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During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page.
This game contains pre-generated AI content.
Generative AI tools were used to assist in the creation of certain promotional materials and pre-rendered video assets, such as the opening cinematic and store marketing visuals.
No live-generated AI content is used during gameplay.
This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.
I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction.
I also localized the store page to some languages using LLM.
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo.
All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality.
Generative AI is not used during gameplay, and no player data is processed by AI systems.
AI was used for the following:
* In game code
* Capsule images
* Trailer and boss music
* Ideas and direction for the story
* In-game cinematic
* Character design and in-game portraits
* Model textures
* Achievement images
AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.
Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some visual assets (pixel art sprites) and music tracks were created with the assistance of AI generation tools during development. All AI-generated content was reviewed and curated by the developer. No AI content is generated during gameplay.
AI tools were used to assist in the creation of some music tracks and visual assets. All AI-generated content was reviewed and refined by the developer.
Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist.
Generative AI was used during the development of this game for creating initial concepts and draft versions of certain art assets, including the main menu background and UI icons. These assets were then manually refined, polished, and integrated by the developer to fit the game's final aesthetic.
The soundtrack/music was made with Suno Pro.
Some sounds were made with Krotos Pro, which is mostly not ai but has ai elements for some sounds.
The sprites were made with Dall-E.
Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were reviewed and edited by the developer.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay.
The vast majority of the art and audio assets was manually crafted, planned and designed. Some textures, particle systems and shaders have been generated with the assistance of artificial intelligence.
This game currently includes a few 2D Image AI-generated assets (those include 5 of the slot machine's icons, 7 character portraits displayed on the main hallway, the main menu background image & current thumbnail) used as placeholders during the Early Access phase. These assets are scheduled to be replaced with original, non-AI artwork in a future content update. No AI tools are used for live, runtime content generation.
"The game uses AI to control zombie behavior, including movement, attack patterns, and spawning. All AI calculations happen before and during gameplay to create dynamic challenge for players."
Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI.
All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer.
Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion
(DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen)
running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI
services are used during gameplay. All AI-generated content was produced offline during development.
We confirm that AI-assisted tools were used in the development of our game. The specific scope and manner of use are as follows:
1. Type of AI-Generated Content:
* Text Content: We used AI text-generation tools to assist in creating initial drafts for some of the in-game copy during the early conceptual stages of development.
* This includes content for:
* Background stories and design documents for boss characters, frigates, and other units.
* Descriptive text for player skills.
* Preliminary outlines and descriptions for the game's overall story background.
* In-game text such as enemy names and skill descriptions.
2. Our Workflow and Human Oversight (The Key Part):
* AI's role was that of an "Assistant Tool": The AI was used solely to generate preliminary, unpolished text drafts and inspiration based on core ideas and directions provided by our producers.
* Deep Human Optimization and Review: All AI-generated text underwent strict review, selection, rewriting, and optimization by our producers and development team. We ensured:
* Creative Direction: The final design direction and core ideas were entirely determined by the human team.
* Content Ownership: We hold full and legal rights to all final content included in the game. The content, after profound human modification and optimization, is no longer a purely AI-generated product but the intellectual property of our team.
* Quality and Compliance Control: We ensured all textual content met our quality standards and Steam's distribution rules, containing no infringing, offensive, or inappropriate material.
3. Commitment and Assurance:
* We guarantee that the final version of the game does not directly include any unmodified AI-generated output.
* We take full responsibility for all content in our game.
In Summary: AI was used as a tool for assistance and inspiration during the design phase, but the final generation, approval, and copyright of all game content are the sole responsibility of our human development team.
Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the developer. A portion of visual assets generated with AI image tools, edited and integrated by the developer.
Live-Generated: None.
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page.
This game contains pre-generated AI content.
Generative AI tools were used to assist in the creation of certain promotional materials and pre-rendered video assets, such as the opening cinematic and store marketing visuals.
No live-generated AI content is used during gameplay.
This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.
I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction.
I also localized the store page to some languages using LLM.
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo.
All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality.
Generative AI is not used during gameplay, and no player data is processed by AI systems.
AI was used for the following:
* In game code
* Capsule images
* Trailer and boss music
* Ideas and direction for the story
* In-game cinematic
* Character design and in-game portraits
* Model textures
* Achievement images
AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.
Description of AI Use:
In this project, Generative AI was used to create promotional artwork, various in-game art assets, and music tracks. Additionally, AI was employed as a coding assistant to help develop and optimize the game's source code. All final outputs have been curated and modified by our development team to meet our creative standards.
Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some visual assets (pixel art sprites) and music tracks were created with the assistance of AI generation tools during development. All AI-generated content was reviewed and curated by the developer. No AI content is generated during gameplay.
AI tools were used to assist in the creation of some music tracks and visual assets. All AI-generated content was reviewed and refined by the developer.
Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist.
Generative AI was used during the development of this game for creating initial concepts and draft versions of certain art assets, including the main menu background and UI icons. These assets were then manually refined, polished, and integrated by the developer to fit the game's final aesthetic.
The soundtrack/music was made with Suno Pro.
Some sounds were made with Krotos Pro, which is mostly not ai but has ai elements for some sounds.
The sprites were made with Dall-E.
Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were reviewed and edited by the developer.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
Certain early-stage visual or audio assets were created using generative AI tools as part of the development workflow. All such content has been manually edited and integrated by the developer. The game does not generate AI content during gameplay.
The vast majority of the art and audio assets was manually crafted, planned and designed. Some textures, particle systems and shaders have been generated with the assistance of artificial intelligence.
This game currently includes a few 2D Image AI-generated assets (those include 5 of the slot machine's icons, 7 character portraits displayed on the main hallway, the main menu background image & current thumbnail) used as placeholders during the Early Access phase. These assets are scheduled to be replaced with original, non-AI artwork in a future content update. No AI tools are used for live, runtime content generation.
"The game uses AI to control zombie behavior, including movement, attack patterns, and spawning. All AI calculations happen before and during gameplay to create dynamic challenge for players."
Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI.
All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer.
Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion
(DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen)
running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI
services are used during gameplay. All AI-generated content was produced offline during development.
We confirm that AI-assisted tools were used in the development of our game. The specific scope and manner of use are as follows:
1. Type of AI-Generated Content:
* Text Content: We used AI text-generation tools to assist in creating initial drafts for some of the in-game copy during the early conceptual stages of development.
* This includes content for:
* Background stories and design documents for boss characters, frigates, and other units.
* Descriptive text for player skills.
* Preliminary outlines and descriptions for the game's overall story background.
* In-game text such as enemy names and skill descriptions.
2. Our Workflow and Human Oversight (The Key Part):
* AI's role was that of an "Assistant Tool": The AI was used solely to generate preliminary, unpolished text drafts and inspiration based on core ideas and directions provided by our producers.
* Deep Human Optimization and Review: All AI-generated text underwent strict review, selection, rewriting, and optimization by our producers and development team. We ensured:
* Creative Direction: The final design direction and core ideas were entirely determined by the human team.
* Content Ownership: We hold full and legal rights to all final content included in the game. The content, after profound human modification and optimization, is no longer a purely AI-generated product but the intellectual property of our team.
* Quality and Compliance Control: We ensured all textual content met our quality standards and Steam's distribution rules, containing no infringing, offensive, or inappropriate material.
3. Commitment and Assurance:
* We guarantee that the final version of the game does not directly include any unmodified AI-generated output.
* We take full responsibility for all content in our game.
In Summary: AI was used as a tool for assistance and inspiration during the design phase, but the final generation, approval, and copyright of all game content are the sole responsibility of our human development team.
Pre-Generated: Source code generated with AI coding assistance (Claude Code by Anthropic), directed and reviewed by the developer. A portion of visual assets generated with AI image tools, edited and integrated by the developer.
Live-Generated: None.