“Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.”
- Creator
- Jonas Alber
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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“Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.”
Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality.
I used AI to create images for store page.
Illustration and Cover Art
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer.
Some promotional images are AI-generated.
部分宣传图片使用了AI生成
游戏中商店老板图片以及商店背景为ai生成
the games does NOT use AI AI is used for the steam capsules only.
商店页面和营销素材由AI生成
The store page imagery and logo are AI generated.
Logo is generated by AI.
AI was used to generate the store images and splash page for Dungeonfall.
The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
Capsule of the game has been made using AI
The game logo and some of the artwork in the store page were created with the assistance of AI.
In this project, we utilized AI solely for source code generation assistance. Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video.
AI was used exclusively for the marketing text
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI used for: cover art elements.
Part of the trailer is processed by ai
Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
Illustration images created using AI
Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets.
Some aspects of Steam store page artwork was made using help from AI.
Game Logo is created by AI.
This work uses illustrations created by a generative AI (Midjourney) in part.
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
We made some CGs using AI. AI cannot create content directly during the game.
Some game images are generated by AI.
Some store page images were generated using AI tools and then edited by artists
Some promotional art elements were created/assisted with AI.
Use AI to generate logo and images
AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI.
In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI.
I use artificial intelligence technology to help generate some art image resources.
Just in photo editing
Only AI is in the Game Trailer Video, that's it.
Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code.
Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator.
AI is used for store photos in this game.
Used for Concept Art
The game's store visuals were created using artificial intelligence.
Store description and promotional graphics generated using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Frontiers of the Realms Store/marketing art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.” | Jonas Alber | - | Mar 18, 2026 | |
Kosmass Store/marketing audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality. | Evgeniy Kostritsa | - | Mar 18, 2026 | |
Static Voice Store/marketing art | I used AI to create images for store page. | kodzimk | 15 | Mar 18, 2026 | |
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Vegas Nights Store/marketing textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer. | Yasin A. | - | Mar 18, 2026 | |
钢铁蔷薇:逃离 Store/marketing art | Some promotional images are AI-generated. | may | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
North Sentinel Island Store/marketing art | the games does NOT use AI
AI is used for the steam capsules only. | MasterHanzi | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
WinBubbles Store/marketing art | The store page imagery and logo are AI generated. | Corry Holt | - | Mar 18, 2026 | |
Arnie's Maze Store/marketing art | Logo is generated by AI. | Szymon Krawczak | - | Mar 18, 2026 | |
Dungeonfall Store/marketing art | AI was used to generate the store images and splash page for Dungeonfall. | AGNQ Tech Solutions | - | Mar 18, 2026 | |
Holy Nope! Store/marketing art | The promotional artwork on this Steam page was hand-drawn by an artist, with AI tools used solely for concept generation. | Challenging Games | 14 | Mar 18, 2026 | |
Vampire One Blood Store/marketing art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer. | Juan corp studio | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory Store/marketing art | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
Bang Pass Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
1-A Store/marketing codeart | In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements. | Asobrect | - | Mar 18, 2026 | |
Ergenekon Store/marketing art | The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video. | Cihan Ürtekin | - | Mar 18, 2026 | |
Punch 1000 Dudes Store/marketing text | AI was used exclusively for the marketing text | Schwoi made a Videogame | - | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Super Drag Race 2 Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
На недельку до второго Store/marketing art | Part of the trailer is processed by ai | UrbanWanderer | 23 | Mar 18, 2026 | |
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS Store/marketing art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
Submerge Store/marketing arttext | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets. | Neuron Activation | 78 | Mar 18, 2026 | |
Umbrella Postman Store/marketing art | Some aspects of Steam store page artwork was made using help from AI. | JB Game Dev | - | Mar 18, 2026 | |
Microwave Simulator Store/marketing art | Game Logo is created by AI. | Alice Games | - | Mar 18, 2026 | |
TRUECOLOR Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 | |
Don't Pray Store/marketing art | During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team. | Summer Game Studio | - | Mar 18, 2026 | |
TAKE OUT Store/marketing art | We made some CGs using AI. AI cannot create content directly during the game. | ULTARI | - | Mar 18, 2026 | |
三国俱乐部经理 Store/marketing art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
QuadKings: Fog of Checkmate Store/marketing art | Some store page images were generated using AI tools and then edited by artists | RoboForgeStudios | - | Mar 18, 2026 | |
Poly Canker Store/marketing art | Some promotional art elements were created/assisted with AI. | Haunting Rift Games | - | Mar 18, 2026 | |
Level C-1366 Store/marketing art | Use AI to generate logo and images | 小涵Naiwenel | - | Mar 18, 2026 | |
Picasho Store/marketing text | AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI. | CasticalGames | - | Mar 18, 2026 | |
My Eggduck (Desktop Random Idle Clicker) Store/marketing art | In 'About This Game', there is an image of the game running on top of the video, and the image of the interviewer was generated by AI. | SillyOven | - | Mar 18, 2026 | |
兵王棋 Store/marketing art | I use artificial intelligence technology to help generate some art image resources. | xisongGame | - | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Squirrel Idle Tycoon Store/marketing art | Only AI is in the Game Trailer Video, that's it. | Drunk Yeti | - | Mar 18, 2026 | |
Port Authority: Lanes & Lines Store/marketing text | Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code. | Harbor Masters | - | Mar 18, 2026 | |
GRIDRUSH Store/marketing audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Dark Night Endless Tales : Bitter Forest Store/marketing art | AI is used for store photos in this game. | Inat | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol Store/marketing art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
Crypto Trading Simulator Store/marketing art | The game's store visuals were created using artificial intelligence. | SUMER | 32 | Mar 18, 2026 | |
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 |