Introduction videos use an ai-generated voice.
- Creator
- ViewApp
- Reviews
- 479
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Introduction videos use an ai-generated voice.
Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited.
This game uses AI software to create its music.
Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
This game uses AI for some materials, coding, and translations.
Use of AI during prototyping to generate some of the early 2D assets
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
Generative AI is used to generate texture of certain models
Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
Logo was generated with AI.
About the Use of AI During the early stages of development, Project Substrata utilized generative AI tools (such as image generation) for concept art and idea exploration only. All in-game assets, textures, audio, story elements, and code are manually created and refined by the development team. Within the game world, autonomous drones and facility AIs operate as part of the gameplay and narrative systems, not as real AI services. The game runs entirely offline, with no external data transmission or use of online AI APIs.
AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality.
・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring. ・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation. ・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement. ・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support.
You can have voice chats with artificial intelligence customer avatars.
Used AI Image Editor
Only some UI art
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay.
Some art assets and music were created by human artists using AI-assisted tools.
Players can optionally use AI-assisted world generation when creating new game worlds. Through a structured wizard interface, players configure: - World name and theme (e.g., "Classic Fantasy") - Geographic bounds - Optional location suggestions The AI then generates points of interest (shrines, inns, guild halls, ruins), NPC characters with names and personalities, dialogue (greetings, backstories, quest hooks), and story assignments. Players do not have direct chat access to the AI. All generation flows through fixed game parameters and moderated output. The feature is optional - players can also create worlds manually.
AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced.
Some in-game text were proofread and improved by AI-powered writing reviewer. No other game assets were AI-gnereated. All sprites you see here are hand-pixelated.
游戏中部分npc是使用AI建立概念图,然后再人工修改。
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
We use AI to generate songs
AI is used in parts of the 3D asset creation and coding process.
This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
Artificial intelligence was used in the cover photo and visuals of the game.
We used AI in our art pipeline in order to improve some of our background scenery where possible.
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons
Steam store background / images
游戏在制作过程中借助AI辅助创作
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
I use generative AI tools to help develop some in game assets.
AI used For Marketing Materials
Generated images for some paintings and photographs using AI.
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
AI was used to create 3D models, images, and voiceovers.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas. No AI systems or models are included or executed within the game. All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
Some art and music resources are processed using AI plus manual work.
AI has been used to help develop the game's cover art.
AI was used for making translations
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
City Transport Simulator 2026 In-game content audio | Introduction videos use an ai-generated voice. | ViewApp | 479 | Mar 18, 2026 | |
ADHD Simulator Store/marketing art | Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited. | Kyrsoft Studios | - | Mar 18, 2026 | |
哭泣的猫咪(Cut cats' balls) In-game content audio | This game uses AI software to create its music. | Yvciyv | 120 | Mar 18, 2026 | |
Yooca: Your Life Live AI text | Players can chat with NPCs that are powered by AI, each programmed with their own backstory and characteristics. | Youniverse Games Sdn. Bhd. | - | Mar 18, 2026 | |
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
La La Lunch In-game content artcodetext | This game uses AI for some materials, coding, and translations. | LilyCompany | - | Mar 18, 2026 | |
Chess Club Manager Dev only art | Use of AI during prototyping to generate some of the early 2D assets | Pouet | - | Mar 18, 2026 | |
MioAquaria In-game content art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team. | Pixellore Inc | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
Cassandra's Show In-game content textaudio | Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans. | Swytapp Games | - | Mar 18, 2026 | |
Excavator Simulator REMAKE Store/marketing art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated | idris Celik | - | Mar 18, 2026 | |
Gamble Your Breath Store/marketing art | Logo was generated with AI. | Alice Games | 19 | Mar 18, 2026 | |
Project Substrata Live AI arttext | About the Use of AI
During the early stages of development, Project Substrata utilized generative AI tools (such as image generation) for concept art and idea exploration only.
All in-game assets, textures, audio, story elements, and code are manually created and refined by the development team.
Within the game world, autonomous drones and facility AIs operate as part of the gameplay and narrative systems, not as real AI services.
The game runs entirely offline, with no external data transmission or use of online AI APIs. | Studio Substrata | - | Mar 18, 2026 | |
DigScape In-game content artcode | AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality. | Pixellow Official | - | Mar 18, 2026 | |
Bridge Orders - Outrim: The Unseen Enemy In-game content codearttext | ・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring.
・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation.
・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement.
・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support. | POISOFT | - | Mar 18, 2026 | |
CAR ROBOT Market Simulator Modavuj Multiplayer Live AI text | You can have voice chats with artificial intelligence customer avatars. | Modavuj Games | - | Mar 18, 2026 | |
Guild Manager Unclear art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
Mystic Tavern In-game content art | Only some UI art | Bubba's Dev | - | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
Real Flight Simulator: RC Aircraft Model Remote Control 2026 In-game content textaudio | The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay. | Thetis Games | - | Mar 18, 2026 | |
Pax Autocratica: Prologue In-game content artaudio | Some art assets and music were created by human artists using AI-assisted tools. | Multiverse | 139 | Mar 18, 2026 | |
Schema Live AI text | Players can optionally use AI-assisted world generation when creating new game worlds. Through a structured wizard
interface, players configure:
- World name and theme (e.g., "Classic Fantasy")
- Geographic bounds
- Optional location suggestions
The AI then generates points of interest (shrines, inns, guild halls, ruins), NPC characters with names and
personalities, dialogue (greetings, backstories, quest hooks), and story assignments.
Players do not have direct chat access to the AI. All generation flows through fixed game parameters and moderated
output. The feature is optional - players can also create worlds manually. | Ambient Games | - | Mar 18, 2026 | |
Ludicrum In-game content art | AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced. | Cheese Tart | - | Mar 18, 2026 | |
Fate Machine In-game content text | Some in-game text were proofread and improved by AI-powered writing reviewer.
No other game assets were AI-gnereated. All sprites you see here are hand-pixelated. | Gin Drinkers Studio | - | Mar 18, 2026 | |
程序员的刻板印象 In-game content art | 游戏中部分npc是使用AI建立概念图,然后再人工修改。 | 糯米糍工作室 | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Halfway Live AI text | Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time. | Three Old Pals | - | Mar 18, 2026 | |
Bazar Simulator Online In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Resignation Agency Dev only artcode | AI is used in parts of the 3D asset creation and coding process. | SnakeTone | - | Mar 18, 2026 | |
Groupel In-game content audioart | This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase. | Dretz Studio | - | Mar 18, 2026 | |
Escobar Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Apples Gone Wild Simulator 2025 In-game content art | We used AI in our art pipeline in order to improve some of our background scenery where possible. | OnTriggerJoy | - | Mar 18, 2026 | |
Primal Repairs In-game content audio | AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself. | GameCompany | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator In-game content audioart | Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons | Contec Games | - | Mar 18, 2026 | |
BAIT & TACKLE STORE SIMULATOR Store/marketing art | Steam store background / images | AlbaGaming | - | Mar 18, 2026 | |
发呆模拟器 Unclear | 游戏在制作过程中借助AI辅助创作 | GOOGOL | - | Mar 18, 2026 | |
Astral Wake Live AI textart | Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time. | Fern Forest Games Ltd | - | Mar 18, 2026 | |
Parcel Delivery Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | 110 | Mar 18, 2026 | |
Core Splitter In-game content | I use generative AI tools to help develop some in game assets. | Splitter Studio | - | Mar 18, 2026 | |
Flyra: FPV Drone Simulator Store/marketing art | AI used For Marketing Materials | Playbyte Studios | - | Mar 18, 2026 | |
Conductor: Eternal Service Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 31 | Mar 18, 2026 | |
Global Conflict Blue: Horizon In-game content art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen. | Wardstone Games | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
Housing Market In-game content art | All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties. | Sunny Island Studio | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon In-game content art | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually. | Apoksoft | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 | |
Dinosaur Hunting Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |