Voice acting for characters during combat and in the story
- Creator
- Asfering Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Voice acting for characters during combat and in the story
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
Art is AI-generated
Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay.
We used AI to create the icons and some textures.
AI was used to generate music, sound effects, and graphics (e.g. logos, icons).
Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime.
Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI. We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity.
Some assets in this game were generated using AI.
I used AI generated art for the loading screens, story, and splash screens.
Just Several Pictures in Dialogue
Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts.
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations.
AI was only used to generate game code and shader code. Everything else was made by people.
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency. Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by the developer. There is no AI-generated content during gameplay. All assets used have valid commercial licenses.
Used to help create artwork
This game uses generative AI only during development to upscale certain videos. No AI-generated content is produced in real time during gameplay.
Generative AI was utilized in the creation of the promotional marketing materials and capsule artwork seen on this store page.
This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer.
Hellforged utilizes generative AI for some of the in-game icons.
Generative AI has been used to create some music and a small number of textures (in a limited way). It has also been used for translations and character voices.
Texture mapping and music sound effects use a little bit of AI
The game uses some AI images for placeholder purposes.
This game features AI-generated content in its store assets and logos.
Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay.
Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself.
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer.
We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay.
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows: Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation. Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic. Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools. This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
The design of this game was assisted by AI.
Some graphical elements are made with AI.
only voice acting
Coding in general, as well as some of the illustrations, are created using generative AI.
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself.
Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.
Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team. No art, audio, or code used AI generation.
AI were used to assist with translating text into multiple languages.
AI was used to development and map creation for faster development speed.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
红色史诗 In-game content art | Generative AI Disclosure:
This game utilized generative AI technologies during its development in the following ways:
Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game. | 旧日档案工作室 | - | May 23, 2026 | |
Ten Rings 1 In-game content art | Art is AI-generated | Huamen Atelier | - | May 23, 2026 | |
Knight Survivor In-game content art | Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay. | H1GHP3R | - | May 23, 2026 | |
MAKEN In-game content art | We used AI to create the icons and some textures. | 9E GAMES | - | May 23, 2026 | |
CLAWS: Command Line Advanced Warfare System In-game content audioart | AI was used to generate music, sound effects, and graphics (e.g. logos, icons). | Adam Abdelhamed Sr | - | May 23, 2026 | |
JUMP & MOW In-game content artaudiocode | Generative AI tools were utilized during the development of this game to assist in creating pre-generated content. Specifically, AI was used to aid in generating baseline code structures, composing background music tracks, and generating initial concepts and assets for 2D/3D art, UI elements, and promotional materials. All AI-generated outputs were heavily curated, modified, and refined by the developer to ensure they align perfectly with the game's creative vision, artistic style, and performance standards. The game does not utilize any live-generated AI content during runtime. | SparklingFishStudio | - | May 23, 2026 | |
Agon : Legends of the Arena In-game content artaudiotext | Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI.
We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity. | Camille Blanc | - | May 23, 2026 | |
MoeArmy vs SuArmy In-game content | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
Illegal Alien Tower Defense In-game content arttext | I used AI generated art for the loading screens, story, and splash screens. | Forbidden Knowledge | - | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
DragonSword : Awakening In-game content text | Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts. | Hound13 Inc. | 3.2k | May 23, 2026 | |
The Red Disciples In-game content art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.” | Cat Soul Studios | - | May 23, 2026 | |
Prism Age In-game content artcode | This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations. | IceStar | - | May 23, 2026 | |
Oar We There Yet? Dev only code | AI was only used to generate game code and shader code. Everything else was made by people. | V2 Games | - | May 23, 2026 | |
Veil Phane - Path to Redemption In-game content arttext | Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation. | cc-gamedev | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
1982 Tenacious of the Air Unclear | AI was used as limited support in creating certain elements.
All generated content was reviewed and manually adjusted by the developer.
There is no AI-generated content during gameplay.
All assets used have valid commercial licenses. | Tenacious Studio | - | May 23, 2026 | |
Our Last Stand Unclear art | Used to help create artwork | Maurice | - | May 23, 2026 | |
DarkStone Restoration Dev only art | This game uses generative AI only during development to upscale certain videos. No AI-generated content is produced in real time during gameplay. | Paul Cuisset | 56 | May 23, 2026 | |
Decks & Dashes Store/marketing art | Generative AI was utilized in the creation of the promotional marketing materials and capsule artwork seen on this store page. | Fabian | - | May 23, 2026 | |
Farmnana Defence In-game content art | This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer. | JAI | - | May 23, 2026 | |
Hellforged In-game content art | Hellforged utilizes generative AI for some of the in-game icons. | Moonpyre | - | May 23, 2026 | |
Hashiko In-game content audioarttext | Generative AI has been used to create some music and a small number of textures (in a limited way). It has also been used for translations and character voices. | Chaotic KrafterZ | - | May 23, 2026 | |
Ant Idea In-game content artaudio | Texture mapping and music sound effects use a little bit of AI | Castan Studio | - | May 23, 2026 | |
Driftkill: Repurpose Protocol In-game content art | The game uses some AI images for placeholder purposes. | Azluun | - | May 23, 2026 | |
Grimwave In-game content art | This game features AI-generated content in its store assets and logos. | Moonriftgames | - | May 23, 2026 | |
Tiltyard In-game content art | Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay. | Moonpetal Studio | - | May 23, 2026 | |
Yuki Jump Store/marketing art | Generative AI was used to help create some assets for the store page and game placeholders, such as concept images and promotional visuals. No AI-generated content appears in the final gameplay itself. | YukiGames | - | May 23, 2026 | |
Medic Simulator: Combat Zone In-game content artaudio | Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content. | Code Lab | - | May 23, 2026 | |
Robo Siege TD In-game content arttext | Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer. | Cléo Saulnier | - | May 23, 2026 | |
Super Bumpers In-game content audioart | We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay. | 77GAME STUDIOS | - | May 23, 2026 | |
愤怒厨房 In-game content artaudiocodetext | During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights. | Light Feather | - | May 23, 2026 | |
论道聊斋 Store/marketing art | 本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。 | 破界游戏 | - | May 23, 2026 | |
Runeborne Arena In-game content artcode | This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience. | Trident Project | - | May 23, 2026 | |
Dude The Dark Agent Dev only artcode | Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game. | ismail ozel games | - | May 23, 2026 | |
Recall Rogue In-game content text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely. | BramblegateGames | - | May 23, 2026 | |
Bulletreign: Survivors In-game content artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay. | Semih Cagatay | - | May 23, 2026 | |
Primus In-game content artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing. | Ethan Clarke | - | May 23, 2026 | |
The Pissing Game Unclear | The design of this game was assisted by AI. | Nik's Games | 29 | May 23, 2026 | |
Broken Crown In-game content art | Some graphical elements are made with AI. | WasdLab | - | May 23, 2026 | |
R.E.C Demo In-game content audio | only voice acting | 1408 Game Studio | 12 | May 23, 2026 | |
VVV In-game content artcode | Coding in general, as well as some of the illustrations, are created using generative AI. | CatHut | - | May 23, 2026 | |
Hog Havoc In-game content audio | Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA) | Slidegrass | - | May 23, 2026 | |
SlimeSurvivor Unclear artaudiocode | Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself. | G1C | - | May 23, 2026 | |
CHOMP CHOMP Carnage In-game content art | Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer. | Llamaplay | - | May 23, 2026 | |
Dinghai: The Ocean Pillar In-game content text | Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team.
No art, audio, or code used AI generation. | Justdan | - | May 23, 2026 | |
Fish Slayer In-game content text | AI were used to assist with translating text into multiple languages. | easymemo(悬厘) | - | May 23, 2026 | |
Full Stacked Unclear | AI was used to development and map creation for faster development speed. | Emarik | - | May 23, 2026 |