25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

MISPLACEDSteam
Disclosure

We use generative AI for localization support. All AI assisted translations are reviewed and edited by human translators before being included in the game.

Creator
BlueBlackSnake
Reviews
-
Added
Sep 25, 2026
City WalkerSteam
Disclosure

Some of the game's pre-made content and the store page texts were created with the help of generative AI tools, and then reviewed and edited by our team. No content is generated by AI while you play.

Creator
Prado Games
Reviews
-
Added
Sep 25, 2026
KaputSteam
Disclosure

KAPUT is made by a small team, and we use AI coding assistants as a programming tool during development — to help write, refactor and review parts of the game's code and internal documentation. Every change is reviewed, tested and integrated by our developers, who are responsible for the final result. The game's art, animation, music, sound design and writing are made by the team. No content is generated by AI while you play

Creator
Anima Dream
Reviews
-
Added
Sep 25, 2026
PROF-MANSteam
Disclosure

PROF-MAN contains pre-generated visual artwork and voice audio created with the assistance of generative AI tools. Visual assets were created and directed by the developer and subsequently edited and refined as part of the game's art production process. The Professor's voice was created using ElevenLabs. No AI-generated content is created during gameplay.

Creator
Prof's Arcade
Reviews
-
Added
Sep 24, 2026
The Last EncoreSteam
Disclosure

Some of this game's art was created with the help of generative AI tools and then edited by hand. All of it is pre-generated during development: the game generates no content while you play and does not connect to any AI service.

Creator
ArenoLabs
Reviews
-
Added
Sep 24, 2026
BeezarrSteam
Disclosure

The content and features of this game were created with the help of AI.

Creator
Beeconomy
Reviews
-
Added
Sep 24, 2026
Retro Mix 8: Arcade CollectionSteam
Disclosure

Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay.

Creator
Dylan Lee
Reviews
-
Added
Sep 24, 2026
Aventureiro 95Steam
Disclosure

Generative AI tools were used during development to create some artwork, music, text and translations, including promotional material. This content is prepared in advance. The game does not generate AI content or connect to AI services while you play.

Creator
STREAM ON
Reviews
-
Added
Sep 22, 2026
Winds of DiscoverySteam
Disclosure

Ai was only used to help polish the content on the store page and to create the company and game logos. All code and assets used in game were created by humans (the author, online verified sources, or contracted/paid designers).

Creator
Leo Rising Games
Reviews
-
Added
Sep 22, 2026
Mimicry KingdomSteam
Disclosure

Generative AI was used during development to help create some of the game's 3D models, music, sound effects, and program code, as well as to draft or revise portions of the in-game text and translate in-game text into English. The store page also includes image assets created using generative AI. Generative AI was also used to help write the store description and translate it into English.

Creator
Jloo
Reviews
-
Added
Sep 22, 2026
The ArcadeSteam
Disclosure

Generative AI used for UV editing, and slight modifications to existing works. (80's arcade video game posters modified to avoid using trademarked content)

Creator
Colourplay Games
Reviews
-
Added
Sep 22, 2026
Framework Zero: Terminal PanicSteam
Disclosure

Generative AI was used to assist in creating marketing graphics including the store capsule art, the game title logo, and the application icon.

Creator
Big Dumb Fun Games
Reviews
-
Added
Sep 22, 2026
THE BOY'S WORDSteam
Disclosure

Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.

Creator
featherbyte
Reviews
-
Added
Sep 22, 2026
One More BallSteam
Disclosure

Generative AI is currently used during development for temporary placeholder music and artwork, including some Steam store page and marketing materials. These assets are temporary and will be replaced before release. The final version of the game and its final store and marketing materials will not use AI-generated content.

Creator
Wavebreak Studio
Reviews
-
Added
Sep 21, 2026
LUMESPROUTSteam
Disclosure

Generative AI tools were used during development to assist with programming, gameplay and balance systems, mission and narrative text, UI copy, Korean–English localization, and some store and marketing text. Generative AI was also used to create an early pre-rendered concept image for the game's visual direction. The current in-game character and environment artwork, fonts, music, and most sound effects are human-created assets used under their respective licenses. The game does not generate content with AI at runtime, and players cannot submit prompts or interact with generative AI.

Creator
Dev Dot
Reviews
-
Added
Sep 21, 2026
The Omega StrainSteam
Disclosure

Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release.

Creator
Coincidence of Imagina
Reviews
-
Added
Sep 21, 2026
Ghosts and MonstersSteam
Disclosure

Generative AI was used to assist in the creation of certain promotional and store page artwork. All gameplay, programming, game design, pixel art, and in-game content were created and reviewed by the developer.

Creator
Michel Marcoux
Reviews
-
Added
Sep 20, 2026
Ecos de ValdrenneSteam
Disclosure

Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. Some sound effects were produced with AI audio tools (ElevenLabs). Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review. The story, game design, world, dialogue and puzzles are the developer's own work. Live-generated content: none. The game does not generate any content with AI while it is running.

Creator
Manuel Manzano
Reviews
-
Added
Sep 19, 2026
SmithereensSteam
Disclosure

One human made this game with many AI agents. Agents would draft concept art and samples for review, then iterate on feedback given.

Creator
Sunny Oak Studios LLC
Reviews
-
Added
Sep 19, 2026
WRITE HOUSESteam
Disclosure

AI Generated Content Disclosure Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development: Visuals & Art: Title artwork, in-game graphic assets. Audio: Background music (BGM) and sound effects (SFX). Code: Generative AI was used to assist in writing parts of the code.

Creator
Studio Writehouse
Reviews
-
Added
Sep 19, 2026
Catkin Hollow: The Moonbell MysterySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s source code, narrative, quest text, NPC dialogue, interface copy, and promotional artwork. All AI-assisted content was reviewed and incorporated by the developer before release. The game does not generate content using AI while it is running.

Creator
MrAgent
Reviews
-
Added
Sep 19, 2026
Highside ChallengeSteam
Disclosure

Generative AI tools were used to assist in the creation and refinement of visual assets, music, and voice content. All final assets were selected, edited, adapted, and integrated by the developer. No AI-generated content is created during gameplay.

Creator
codeGamepad
Reviews
-
Added
Sep 19, 2026
Infinite HeroesSteam
Disclosure

- This game contains certain ai generated backgrounds. - Some of the game's code was Ai-assisted.

Creator
RetroCult
Reviews
-
Added
Sep 19, 2026
Game Keeper: Somebody Messed Up My Shop!Steam
Disclosure

We want to be transparent about our use of AI. AI was used only as a supporting tool for selected textures and sounds. Due to our limited budget, it helped us create visual assets that would otherwise have been difficult to produce within our resources. We deeply respect the work of real artists. The game’s concept, creative direction, design, and programming were created entirely by humans. AI was used only as a supplementary tool in a limited part of the audio/visual production process.

Creator
VeinStudios
Reviews
-
Added
Sep 19, 2026
星月大陆:放置帝国Steam
Disclosure

Some of the in-game background images and the store Capsule image art assets in this game were created using pre-rendered generative AI tools. These assets were then reviewed, refined, and integrated by our development team to fit the game's artistic vision

Creator
yeshaojia
Reviews
-
Added
Sep 19, 2026
XenmegaSteam
Disclosure

AI image generation was used to create the logo, library assets and achievement assets for the game.

Creator
iMWCode Gaming
Reviews
-
Added
Sep 19, 2026
Project RemnantSteam
Disclosure

The game uses generative AI for some of the artwork on the Steam page and for certain audio content within the game.

Creator
Retro Head Game Studio
Reviews
-
Added
Sep 19, 2026
ARCASCIANSteam
Disclosure

Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game.

Creator
Piledriver Playhouse
Reviews
-
Added
Sep 19, 2026
StackadeSteam
Disclosure

Most of Stackade's code was written with generative AI coding tools, working to the developer's direction. Everything you see on the board is drawn by that code; the game contains no AI-generated images. The ten translations besides English were produced with AI. Parts of this store page, its marketing images and its trailer were also made with AI assistance. The sound effects and music are recordings made by people and are credited in the game. Nothing is generated by AI while you play, and the game never connects to an AI service.

Creator
Game Bistro
Reviews
-
Added
Sep 19, 2026
Puzzle Arcade PalsSteam
Disclosure

Gemini was used to create two backgrounds that I later blurred and two non-blurred backgrounds for the game's menus. I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.

Creator
ERMedia
Reviews
-
Added
Sep 19, 2026
RollamonSteam
Disclosure

Helped create base assets from generative AI. Base assets are then edited, remixed, reworked or replaced to increase dev speed.

Creator
Happy Horns
Reviews
-
Added
Sep 18, 2026
TIC.EXESteam
Disclosure

We conducted game testing with AI bots and fine-tuned the balance. TIC.EXE does not use AI while you play. The procedurally generated boards, runs and the chiptune soundtrack are all produced by hand-written algorithms, and no content is generated at runtime.

Creator
RedRock Games
Reviews
-
Added
Sep 18, 2026
Cow's HeartSteam
Disclosure

Generative AI tools were used during development. Some 3D models of characters and environments, some pre-rendered cutscenes, the main theme song, marketing videos and the translations were created with the help of AI tools, then edited and assembled by the developer. Gameplay design, code and in-game animations were made by the developer. No content is generated by AI during gameplay.

Creator
Chuongcc
Reviews
-
Added
Sep 18, 2026
BugPotSteam
Disclosure

Game contains localization into multiple languages assisted by generative AI.

Creator
ArcaneEdge
Reviews
-
Added
Sep 18, 2026
Break Even:The GrindSteam
Disclosure

Break Even was built with an AI coding assistant working under the developer's direction and review. That includes the game's code and, with it, the pixel maps its sprites are drawn from, its synthesized sound, its dialogue and ending text, the scripts that draw the store images, and drafts of this store page. The game ships no image or audio files of its own — every picture is drawn and every sound synthesized by its own code while you play — and the one bundled file is an open-licence pixel font. No AI runs during play, and the game contacts no AI service.

Creator
Testudo Forge LLC
Reviews
-
Added
Sep 18, 2026
Please, Kick the Can!Steam
Disclosure

Some art and audio in this game were created with generative AI tools and then edited by hand: ability and application icons and the logo (OpenAI image generation), a number of 3D props (Tripo3D), and some sound effects (ElevenLabs). All of it was generated during development and reviewed by the developer before shipping. Nothing is generated live while you play

Creator
Pingu Works
Reviews
-
Added
Sep 18, 2026
Salvage IncSteam
Disclosure

Salvage Inc. was designed, developed, and assembled by a human developer. Generative AI tools were used to assist in the creation of some game assets, including certain visual and audio elements.

Creator
Hyper Mode
Reviews
-
Added
Sep 18, 2026
WickwoodSteam
Disclosure

Wickwood is made by one developer, and generative AI was used openly in its production. Here is exactly where: - Code: the game's GDScript code, the pixel-drawing scripts and the build/test tools were written with Claude (Anthropic) under the developer's design, direction and review. - Text: the in-game notes and place descriptions, the ending credits and the store page copy were drafted with Claude and edited and approved by the developer. - Music: all music tracks (world, main menu, finale) were generated with Google's Lyria from prompts written by the developer. - Artwork: tilesets, characters and creatures are hand-drawn commercial pixel-art packs (credited in-game), not AI-generated. Some landmark props (the standing stones, the cave interiors, the bunker hatch and similar pieces) were drawn or assembled pixel by pixel by scripts written with Claude, using the palettes and parts of those packs. - Sound effects were sourced from Freesound and Kenney's sound packs. - Store art (capsules, logo, icons) was made by hand; screenshots and video are captured from the game itself. No AI runs during gameplay: nothing is generated live, and the game does not connect to any online AI service.

Creator
Renderville Games
Reviews
-
Added
Sep 18, 2026
TamaWhereSteam
Disclosure

Generative AI tools were used during the development process to assist in the conceptualization and creation of character sprites and visual assets. All AI-generated content was pre-rendered and manually refined to fit the game's art style

Creator
David Kalil Braga
Reviews
-
Added
Sep 18, 2026
Podium '80Steam
Disclosure

Some AI tools were used during development to assist with code, artwork, and audio production. All content was reviewed, edited and assembled by the developer.

Creator
Mebobox Ltd
Reviews
-
Added
Sep 18, 2026
Minefield MayhemSteam
Disclosure

Artificial Intelligence was used in the programming process and creation of Steam store assets.

Creator
David Allendorfer
Reviews
-
Added
Sep 18, 2026
King's DescentSteam
Disclosure

No generative AI is used during live gameplay. During our development process we use generative AI for some algorithms, pixel art, some marketing content and where appropriate to improve code quality.

Creator
Stoneshift Games
Reviews
-
Added
Sep 18, 2026
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