game - were prepared using generative AI. The Case of Andrew D. is an Alternate Reality game and player is expected to look for information and clues on the web and in social media. While most pictures used are arranged photos taken in a real life and in real places, to avoid confusion we didn't want to use photos of real people. To make sure people referred to in the game (apart from some cameos) don't exist and can't be located nor stalked, three portrait photos used in the game were produced with AI models.
DeepVoice(from the unity asset store) asset is used to pre-generate some of the character voices in the game and in one of the trailers
AI used to assist with background paintings & VO.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI images were generated for use on the store page and as loading screens within the game.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
I plan on phasing out the AI generated content and replacing it with my own assets as development continues.
Used to create music and some artwork for the game
The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances.
AI used for current page artwork ONLY. None is used in game.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
Some of the story texts are AI-translated from Japanese.
Some cutscenes and the game title are AI-generated images.
AI helped with store page text, and players may upload mods with AI content.
Ai generated content was use to create this game storepage banner
Voice messages in the game were created using a neural network
Some background images in the game have been generated with the help of artificial intelligence.
Our game utilizes AI to assist in creating in-game photographs.
Portraits were generated by AI
I use a translator to english version
AI assist in creation of some textures and logos
We are experimentally using generated AI as a reference for some background materials or for textures.
In the development of this title, generative AI has been used in the following areas: - Reference images for background graphics - Programming assistance - Translation assistance
Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence.
Some textures contain AI generated imagery
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways.
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human. Parts of the images have been redrawn by humans.
Some cutscenes and the game title are AI-generated images.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team.
Game does NOT include any AI-generated content. AI generation used for some promo-materials images.
The characters where created using IA
Artwork for the cards was created using local AI models.
Contract some characters and then generate them in Midjourney.
FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected. The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
至れり尽くせリ In-game content art | Many of the images used in the game were generated by AI. | 石乃浦骨董店 | - | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
ChatWaifu Live AI text | ChatWaifu does not include any large language models by default but supports importing custom large language model files by user. When interacting with the 3D character on the desktop via voice or keyboard input, ChatWaifu utilizes these models to generate and vocalize the conversation text. | XDesktopSoft | 59 | Mar 18, 2026 | |
Little Kingdoms Store/marketing art | - Store page images | LittleKingdoms | - | Mar 18, 2026 | |
Echoes of Somewhere Series 1 In-game content artaudiotextcode | The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides. | Dinosaurs Are Better | - | Mar 18, 2026 | |
Nocturnal Quest: An Idle RPG Adventure In-game content artaudio | Some visuals and audio are AI generated. | Lunarade OÜ | 185 | Mar 18, 2026 | |
Show Guts In-game content audio | I used AI to create some of the music. | DECA MAGIS | - | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
吸血鬼的回忆 - Vampire Memories In-game content text | In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content; | Queen Vampire | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
The First Mine Store/marketing art | The game itself does not contain AI generated content at all. But the Steam main image and the Menu background image was created with AI support. | Stefan Böttcher | - | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
The Case of Andrew D. In-game content art | Three images - out of almost 600 images, videos and other files files included in the game - were prepared using generative AI.
The Case of Andrew D. is an Alternate Reality game and player is expected to look for information and clues on the web and in social media. While most pictures used are arranged photos taken in a real life and in real places, to avoid confusion we didn't want to use photos of real people. To make sure people referred to in the game (apart from some cameos) don't exist and can't be located nor stalked, three portrait photos used in the game were produced with AI models. | Marcin Borkowski | 24 | Mar 18, 2026 | |
Daemonium In-game content audio | DeepVoice(from the unity asset store) asset is used to pre-generate some of the character voices in the game and in one of the trailers | Steel Feather Studio | - | Mar 18, 2026 | |
Hotel Melancolie In-game content artaudio | AI used to assist with background paintings & VO. | Fireball Games | - | Mar 18, 2026 | |
俺たち対空兵 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
Make Them Stop In-game content art | Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces. | Questions Factory | - | Mar 18, 2026 | |
Midnight at the Disco Unclear | I plan on phasing out the AI generated content and replacing it with my own assets as development continues. | Taphouse Games | 25 | Mar 18, 2026 | |
The Bean Trials In-game content audioart | Used to create music and some artwork for the game | TheRealGameDev | 38 | Mar 18, 2026 | |
Sole Salvation In-game content artaudio | The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances. | Meteora | - | Mar 18, 2026 | |
Spiritoké In-game content art | AI used for current page artwork ONLY.
None is used in game. | Genesyn | - | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
L/Right Reflection In-game content text | Some of the story texts are AI-translated from Japanese. | Atelier Never | 38 | Mar 18, 2026 | |
Tower Survivor In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
Miami Horizon 2077 Store/marketing art | Ai generated content was use to create this game storepage banner | CJ | 15 | Mar 18, 2026 | |
GUNFIELD In-game content audio | Voice messages in the game were created using a neural network | Shiv | 229 | Mar 18, 2026 | |
You are the Judge! In-game content art | Some background images in the game have been generated with the help of artificial intelligence. | Steel Games | 243 | Mar 18, 2026 | |
Moving Through Life In-game content art | Our game utilizes AI to assist in creating in-game photographs. | Challenging Games | 70 | Mar 18, 2026 | |
Lost with you In-game content art | Portraits were generated by AI | JJGames | - | Mar 18, 2026 | |
Fantasy World Souls Unclear | I use a translator to english version | DreamWeaver | 196 | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
フィズとにじいろの星 In-game content art | We are experimentally using generated AI as a reference for some background materials or for textures. | にじいろドラゴン | 55 | Mar 18, 2026 | |
Tokyo Waning Moon In-game content artcodetext | In the development of this title, generative AI has been used in the following areas:
- Reference images for background graphics
- Programming assistance
- Translation assistance | Midnight Cupcakes | 21 | Mar 18, 2026 | |
Investormania In-game content art | Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence. | NIGHTCREW | - | Mar 18, 2026 | |
Dropoff Dealer In-game content art | Some textures contain AI generated imagery | Bundem Games | - | Mar 18, 2026 | |
Chest 寶箱 In-game content text | The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026. | 12atan | 23 | Mar 18, 2026 | |
Sneaky Pirates In-game content artaudiotext | We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking. | Knights of the Gray Matter | 14 | Mar 18, 2026 | |
从0开始的VUP生活 In-game content audio | Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways. | Stone Lake | 206 | Mar 18, 2026 | |
PARANORMAL GIRLFRIEND In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human.
Parts of the images have been redrawn by humans. | GamesFromTheOtherSide | - | Mar 18, 2026 | |
City of Despair: Shadows Over Tokyo In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
Riftstorm In-game content audio | Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team. | Confiction Labs | 559 | Mar 18, 2026 | |
Echo Storm Store/marketing art | Game does NOT include any AI-generated content. AI generation used for some promo-materials images. | Oleg Dzhuraev | 19 | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
Timepaths In-game content art | Artwork for the cards was created using local AI models. | Cody Suthers | - | Mar 18, 2026 | |
God touch Unclear art | Contract some characters and then generate them in Midjourney. | turusaki | - | Mar 18, 2026 | |
FACEMINER In-game content art | FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected.
The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power. | Wristwork | 1.5k | Mar 18, 2026 |