A part of the backgrounds and scenes. Some elements of the user interface.
- Creator
- MixoGames Ltd.
- Reviews
- -
- Added
- Mar 18, 2026
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A part of the backgrounds and scenes. Some elements of the user interface.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression.
In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were further refined and processed manually; none were used in their raw form. Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation.
The logo and certain textures in the game was AI generated. AI is used during game development.
Music by SunoAI
English translation assisted by LLMs, with all translated text reviewed by humans.
- Voiceovers and animations - Various graphic elements
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Some program code uses generative AI.
Some background images are AI Generated
Forsaken features artwork developed with generative AI.
We use music generated by generative AI.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
The match in the tutorial is an AI-controlled game.
The game itself and the store page promotional assets both use pre‑rendered AI content.
This game uses AI-generated and post-edited content for the presentation of backgrounds and cards.
Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style. The source code was programmed without use of AI tools.
I just created music with AI and inserted it.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
I used AI to generate the assets and assist in code development, but AI is not used in-game.
Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes.
Some of the UI elements, logo background and logo animation
Background music created with Suno Studio
The scene images were partially generated using AI.
Some cards use AI
Some images were generated with AI.
AI has been used to help develop the game's cover art.
AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue.
During development, we used AI-assisted tools to improve some code and autocomplete features to write parts of non-core code.We use AI-assisted translation in our localization workflow; all final text is human-reviewed and edited.
This game uses AI-generated music and sound effects.
Only a presentation and a few minor images under 2 minutes in duration.
The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence
We used IA to generate the background images.
In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.
Some background textures were created or upscaled using generative tools to support the solo development process.
There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist.
Most game resources are generated by AI
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
Battle Babes features artwork developed with generative AI.
The characters in this game are created with the help of AI
The following art assets are generated by AI: - In store page capsule images - Character portrait images - Game level backgrounds and card backgrounds images
A part of the backgrounds and scenes. Some elements of the user interface.
Generative AI was used to generate the style of the images of the decorative flags you will see in game but they come from real images.
Some of the images in game are AI-generated
We used AI for the store images
A part of the assets in this game were generated by AI
We use AI for proofreading in game dialogs and marketing texts
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jixo 4: Magical Nights Collector’s Edition art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 Dev only | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression. | James Bradley | - | Mar 18, 2026 | |
噬丹 In-game content audio | In the creation of music and sound effects, we made use of AI-assisted tools.
However, all AI-generated materials were further refined and processed manually; none were used in their raw form.
Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation. | 泉游工作室 | - | Mar 18, 2026 | |
pyTexas In-game content art | The logo and certain textures in the game was AI generated. AI is used during game development. | Apermesa | - | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Kael's Cat Summoner In-game content art | Some background images are AI Generated | Peter Smith | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Fish Box In-game content audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Eternal Night - Spooky Solitaire In-game content art | This game uses AI-generated and post-edited content for the presentation of backgrounds and cards. | magnussoft | - | Mar 18, 2026 | |
Timeless Solitaire Collection In-game content artaudio | Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style.
The source code was programmed without use of AI tools. | Thought Kraken | - | Mar 18, 2026 | |
군대탈출 In-game content audio | I just created music with AI and inserted it. | Gemma Soft | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Deal with the Devil Dev only artcode | I used AI to generate the assets and assist in code development, but AI is not used in-game. | Devilish Games | - | Mar 18, 2026 | |
Card Sim: Chinese Restaurant In-game content artaudiocode | Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes. | MadFeather Studio | - | Mar 18, 2026 | |
Magic Color Merge Puzzle VR In-game content art | Some of the UI elements, logo background and logo animation | Pixelbrain Studio | - | Mar 18, 2026 | |
纵横麻将 In-game content audio | Background music created with Suno Studio | Chao8games | 54 | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Moon Garden Optimizer Dev only code | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue. | Tristan Miller | - | Mar 18, 2026 | |
Faust Duel In-game content codetext | During development, we used AI-assisted tools to improve some code and autocomplete features to write parts of non-core code.We use AI-assisted translation in our localization workflow; all final text is human-reviewed and edited. | A Bowl of Shrimp | - | Mar 18, 2026 | |
今日は左と上の数字を見てマス目を塗りつぶすアレを無限にやりたい! In-game content audio | This game uses AI-generated music and sound effects. | Nineteen woods | 52 | Mar 18, 2026 | |
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Throne of Capital In-game content art | The store page materials, game main interface background image, loading interface background image, and card artwork are all generated by artificial intelligence | bulanke | - | Mar 18, 2026 | |
Relaxing Sudoku and Futoshiki In-game content art | We used IA to generate the background images. | Irigames2009 | - | Mar 18, 2026 | |
Cardtonia In-game content artaudio | In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced.
I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain:
I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone. | 高手麦克 | - | Mar 18, 2026 | |
Stackatalbi In-game content art | Some background textures were created or upscaled using generative tools to support the solo development process. | Kupilas Media | - | Mar 18, 2026 | |
Golden Gambit In-game content art | There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist. | Smooby, LLC | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
BlackJack Saloon In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
LexiLoong In-game content art | The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images | B.Wordilia | - | Mar 18, 2026 | |
Jixo: Summer Dreams Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
A Rayuela Game In-game content art | Generative AI was used to generate the style of the images of the decorative flags you will see in game but they come from real images. | Chill Skelleton | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Spellarium 12 Store/marketing text | We use AI for proofreading in game dialogs and marketing texts | LGT SIA | - | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 |