I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
- Creator
- KINGSGUARD GAMES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI.
The promotional images for the store page were partially created using generative AI
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
Logo was generated with AI.
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
Some parts of the game trailer include AI-generated content.
Some capsule images for the Steam store page were created using pre-generated AI tools
The images on the Steam store page use artificial intelligence.
Some illustrations for the Steam page were created using AI.
AI used for: cover art elements.
We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release.
Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project.
The main image on the screensaver is generated by artificial intelligence
AI is used in artworks for StorePage and Character Images
This game does not use AI during gameplay. However, certain promotional images on the store page were partially created or enhanced using AI-based tools.
Store description and promotional graphics generated using AI tools.
Generative AI was partially used in the production of the key visuals, title logo, and the posters within the maps for this work.
The artist used artificial intelligence to create the capsule images
It was used for the artworks of the characters and the capsule background.
AI is not used in the game, only for marketing materials
The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to create backgrounds in the game.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
The Teaser Trailer uses AI generated content .
AI generated art is used for the capsule logo, and some other logos in the community section of the game
Some promotional images for this game were created with the assistance of artificial intelligence.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
AI is used to create marketing material for this game
Artificial intelligence was used in the cover photo and visuals of the game.
AI is only used in Marketing Materials (Descriptions, Images)
Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me.
Artificial intelligence was used in the cover photo and visuals of the game.
AI image generation was used to help design the Steam store page capsule images
In our project, AI is used to speed up the creation of some art and video assets.
Some images are generated with AI.
This work uses illustrations created by a generative AI (Midjourney) in part.
Forsaken features artwork developed with generative AI.
2D art assets, text (translations, store descriptions)
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
Steam store background / images
Some promotional images for the game were generated by AI.
The title screen was created using generative AI.
The AI feature is not used to generate any content during runtime. However, some static assets are AI-generated: 1. Certain graphic assets (such as store page or library artwork) were created using AI tools. 2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features.
Zuno itself does not use AI in its functionality or gameplay. During development, some parts of the codebase were created with the assistance of AI coding tools to improve productivity and prototype features. In promotional materials, a few fictional posters and titles were AI-generated to illustrate how a media library might look, since real copyrighted artwork could not be used. These AI-generated visuals are used only in marketing materials and do not appear in the app itself.
As a solo dev, I use AI to generate store contents and backgrounds for the game
Some of the page's visuals are generated using AI.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TROID BLASTER 2 Store/marketing art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 | |
纣王抓妃 Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | 纣王抓妃 | - | Mar 18, 2026 | |
Island Survivor Store/marketing art | The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI. | Bit Constellation | - | Mar 18, 2026 | |
Fish Go Store/marketing art | The promotional images for the store page were partially created using generative AI | KacperB | - | Mar 18, 2026 | |
Excavator Simulator REMAKE Store/marketing art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated | idris Celik | - | Mar 18, 2026 | |
Gamble Your Breath Store/marketing art | Logo was generated with AI. | Alice Games | 19 | Mar 18, 2026 | |
STRIKERS 1945 Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | 13 | Mar 18, 2026 | |
GUNBIRD Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces Store/marketing art | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Preset Rocket Plan Store/marketing art | Some capsule images for the Steam store page were created using pre-generated AI tools | MakeThings | - | Mar 18, 2026 | |
Tung Tung Together: Online Deathrun Party Store/marketing art | The images on the Steam store page use artificial intelligence. | DarkRook Interactive | - | Mar 18, 2026 | |
ClickWave Store/marketing art | Some illustrations for the Steam page were created using AI. | Gremushka | - | Mar 18, 2026 | |
Trap Golf Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
RadSpire Store/marketing art | We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release. | Kevin Munson | - | Mar 18, 2026 | |
Belkız Ana Store/marketing art | Trailer section and some of the game’s models were created with the assistance of AI. However, the overall content and design of the game were designed by us. AI was used only to support us in the visual aspects of the project. | ÖtüGen Studios | - | Mar 18, 2026 | |
Balls souls: Hardcore platformer Store/marketing art | The main image on the screensaver is generated by artificial intelligence | Lonely fox studio | - | Mar 18, 2026 | |
Hero cheaper than potion Store/marketing art | AI is used in artworks for StorePage and Character Images | 444 Truck Corp. | - | Mar 18, 2026 | |
Flame On Sire Store/marketing art | This game does not use AI during gameplay.
However, certain promotional images on the store page were partially created or enhanced using AI-based tools. | PLAY Mephistowaltz | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
みつめ Store/marketing art | Generative AI was partially used in the production of the key visuals, title logo, and the posters within the maps for this work. | 382 PROJECT | 129 | Mar 18, 2026 | |
Temple of the Green Moon: Prologue Store/marketing art | The artist used artificial intelligence to create the capsule images | OLKON GAMES | 29 | Mar 18, 2026 | |
The Wayfarer's Oath Store/marketing art | It was used for the artworks of the characters and the capsule background. | Anima Games | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
恋之觉醒:抗争 Store/marketing art | The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to create backgrounds in the game. | DiracRipple | - | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Out of Light Store/marketing art | The Teaser Trailer uses AI generated content . | Pixelmatrix SRL | - | Mar 18, 2026 | |
After Dark Store/marketing art | AI generated art is used for the capsule logo, and some other logos in the community section of the game | CodeCrunch Games | - | Mar 18, 2026 | |
CORRUPTIA: The Last Minute Store/marketing art | Some promotional images for this game were created with the assistance of artificial intelligence. | Andes Interactive | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Parkour Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Rags 2 Riches Store/marketing textart | AI is only used in Marketing Materials (Descriptions, Images) | Krysez | - | Mar 18, 2026 | |
Room Flow Store/marketing arttext | Generative AI was used to assist in the creation of a few specific background art assets and the store page text. All final content was reviewed and edited by me. | Not, Sure | - | Mar 18, 2026 | |
Escobar Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Digital Crypt's Fantasy Marbles Store/marketing art | AI image generation was used to help design the Steam store page capsule images | James Stringer | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Termite Store/marketing art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
8限目音楽 Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Starbrew Station Store/marketing arttext | 2D art assets, text (translations, store descriptions) | Lost Rabbit Digital | 31 | Mar 18, 2026 | |
Donor Clinic Simulator Store/marketing art | Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets | 2 Stula Games | - | Mar 18, 2026 | |
Cold Trigger Store/marketing art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials. | Paulo Vitor | - | Mar 18, 2026 | |
BAIT & TACKLE STORE SIMULATOR Store/marketing art | Steam store background / images | AlbaGaming | - | Mar 18, 2026 | |
Fleet Store/marketing art | Some promotional images for the game were generated by AI. | xenol | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! Store/marketing art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
MALMIJAL - Modeling Store/marketing art | The AI feature is not used to generate any content during runtime.
However, some static assets are AI-generated:
1. Certain graphic assets (such as store page or library artwork) were created using AI tools.
2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features. | PANAX SYSTEM Co., Ltd. | - | Mar 18, 2026 | |
Zuno Store/marketing codeart | Zuno itself does not use AI in its functionality or gameplay.
During development, some parts of the codebase were created with the assistance of AI coding tools to improve productivity and prototype features.
In promotional materials, a few fictional posters and titles were AI-generated to illustrate how a media library might look, since real copyrighted artwork could not be used.
These AI-generated visuals are used only in marketing materials and do not appear in the app itself. | Fractured Reality | - | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
Degeons Project Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Mar 18, 2026 | |
Morphos Store/marketing art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool. | Langonier | 53 | Mar 18, 2026 |