This game uses AI-generated art and other assets.
- Creator
- VAFORT
- Reviews
- -
- Added
- Oct 10, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI-generated art and other assets.
Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay.
Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay.
Machine translation tools were used to assist with localization for languages other than Korean and English.
Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay.
Character, enemy, and terrain sprites and the key art were produced with AI image tools from our own concept art and style references, then selected, corrected, and composited by hand. All game rules, code, writing, board layout, and interface art are made by the developer without generative AI at runtime. The game does not generate content with AI while you play.
Some pre-rendered 2D artwork and textures, including promotional artwork, were created with generative AI and reviewed and edited by the developer. The game does not generate AI content during play.
Generative AI tools were used during development to create 2D illustrations for in-game cards, environmental backgrounds, and store capsule graphics. All generated art assets have been curated, manually edited, and adapted for the game, ensuring they contain no copyrighted or infringing material.
Generative AI was used during the development of this game. AI-assisted tools were used to create or assist with visual assets, UI elements, backgrounds, in-game text, localization, and portions of the game's code and development process. Music used in the game was not generated by AI. All AI-assisted content was created during development. The game does not use generative AI to create content in real time during gameplay.
·AI-assisted bug fixes ·AI-assisted creation of some art assets ·AI-generated promotional assets
The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images.
Generative AI tools were used to assist with some of the game's artwork and translations. All content was directed, selected and edited by the developer. Nothing is generated while you play.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Some voices, music, sound effects, 3D models, images, text, translations and code were made with AI tools and then edited by the developer. Nothing is generated by AI while you play.
AI-generated content was used in the development of this game. AI tools were used to help create some of the game's graphics and Steam Community items.
As a solo developer from a small town in Brazil, I used AI-assisted tools to help create some of the game’s visual assets. This allowed me to bring the project to life with limited resources while focusing my time on gameplay, systems, and the overall player experience.
As a small independent team working with a limited budget, we use AI-generated English voiceover for the in-game narration.
Made with AI tools and reviewed and edited by the developer: the character portraits of pilots and controllers, the app icon and the medal artwork (image generation); some 3D props (image-to-3D, then edited); the radio voices, which are original designed voices (not imitating real people) synthesised with text-to-speech. The voices speak only the game's own radio phrases; players cannot make them say other text.
AI was used to help generate code and as a tool to troubleshoot it. The poker chip images on the seat badges, and the achievement icons built from them, were generated with an image model from prompts written for this game, then prepared and finished by hand. Nothing is generated while the game runs.
Some in-game text, the translations into seven languages and parts of the artwork and store material were created with the help of generative AI tools, then reviewed and edited by the developer. The game does not use AI to generate any content while you play and does not connect to any AI service.
A small amount of text, images, and multilingual content used AI assistance.
The majority of the core art assets have been purchased and used under license, however some additional art assets have been AI-generated to supplement development.
Some artwork and localized text were created with generative AI assistance. Optional AI chat generates text replies through a service chosen and configured by the player: OpenAI, Claude, Gemini, DeepSeek, Kimi or a custom compatible endpoint.
Some of the pixel art in the game (background scenes and character portraits) and the store page key art were created with the help of generative AI tools and then edited and assembled by hand. No AI content is generated while you play.
Nook uses generative AI for character artwork and video assets. During use, AI generates personalized dialogue, speech, and short video responses based on the player's conversation.
Generative AI assisted in creating some assets, including characters, images, music, and sound effects.
We use generative AI tools during development for some game art, 3D models and text. Everything generated is selected, edited and integrated by our team. No content is generated while you play, and the app does not connect to AI services.
AI tools were used only to assist with code and with English, Simplified Chinese and Japanese translations. No artwork, animation or audio uses generative AI, and no AI content is generated during gameplay.
The game's UI assets, background music, and sound effects are generated using AI
Generative AI tools were used to assist in the creation of various assets for the game. All generated graphics were subsequently edited, refined, and adjusted in Adobe Photoshop by the developer. No AI-generated graphics are used directly in the game without manual editing and refinement.
Love Locks is handcrafted with love. Generative AI was used only for marketing materials, voiceovers, and translations.
Generative AI was used for a large portion of the game's visual assets, including character artwork, backgrounds, icons, and some promotional materials. These assets were not used directly without review. Most of them went through repeated generation, selection, editing, and adjustment to keep the characters and overall art style consistent. A significant amount of time was also spent integrating the assets into the game and correcting issues where necessary. The game design, gameplay systems, balancing, level design, UI design, programming, and overall direction were done by me. The game does not generate AI content during gameplay.
Some of this game's code, art and music were made with the help of an AI assistant. Everything was reviewed, edited and assembled by hand, and no content is generated while you play.
Generative AI tools were used during development to assist with selected pre-generated text and localization included in the game, its Steam store page and marketing materials. No generative AI content is created during gameplay.
本ゲームで使用している画像素材は、主に OpenAI ChatGPT を用いて制作しています。
Some in-game visual assets were created with the assistance of generative AI. All AI-assisted content is pre-generated and included in the shipped game; no content is generated during gameplay.
Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time.
The core assets, music, 3D objects, and story of this game were entirely reviewed, refined, and crafted by the developer. However, generative AI tools were utilized to assist in creating certain sound effects and a few background/UI images. As this is my very first game developed entirely as a solo indie developer, these tools were used to help overcome the immense challenges of managing all aspects of production alone. All AI-assisted contents have been thoroughly checked to ensure quality and compliance.
AI tools are used to speed up coding and to generate the visual art you see in the game. This is not the work of a "soul less machine" - It takes real human effort besides the generation of images. Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game. Thank you!
Generative AI used in the creation of images and coding.
Generative AI was used during development to assist with pre-rendered character and environment artwork, animations, music and sound effects, and portions of narrative writing and localization. These materials are included as fixed game assets. The game does not generate AI content or connect to external AI services during gameplay.
Disclosure regarding Generative AI This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets.
Store page capsule art was made with the help of generative AI.
This game uses AI-generated content for some in-game text.
Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly. Some game text and its corresponding localized translations were generated using AI.
Automated temporary localization files, that can be overrided by mods
Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined.
制作过程中大量使用AI。
Generative AI tools were used during development to assist in the creation of some in-game assets, such as 2D graphics and textures.
This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tiny Tavern In-game content art | This game uses AI-generated art and other assets. | VAFORT | - | Oct 10, 2026 | |
123 Halloween Early Learning Games for Kids, Toddlers, Babies 1+ Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay. | McPeppergames | - | Oct 10, 2026 | |
123 Early Learning Halloween Games for Kids, Toddlers, Babies Store/marketing art | Some visual assets and promotional materials for this game were created with the assistance of generative AI and were reviewed, edited, and integrated by the developer. The game does not use live AI generation during gameplay. | McPeppergames | - | Oct 10, 2026 | |
Cherry Pick In-game content text | Machine translation tools were used to assist with localization for languages other than Korean and English. | Havenarc | - | Oct 10, 2026 | |
Swat Mosquito: Sleepless Nights In-game content arttext | Generative AI was used during development to create or assist with some in-game artwork, promotional images, written content, and localization. The game does not use generative AI to generate content during gameplay. | EXP Games | - | Oct 10, 2026 | |
Die Casting Together In-game content art | Character, enemy, and terrain sprites and the key art were produced with AI image tools from our own concept art and style references, then selected, corrected, and composited by hand. All game rules, code, writing, board layout, and interface art are made by the developer without generative AI at runtime. The game does not generate content with AI while you play. | KANTH Games | - | Oct 10, 2026 | |
Spherion In-game content art | Some pre-rendered 2D artwork and textures, including promotional artwork, were created with generative AI and reviewed and edited by the developer. The game does not generate AI content during play. | DPとーやま | - | Oct 10, 2026 | |
Keep It Trolling: Fantasy Edition In-game content art | Generative AI tools were used during development to create 2D illustrations for in-game cards, environmental backgrounds, and store capsule graphics. All generated art assets have been curated, manually edited, and adapted for the game, ensuring they contain no copyrighted or infringing material. | Nicholas Pace | - | Oct 10, 2026 | |
TRIGGER DRAW In-game content arttextcode | Generative AI was used during the development of this game. AI-assisted tools were used to create or assist with visual assets, UI elements, backgrounds, in-game text, localization, and portions of the game's code and development process. Music used in the game was not generated by AI.
All AI-assisted content was created during development. The game does not use generative AI to create content in real time during gameplay. | MAgaming | - | Oct 10, 2026 | |
猫咪之家 CatHome In-game content art | ·AI-assisted bug fixes
·AI-assisted creation of some art assets
·AI-generated promotional assets | PotS | - | Oct 10, 2026 | |
SWIMSUIT ZOMBIES Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for a few Steam Images. | CIVILIUS | - | Oct 10, 2026 | |
Malibu Club: Cocktail Bar Simulator In-game content arttext | Generative AI tools were used to assist with some of the game's artwork and translations. All content was directed, selected and edited by the developer. Nothing is generated while you play. | LasGen Interactive | - | Oct 10, 2026 | |
Sunlit Suites Store/marketing art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Sunlit Suites Studio | - | Oct 10, 2026 | |
Call Me, Liar In-game content audioarttextcode | Some voices, music, sound effects, 3D models, images, text, translations and code were made with AI tools and then edited by the developer. Nothing is generated by AI while you play. | MrLkn | - | Oct 10, 2026 | |
Music Empire Tycoon In-game content art | AI-generated content was used in the development of this game. AI tools were used to help create some of the game's graphics and Steam Community items. | KokoGames | - | Oct 10, 2026 | |
Carrer Manager 27 In-game content art | As a solo developer from a small town in Brazil, I used AI-assisted tools to help create some of the game’s visual assets. This allowed me to bring the project to life with limited resources while focusing my time on gameplay, systems, and the overall player experience. | Turn Games | - | Oct 10, 2026 | |
History Experience: Rome In-game content audio | As a small independent team working with a limited budget, we use AI-generated English voiceover for the in-game narration. | BlackBird Studios | - | Oct 10, 2026 | |
Airport Land: Air Traffic Control In-game content artaudio | Made with AI tools and reviewed and edited by the developer: the character portraits of pilots and controllers, the app icon and the medal artwork (image generation); some 3D props (image-to-3D, then edited); the radio voices, which are original designed voices (not imitating real people) synthesised with text-to-speech. The voices speak only the game's own radio phrases; players cannot make them say other text. | Safafish | - | Oct 10, 2026 | |
Follow Suit In-game content artcode | AI was used to help generate code and as a tool to troubleshoot it. The poker chip images on the seat badges, and the achievement icons built from them, were generated with an image model from prompts written for this game, then prepared and finished by hand. Nothing is generated while the game runs. | Follow Suit | - | Oct 10, 2026 | |
Pongzi Scheme In-game content textart | Some in-game text, the translations into seven languages and parts of the artwork and store material were created with the help of generative AI tools, then reviewed and edited by the developer. The game does not use AI to generate any content while you play and does not connect to any AI service. | IndieOffshore | - | Oct 10, 2026 | |
Desktop Farm In-game content arttext | A small amount of text, images, and multilingual content used AI assistance. | CXCY | - | Oct 10, 2026 | |
Relicbearer TD In-game content art | The majority of the core art assets have been purchased and used under license, however some additional art assets have been AI-generated to supplement development. | Coultergeistgames | - | Oct 10, 2026 | |
His Big Bull Live AI arttext | Some artwork and localized text were created with generative AI assistance. Optional AI chat generates text replies through a service chosen and configured by the player: OpenAI, Claude, Gemini, DeepSeek, Kimi or a custom compatible endpoint. | Ulysses | - | Oct 10, 2026 | |
Hoard In-game content art | Some of the pixel art in the game (background scenes and character portraits) and the store page key art were created with the help of generative AI tools and then edited and assembled by hand. No AI content is generated while you play. | Radikate | - | Oct 10, 2026 | |
Nook : The World’s First Real-Time, Real-Human Confidant Live AI arttextaudio | Nook uses generative AI for character artwork and video assets. During use, AI generates personalized dialogue, speech, and short video responses based on the player's conversation. | Plotfun Inc | - | Oct 10, 2026 | |
MAYBE YOU! In-game content artaudio | Generative AI assisted in creating some assets, including characters, images, music, and sound effects. | kasajin | - | Oct 10, 2026 | |
Gamejam In-game content arttext | We use generative AI tools during development for some game art, 3D models and text. Everything generated is selected, edited and integrated by our team. No content is generated while you play, and the app does not connect to AI services. | Sentifold | - | Oct 10, 2026 | |
Chaos Table In-game content text | AI tools were used only to assist with code and with English, Simplified Chinese and Japanese translations. No artwork, animation or audio uses generative AI, and no AI content is generated during gameplay. | Viberzix's Lab | - | Oct 10, 2026 | |
寻丹 In-game content artaudio | The game's UI assets, background music, and sound effects are generated using AI | 刚正面的红领巾 | - | Oct 10, 2026 | |
Spot the Difference Fighter In-game content art | Generative AI tools were used to assist in the creation of various assets for the game. All generated graphics were subsequently edited, refined, and adjusted in Adobe Photoshop by the developer. No AI-generated graphics are used directly in the game without manual editing and refinement. | hirohasu | - | Oct 10, 2026 | |
Love Locks Store/marketing audiotext | Love Locks is handcrafted with love. Generative AI was used only for marketing materials, voiceovers, and translations. | Collision Games | - | Oct 10, 2026 | |
Pactmage - Chess Roster In-game content art | Generative AI was used for a large portion of the game's visual assets, including character artwork, backgrounds, icons, and some promotional materials.
These assets were not used directly without review. Most of them went through repeated generation, selection, editing, and adjustment to keep the characters and overall art style consistent. A significant amount of time was also spent integrating the assets into the game and correcting issues where necessary.
The game design, gameplay systems, balancing, level design, UI design, programming, and overall direction were done by me.
The game does not generate AI content during gameplay. | Penzai Studio | - | Oct 10, 2026 | |
Munshi Meadows In-game content artaudiocode | Some of this game's code, art and music were made with the help of an AI assistant. Everything was reviewed, edited and assembled by hand, and no content is generated while you play. | Drangus Studios | - | Oct 10, 2026 | |
Catch The Ducks In-game content text | Generative AI tools were used during development to assist with selected pre-generated text and localization included in the game, its Steam store page and marketing materials. No generative AI content is created during gameplay. | Angel Carrillo | - | Oct 10, 2026 | |
GAMES Duel(ガメスデュエル) In-game content art | 本ゲームで使用している画像素材は、主に OpenAI ChatGPT を用いて制作しています。 | いぬそば | - | Oct 10, 2026 | |
WHERE MEMORY FAILS In-game content art | Some in-game visual assets were created with the assistance of generative AI. All AI-assisted content is pre-generated and included in the shipped game; no content is generated during gameplay. | VARGA Digital | - | Oct 10, 2026 | |
GoldRush Store/marketing art | Generative AI tools were used during development to assist with the creation of some visual assets and promotional artwork. No generative AI is used during gameplay and no content is generated in real time. | LiberBlock | - | Oct 10, 2026 | |
BibimBoB In-game content audioart | The core assets, music, 3D objects, and story of this game were entirely reviewed, refined, and crafted by the developer. However, generative AI tools were utilized to assist in creating certain sound effects and a few background/UI images. As this is my very first game developed entirely as a solo indie developer, these tools were used to help overcome the immense challenges of managing all aspects of production alone. All AI-assisted contents have been thoroughly checked to ensure quality and compliance. | Devnyangyummy | - | Oct 10, 2026 | |
Before Dawn Bakery In-game content artcode | AI tools are used to speed up coding and to generate the visual art you see in the game.
This is not the work of a "soul less machine" - It takes real human effort besides the generation of images.
Even if you dislike AI in games, I hope you will try my game demo when available and see for yourself if it is fun. Personally I think AI will let me respond to feedback faster and give you a better game.
Thank you! | Ricardo Cebola | - | Oct 10, 2026 | |
Monster Miner Unclear artcode | Generative AI used in the creation of images and coding. | Jewel Shot Games | - | Oct 10, 2026 | |
玄境 In-game content artaudiotext | Generative AI was used during development to assist with pre-rendered character and environment artwork, animations, music and sound effects, and portions of narrative writing and localization. These materials are included as fixed game assets. The game does not generate AI content or connect to external AI services during gameplay. | FunPlaceGame | - | Oct 10, 2026 | |
Demonfall Continent In-game content art | Disclosure regarding Generative AI
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets. | Nanjing Shangxiangyujiu Network Technology Co., Ltd. | - | Oct 10, 2026 | |
Siege of Spellspire Store/marketing art | Store page capsule art was made with the help of generative AI. | Weekend Almond | - | Oct 10, 2026 | |
USB Unemployment Speedrun Behavior In-game content text | This game uses AI-generated content for some in-game text. | GonbeiGames | - | Oct 10, 2026 | |
恋恋垂钓录 In-game content arttext | Some game artwork was created with the assistance of AI-generated concept art or reference images during development. These were used solely as creative references, and all artwork used in the final game was manually redrawn and processed. AI-generated images are not used directly.
Some game text and its corresponding localized translations were generated using AI. | meow | - | Oct 10, 2026 | |
RailGame In-game content text | Automated temporary localization files, that can be overrided by mods | Levia Labs | - | Oct 10, 2026 | |
忖度魂 In-game content artaudiocode | Game source code, videos, images, and music in some parts of the game are initially generated using generative AI and then manually edited and refined. | 株式会社セブンコード | - | Oct 10, 2026 | |
单机斗地主 Unclear | 制作过程中大量使用AI。 | Lin | - | Oct 10, 2026 | |
Stackonauts In-game content art | Generative AI tools were used during development to assist in the creation of some in-game assets, such as 2D graphics and textures. | Ryz Studio | - | Oct 10, 2026 | |
Astral Trials: Ascension In-game content artaudio | This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game. | Kyle- Ninjutsu Entertainment LLC | - | Oct 10, 2026 |