AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
- Creator
- Eastasiasoft Limited
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
Partly AI Logo
Used AI for a couple of images
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
5 images were made by AI, but the model was trained by images owned.
Generative AI has been used to create marketing content (game poster, capsule image) for this game.
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
It has been used as an additional aid in drawing store visuals.
AI-generated content is used for some promotional banners and background images, with artist supervision and final review.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined. The game itself does not use generative artificial intelligence.
Promo materials for marketing and community.
Some marketing materials for Wander involve the use of AI-assisted tools during development.
AI was used exclusively to generate the people’s photos; all other content was created manually.
AI was used coding asistance, marketing assets and musics.
Capsule images on store page were enhanced and edited using AI tools.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
The store images include those generated by AI
Using AI to assist with store descriptions and promotional images.
Store page uses AI generated Art
Used AI to generate starting images for store page.
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Used for creating some promotional and marketing materials.
Game logo and game puzzle images made with ai tools
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
The promotional materials used in the store include AI-generated animations.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
AI tools were used during development to assist with post-processing of store page images and internal concept art. Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions. All AI-assisted images were manually reviewed and selected by the developer. No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running.
Contains AI generated images
We use AI to aid in store assets, and references.
AI generated store page text and art.
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
I use generative AI to assist with specific issues, often heavy in math, it also made the logo!
AI generation was partially used to create marketing materials. The game itself is handcrafted.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some images used to promote this game are artificially created.
Created some minor 3d assets with AI, and the game logo.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
Some static artwork used on the store page and marketing materials was created with AI-assisted tools. These images were manually edited, reviewed, and finalized by the developer.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
Ai was used to create some of the marketing graphics and some of the sticker motives
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
Some artwork was created with AI‑assisted tools. The software itself does not use AI.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Overpowered 2 - Crux of Fate Store/marketing art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made. | Eastasiasoft Limited | - | Mar 18, 2026 | |
Idle Demon Summoner Store/marketing art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Magus Day Store/marketing art | 5 images were made by AI, but the model was trained
by images owned. | Lost Crit | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors Store/marketing art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games Inc. | - | Mar 18, 2026 | |
Elegon Store/marketing arttext | A small number of assets have been created with AI assistance as well as some of the marketing text on the store page. | Keone | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
KhanII M Store/marketing art | AI-generated content is used for some promotional banners and background images, with artist supervision and final review. | CDOT | 17 | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Dulmyr Store/marketing art | Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.
The game itself does not use generative artificial intelligence. | Aribantium Development | - | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
Wander Store/marketing | Some marketing materials for Wander involve the use of AI-assisted tools during development. | Wander Games | - | Mar 18, 2026 | |
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
SECOND WIND Store/marketing codeartaudio | AI was used coding asistance, marketing assets and musics. | Goldenstone Games | - | Mar 18, 2026 | |
Final Breach Store/marketing art | Capsule images on store page were enhanced and edited using AI tools. | GTI | - | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
挂机武侠 Store/marketing art | The store images include those generated by AI | StarMatrix Labs | 12 | Mar 18, 2026 | |
Tiny Utopia Store/marketing textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Engagement Protocol Store/marketing art | Used AI to generate starting images for store page. | Dog Food Games | - | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
Denpa Nightmares Store/marketing art | The promotional materials used in the store include AI-generated animations. | 不重要 | 167 | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Super Cyber Exorcism Store/marketing art | AI tools were used during development to assist with post-processing of store page images and internal concept art.
Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions.
All AI-assisted images were manually reviewed and selected by the developer.
No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running. | Veibyn | - | Mar 18, 2026 | |
Convenience Store Simulator Store/marketing art | Contains AI generated images | Cavumono | - | Mar 18, 2026 | |
Bird Wars Store/marketing arttext | We use AI to aid in store assets, and references. | Studio Ransom | - | Mar 18, 2026 | |
Desktop Dog Park Store/marketing arttext | AI generated store page text and art. | Tom McDonald Games | - | Mar 18, 2026 | |
Yet Another Jumping Game Store/marketing text | The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/ | C. Uriah | - | Mar 18, 2026 | |
THE DOUBLE Store/marketing artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 24 | Mar 18, 2026 | |
Starframe Station Store/marketing art | I use generative AI to assist with specific issues, often heavy in math, it also made the logo! | Rickard Abraham | - | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Brawl Arena Shooter Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Tristar Mania Store/marketing art | Some images used to promote this game are artificially created. | FrenzyPenguin Media | - | Mar 18, 2026 | |
Sfigga Academy Adventure Store/marketing art | Created some minor 3d assets with AI, and the game logo. | Virtual Technologies | - | Mar 18, 2026 | |
Twin Balls Journey Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Truck Clash Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Eclipse Protocol 2130 Store/marketing art | Some static artwork used on the store page and marketing materials was created with AI-assisted tools. These images were manually edited, reviewed, and finalized by the developer. | LunaPhantom | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate Store/marketing art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Super Sticker Studio - Creative Fun for Everyone Store/marketing art | Ai was used to create some of the marketing graphics and some of the sticker motives | Mcpeppergames | - | Mar 18, 2026 | |
Slipper [R] Store/marketing art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI. | AQ Games | - | Mar 18, 2026 | |
Custom Curve Store/marketing art | Some artwork was created with AI‑assisted tools. The software itself does not use AI. | Grady Interface Solutions, LLC | - | Mar 18, 2026 | |
Town Diggers Store/marketing codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay. | Alin Games | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 |