This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
- Creator
- LIHAONAN
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,397 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
AI-translated
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
Some resources in this game are assisted by AI technology to improve game development efficiency
The game uses AI to generate game content, such as text, images, and sound effects.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
Image generation
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
"The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme. Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style. Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods. Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
Generative AI tools were used during development to assist in the creation of some visual assets
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
The game's background music were created using artificial intelligence.
The image was generated using AI.
We use AI-assisted localization for some translations.
AI used in development for character portraits, abstract images and music
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
The BGM and SFX in this game were generated using artificial intelligence and then refined by the developer before being used.
The music in this game was created using AI.
游戏中少量使用了AI 生成,如头像、道具、特性图标等。
AI is used to translate in-game text.
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
AI assistance was used during the coding phase of this game.
Cover Art Process Background Music
Some of the images in this game are created using artificial intelligence.
AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game.
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
This game was built using a high-intensity AI workflow. Coding, art, music, every possible asset.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work. The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music. All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience. The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
AI was used as a helper tool for the art production and localization.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
Banners and logos are ai generated.
The game itself was developed without the use of generative AI. During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team.
We use AI for the character illustrations.
AI was used to generate some assets, code and music
Generative AI has been used for images in UI.
Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
jxxz In-game content art | This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance. | LIHAONAN | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
聲姿迴響 In-game content artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer. | Ocean Memory | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
最狂進化 EVO Card In-game content arttext | "The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the game's biopunk theme.
Visual Assets: The creature mutations, body parts, and UI elements are generated using AI tools. However, they are not raw outputs; every asset has been heavily curated, retouched, and assembled by human developers to ensure a consistent and unique art style.
Concept: The infinite possibilities of evolution in the game mirror the generative nature of AI. We treat AI as the "Mad Scientist" inside the lab, allowing for a volume of biological variations that would be impossible with traditional methods.
Safety: All AI-generated content is manually reviewed to ensure it complies with copyright laws and contains no illegal or offensive material. | WalkTone | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Burnstation In-game content art | Artwork was created by human artists. AI was used for color adjustments and final rendering only. Character animations were assisted by AI. | Klafti Studio | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
五行策 Dev only art | Generative AI tools were used during development to assist in the creation of some visual assets | 蓬阳君 | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
Out West In-game content art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators. | Lone Wanderer Studios | - | Mar 18, 2026 | |
Fool`s Road In-game content art | AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer.
All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development. | Pikas | - | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
魔女的数学牌 Store/marketing art | The image was generated using AI. | Lin9973 | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
FOURVIVE In-game content audio | The BGM and SFX in this game were generated using artificial intelligence and then refined by the developer before being used. | JerkyCandy | 15 | Mar 18, 2026 | |
Horde Overrun In-game content audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
Nuova Star 诺瓦星 In-game content art | 游戏中少量使用了AI 生成,如头像、道具、特性图标等。 | 夜鹭 | - | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
Handmania Dev only code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Nascentiar In-game content artaudio | Cover Art Process
Background Music | JustusPan | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
Iron Graves In-game content arttextcode | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game. | Commoditech | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 | |
SUITE:The Automated Card Engine In-game content artaudiocode | This game was built using a high-intensity AI workflow.
Coding, art, music, every possible asset. | 2D100 | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
PIECES OF THE DEEP 〜海底遺産回収録〜 In-game content art | This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime. | CoMuCreator | - | Mar 18, 2026 | |
Legend Sword 100 In-game content artaudio | This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing. | team swordd | - | Mar 18, 2026 | |
岁时断章 In-game content art | This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services. | Foxmi Studio | - | Mar 18, 2026 | |
Express 404 In-game content arttext | AI was used as a helper tool for the art production and localization. | Yominoid | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- In-game content art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights. | YUGI GAMES | - | Mar 18, 2026 | |
Ball Clicker Roguelike Store/marketing art | Banners and logos are ai generated. | Gökhan Çakır | - | Mar 18, 2026 | |
OVER SAND Store/marketing art | The game itself was developed without the use of generative AI.
During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team. | Moonmana | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Sushi Sewers In-game content artcodeaudio | AI was used to generate some assets, code and music | Tom | - | Mar 18, 2026 | |
Sheepfold In-game content art | Generative AI has been used for images in UI. | Satyr Interactive | - | Mar 18, 2026 | |
Scorched Legacy Store/marketing art | Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game. | Whitemarsh Games, LLC | - | Mar 18, 2026 |