Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand).
AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time.
This game makes use of pre-generated AI content.
Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials.
Verification: We confirm that all content used is free of illegal or copyright-infringing material.
General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
Main Logo
Application icon
Start Menu artwork
Some UI visual elements
Text icons
Location background artwork
Some location visual elements (characters and interactive objects)
Some player equipment visuals
Some enemy character visuals
Dialog text
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
AI was used to translate the game into French, Spanish and Brazil Portuguese.
Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them!
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
The original version of this game was created in Japanese. Translations into other languages were initially drafted with AI assistance, then carefully revised by hand for clarity and natural flow.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-generated elements were used to enhance the visual quality and technical foundation of the game.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
Generative AI was used during development to help with text editing and minor code debugging (mostly because I’m a solo indie dev and needed a hand).
AI is not used in the game itself - all gameplay systems, content, and behavior are handcrafted and not generated in real time.
This game makes use of pre-generated AI content.
Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials.
Verification: We confirm that all content used is free of illegal or copyright-infringing material.
General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
Main Logo
Application icon
Start Menu artwork
Some UI visual elements
Text icons
Location background artwork
Some location visual elements (characters and interactive objects)
Some player equipment visuals
Some enemy character visuals
Dialog text
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
AI was used to translate the game into French, Spanish and Brazil Portuguese.
Friends speaking these languages checked for accuracy but I will adjust any translation errors, when the community let me know about them!
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
The original version of this game was created in Japanese. Translations into other languages were initially drafted with AI assistance, then carefully revised by hand for clarity and natural flow.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.