25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Owl SkipsSteam
Disclosure

Generative AI tools were used during development to assist with visual concepting and the creation of some pre-generated art assets, including upgrade icons, rope textures, and elements of the game's logo/branding.

Creator
OwlCommunity
Reviews
-
Added
Oct 3, 2026
LUMENKEEPSteam
Disclosure

LUMENKEEP was built by a solo developer working with AI development tools. AI assisted in generating the game's code, procedural geometry, shaders, and audio during development, under direct human direction and review; there is no hand-drawn art, hand-animation, or human-recorded audio in the game. LUMENKEEP does not use AI to generate content live during gameplay, and does not connect to any third-party AI service while you play.

Creator
Milivoje Simonovic
Reviews
-
Added
Oct 3, 2026
CrawlganSteam
Disclosure

Crawlgan uses generative AI for pre-made content only. All artwork, music and sound effects in the game and on this store page were created with generative AI tools, then selected and edited by the developer. The game text and store page are translated into other languages with AI assistance. Nothing is generated by AI while you play.

Creator
Haz Studio
Reviews
-
Added
Oct 3, 2026
TollmireSteam
Disclosure

The translations of this game into English, Spanish, Portuguese, Russian and Chinese were produced with the help of a large language model, working from the German original. The Spanish, Portuguese, Russian and Chinese versions are machine-made and are marked as beta inside the game. The text of this store page and the captions in the trailer were written the same way. No image, no sound and no music in this game is AI-generated. The symbols come from historical alchemical plates, the witches from the Wellcome Collection, the cauldron from the Smithsonian, the reeds from an 1885 plant atlas.

Creator
Smartstift
Reviews
-
Added
Oct 3, 2026
LuskandashSteam
Disclosure

AI was used for art, audio, text and translations, including store artwork. No AI generation during gameplay.

Creator
weather
Reviews
-
Added
Oct 3, 2026
Car? What Car?Steam
Disclosure

The music and some of the images were created using artificial intelligence. Localization into some languages was performed using artificial intelligence.

Creator
WINYCH GAMES
Reviews
-
Added
Oct 3, 2026
アヤカシプロファイルSteam
Disclosure

Generative AI was used during development to create visual assets, including character illustrations, backgrounds, and UI artwork, as well as portions of the written text. The generated content was edited and adapted to fit the game's setting and presentation.

Creator
Hyakki Yagyo inc
Reviews
-
Added
Oct 3, 2026
Headbutt DinoSteam
Disclosure

Made by an ordinary person building a game for the first time, with generative AI tools helping throughout. The card illustrations, 3D models, music and sound effects, game code, and the localized text translated from the original Korean were all produced with AI tools. I picked through the results and edited them by hand before putting them in the game. Everything was generated ahead of time and shipped inside the build. Nothing is generated live while you play.

Creator
paranh
Reviews
-
Added
Oct 3, 2026
WyrmholdSteam
Disclosure

This game uses Generative AI for most 2D artwork and UI elements. All characters, enemies and environments were created fully without the use of AI.

Creator
DHG Game Studio
Reviews
-
Added
Oct 3, 2026
AI BREACHSteam
Disclosure

The original story was written by a human author. AI was used to write AI speech in the game. It was also used in localization as a supportive tool. We gladly work with the community to bring the game to more languages.

Creator
Arkhive Systems
Reviews
-
Added
Oct 3, 2026
Slot TheorySteam
Disclosure

The operator portraits in-game are procedurally drawn, but their designs were based on AI-generated reference art. The full body operators in the promo images were also AI-generated.

Creator
Dextrome
Reviews
-
Added
Oct 2, 2026
Wok the DeckSteam
Disclosure

Generative AI assisted the creation of characters, card artwork, environments, some interface artwork, pre-rendered animations, and some narrative and localized text during development. This content was selected, edited, and reviewed in the game. Generative AI was also used to create store artwork. Music and sound effects include locally synthesized audio. The game does not use generative AI to create content during gameplay.

Creator
敏航
Reviews
-
Added
Oct 1, 2026
28 DawnsSteam
Disclosure

AI-assisted tools were used during development to create some visual assets and textures, music and sound effects, and to assist with English localization. Generated promotional illustrations and pre-generated synthetic voice performances are also used in the Steam store materials and trailers. These assets were selected, edited and integrated during production. The game does not generate AI content while it is running.

Creator
Vaelmino Games
Reviews
-
Added
Oct 1, 2026
Adverse ReactionsSteam
Disclosure

Copy for the store page and localization in game and on the store page was generated by AI

Creator
Going Rogue Games
Reviews
-
Added
Oct 1, 2026
Hauberk锁甲地牢Steam
Disclosure

The game's art assets (tile, monster and item sprite atlases) were produced during development using OpenAI's image generation service. We then processed the output ourselves into transparent PNGs and assembled them into atlases, which ship as static assets inside the build. The game does not call any AI service at runtime and contains no live-generated content. Every generated image was manually reviewed and corrected before being added to the atlas. Apart from the art, the code, game design, balance and text involve no AI-generated content.

Creator
BAI XIAN LE
Reviews
-
Added
Oct 1, 2026
RogueletteSteam
Disclosure

Generative AI was used during development to help create some visual assets and assist with development work. The resulting content was selected, edited, and integrated into the game by the developer.

Creator
Nightbyte
Reviews
-
Added
Oct 1, 2026
Roll InSteam
Disclosure

AI used for help with coding support and analysing the balancing.

Creator
AceBuffer
Reviews
-
Added
Oct 1, 2026
HardWood Life 籃球人生Steam
Disclosure

AI writing assistants were used to draft and refine in-game text during development; all text has been manually proofread, edited, and verified by the developers.

Creator
Tallen games
Reviews
-
Added
Oct 1, 2026
The Drowned TableSteam
Disclosure

Some game content was created with generative AI and edited by human artists during development. No AI content is generated during gameplay.

Creator
Undeathical Productions
Reviews
-
Added
Oct 1, 2026
BITS OVERLOADSteam
Disclosure

Generative AI tools were used during development to assist with the localization of in-game text into multiple languages. All AI-assisted translations were reviewed, edited and integrated manually by the developer. No generative AI is used during gameplay. Visual and audio assets were not generated using AI.

Creator
SRADRAVEN
Reviews
-
Added
Oct 1, 2026
DevotheonSteam
Disclosure

Generative AI tools were used during development to create and assist with some pre-generated visual and audio assets. All AI-assisted content included in the game is reviewed, selected, and integrated by the developer. No generative AI content is created in real time during gameplay.

Creator
Grizorian Games
Reviews
-
Added
Oct 1, 2026
ROM HollowSteam
Disclosure

Some artwork on ROM Hollow's store page was generated with AI.

Creator
Chris Karageorge
Reviews
-
Added
Oct 1, 2026
Echo in the Lightless DeepSteam
Disclosure

The audio in the game is not produced by machine learning models. The game images are divided into two categories: ① The vast majority are generated programmatically and not by machine learning models; ② The character illustrations are generated by machine learning and then selected, cropped, and post-processed by humans. The game text (environmental narration, entry descriptions, achievement descriptions) is drafted by AI with assistance and then revised by humans before being included; developers conduct fact and expression reviews of all game images and text before release. The game does not have an AI system for real-time generation of content, and player input will not be used for training or content generation.

Creator
CelestialArk
Reviews
-
Added
Oct 1, 2026
Five More MinutesSteam
Disclosure

Generative AI tools were used to make the game's artwork, music and sound effects, including the store page images.

Creator
Kristo Eevardi
Reviews
-
Added
Oct 1, 2026
BOZÓ!Steam
Disclosure

Artificial intelligence tools were used to generate some of the sprites and images used in this game.

Creator
Lililoka
Reviews
-
Added
Oct 1, 2026
Build Bigger HeroesSteam
Disclosure

We use our own created small local generative AI models to create Artworks in realtime. Local LLM's are used to interact with the NPC's Text based (Input / Output) in realtime. Be aware that realtime AI can make mistakes. We put a lot of effort into to make it work properly, but there can still be issues. No external AI models needed so your data stays on your own Computer! We generally used AI assistance to create Assets in the game, most Assets where highly edited from Human Authoring. The game was created by strong directed human vision, so everything is unique and my own idea!

Creator
INDIE-SQUID
Reviews
-
Added
Oct 1, 2026
Tile The SeaSteam
Disclosure

Most of if not all of the models / graphics / music you see in game is made by humans. Rare exceptions were made for some basic models (That we really liked and made a creative decision to keep). We support artists and will continue to do so so in this game and all future ones.

Creator
Derrad
Reviews
-
Added
Oct 1, 2026
Twisted SurvivorsSteam
Disclosure

Twisted Survivors was designed and made by Six. Some of its art (including the store artwork), music, voice-over and the opening cinematic were created with the help of AI tools, then curated and edited by Six; nothing is generated while you play.

Creator
Six
Reviews
-
Added
Oct 1, 2026
AutoBeast SurvivorsSteam
Disclosure

Generative AI tools were used during development. The 3D models of the animals, leaders, enemies and bosses, along with many environment props, started as AI-generated models, and most 2D icons started as AI-generated images. All of them were then adapted to the game's paper-doodle style. AI tools also helped write and translate the game's text. The game does not use AI to generate any content while you play.

Creator
Melonsaur
Reviews
-
Added
Oct 1, 2026
AETHERIASteam
Disclosure

Generative AI was used during development to create 3D models, music, sound effects, and promotional artwork, and to assist with localization, store-page text, and the implementation of game logic and code. This content and code are prepared during development. The game does not generate content or code using AI or connect to external AI services during gameplay.

Creator
P's Games
Reviews
-
Added
Oct 1, 2026
SutjaSteam
Disclosure

This game heavily utilizes AI in all parts of the game but final displayed results were all refined by human.

Creator
BlueBug
Reviews
-
Added
Oct 1, 2026
Dungeon ForgeSteam
Disclosure

AI was used to create pre-generated artwork for Steam Community Items, including Trading Cards.

Creator
Rogue Against World
Reviews
-
Added
Oct 1, 2026
Coin SurvivorSteam
Disclosure

This game utilized a generative AI (Google Gemini) to assist in creating certain artwork and graphical assets. All AI-generated images were manually reviewed, retouched, and finalized by the developer before being implemented into the game.

Creator
Coin laundry(코인 세탁소)
Reviews
-
Added
Oct 1, 2026
Survive Wasteland: Her & MeSteam
Disclosure

We only utilized AI to generate store page promotional art for the game, to better convey the feeling of post-apocalyptic survival.

Creator
HotPlay Studio
Reviews
-
Added
Oct 1, 2026
Redline HordeSteam
Disclosure

Generative AI tools were used to assist in the creation of 2D pre-rendered artwork for this game. Specifically, AI was used to generate the promotional library capsules on the store page, as well as the 2D icon graphics for the upgrade cards shown during gameplay. All AI-generated assets were reviewed and manually edited to ensure quality and consistency with the game's art style.

Creator
DevGoneWild
Reviews
-
Added
Oct 1, 2026
PegPegBallSteam
Disclosure

The game uses AI technology to generate items, each special peg, BGM, cover art, and title elements.

Creator
PenguinPigeon
Reviews
-
Added
Oct 1, 2026
Soul SaverSteam
Disclosure

This game was developed with the help of AI tools. AI assisted with programming, and some pre-generated content was created with AI assistance: pixel-art visual effects, background music, Japanese and Chinese translations, and parts of the store page text. All AI-assisted content was reviewed and edited by the developer. The game does not generate any content with AI while you play.

Creator
박민근
Reviews
-
Added
Sep 30, 2026
DiceboundSteam
Disclosure

Dicebound uses generative AI as part of the development process for some pre-generated content. This includes certain visual assets and promotional/store materials, as well as some drafting support for interface text and localization. All AI-assisted content has been reviewed, edited, and curated by the developer before being included in the game or on the store page. Dicebound does not use live generative AI during gameplay, and players cannot generate content through AI in-game.

Creator
Side Street Studio
Reviews
-
Added
Sep 30, 2026
AthariaSteam
Disclosure

Atharia uses generative AI tools under the developer's constant direction. The combat animations are AI-generated video clips, converted into sprites and integrated into custom-built staging. Background environments and interface elements are also created with AI assistance. Every asset is art-directed, selected and validated by the developer before it enters the game.

Creator
Symbolics Games
Reviews
-
Added
Sep 30, 2026
Galdr InkbladeSteam
Disclosure

I used AI for some of the art in the Steam page, library assets and some in-game icons for items.

Creator
Ravenom
Reviews
-
Added
Sep 30, 2026
PONKSteam
Disclosure

AI tools assisted with the game's code and some written text during development. All artwork comes from the game's own engine, being web code. The music is composed by Juhani Junkala, and nothing is generated while you play.

Creator
aliyen
Reviews
-
Added
Sep 30, 2026
MurciavaniaSteam
Disclosure

Generative AI was used during development. Part of the graphics (characters, enemies, bosses, icons, room backgrounds and backdrops) was created with image-generation tools: Google Gemini, OpenAI ChatGPT and a locally run Stable Diffusion model. Part of the music was created with audio-generation tools (Google Gemini). Part of the code, room layouts and texts were written with the help of an AI assistant. The developer reviewed, cut, retouched and hand-adjusted all of this material before adding it to the game. The game does not generate any AI content while it is being played.

Creator
Manuel Manzano
Reviews
-
Added
Sep 30, 2026
ROGRIDSteam
Disclosure

Generative AI was used to create content such as artwork and sound.

Creator
QuickTurtle Co., Ltd.
Reviews
-
Added
Sep 30, 2026
Twin CompassSteam
Disclosure

Some of the visual assets in Twin Compass, including enemy and character illustrations, background art, and UI decoration, were created with the assistance of generative AI tools, then selected, edited, composited, and hand-tuned by the developer for use in the game. All game design, code, writing, systems, and final asset integration are human-authored. No AI is used at runtime, the game generates nothing on the player's machine and makes no external requests during play.

Creator
Crystal McNeil
Reviews
-
Added
Sep 30, 2026
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