Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand.
- Creator
- Lakehouse Interactive
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand.
use ai for some art
Portions of the code were generated by AI. Some images were altered using AI tools.
- 2D Artwork - Background Music (BGM) - Sound Effects (SFX)
The Logo is AI generated.
- Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials
Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.
Scroll of Cards used AI to assist during development.
Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: • Frame-by-frame adjustments for detail consistency. • Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
- Character Illustration - Character Modeling - Monster Modeling - And More…
Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain visual elements. Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game. This includes: small UI icons damage indicators ability cards and card elements UI cards and visual overlays promotional banners for the Steam store All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction. Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game.
I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained. Specific usages of AI Art: Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet) Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping) The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading)
During the game development process, AI tools were used to assist in generating art images, inlcluding store page and in-game art .
The game is primarily developed manually, with AI assisting in the production process
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
The store page and games contain art assets generated by artificial intelligence
In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin.
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.
Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.
Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team.
few icons
AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
Most of the game's art and UI are generated by AI.
"Generative AI tools were used during the development of this game. Code: AI was used as a coding assistant to improve development efficiency and debugging. Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
This game uses AI-assisted tools during development for tasks such as text drafting and iteration support. All gameplay systems, content design, and final assets are created and curated by the developer. AI is not used for real-time gameplay decision-making.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
Upgrade names based on player progress Short functional descriptions for power-ups Lore quotes from "Ancient Penguin Spirits" How it works: When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese). Player experience: AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
Some images on the store page and in game were created using AI tools.
AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI.
Some game assets and sounds were generated by AI.
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
Partly AI Logo
5 images were made by AI, but the model was trained by images owned.
suno for bgm and elevenlabs for sound effects no Live-generated AI content
Some example art. May not be used in final version.
No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human.
I have used the AI only to prepare the rough localizations. Furthermore on the way I'am planing to setup crowd localization
AI in combination with image-editing software was used to produce the visual assets for the game.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
卡牌的卡面由 AI 辅助绘制。
We used AI to create music
AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sanctum Ruins Store/marketing art | Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand. | Lakehouse Interactive | - | Mar 18, 2026 | |
outpost4 Unclear art | use ai for some art | BananaDogGames | 72 | Mar 18, 2026 | |
Dice and Daydream In-game content artcode | Portions of the code were generated by AI. Some images were altered using AI tools. | Raven20Studio | - | Mar 18, 2026 | |
No Mana, Just Dice In-game content artaudio | - 2D Artwork
- Background Music (BGM)
- Sound Effects (SFX) | Dice Capital | 179 | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
Hero's Guild Store/marketing text | - Art assets
- Store description - We wrote it together (with AI assistance)
- Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Rogue Ricochet Store/marketing artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development. | PATCHWORKS | - | Mar 18, 2026 | |
Scroll of Cards: Draft and Ascend Dev only | Scroll of Cards used AI to assist during development. | Nothing Games | - | Mar 18, 2026 | |
Ascension Trail Dev only | Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime. | Flying Brick Face Studio | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
无尽公路:诡债仙途 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
• Frame-by-frame adjustments for detail consistency.
• Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
Dragon Guardians In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | Mar 18, 2026 | |
Checkmate Defence Unclear art | - Character Illustration
- Character Modeling
- Monster Modeling
- And More… | Checkmate Defence | - | Mar 18, 2026 | |
MELLDESTROY In-game content art | Use of UI Assets and Visual Elements
The game uses a combination of custom-made assets and assisted tools for certain visual elements.
Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game.
This includes:
small UI icons
damage indicators
ability cards and card elements
UI cards and visual overlays
promotional banners for the Steam store
All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction.
Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game. | CUBE studio | - | Mar 18, 2026 | |
What We Carry In-game content art | I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained.
Specific usages of AI Art:
Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet)
Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping)
The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading) | LuckXDesign Studio | - | Mar 18, 2026 | |
GoSifu art | During the game development process, AI tools were used to assist in generating art images, inlcluding store page and in-game art . | OldBone | - | Mar 18, 2026 | |
Stellar replies never reply Dev only | The game is primarily developed manually, with AI assisting in the production process | 零号 | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War Store/marketing artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts. | Dreampanda | - | Mar 18, 2026 | |
AutoSquad In-game content art | The store page and games contain art assets generated by artificial intelligence | Tzhaar | - | Mar 18, 2026 | |
Interstellar Hunter In-game content artaudiocode | In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor was used to continue writing and optimizing the game code. All the in-game pictures were generated by Wenxin and Qianwen, and remove.bg was used to cut out the images. The in-game background music was created by Suno, and the in-game attack sound effects were recorded from the video music in Wenxin. | HUANG DI | - | Mar 18, 2026 | |
3876 AD: Corruption In-game content artaudiocode | This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted. | OpenSplit | - | Mar 18, 2026 | |
禁忌长生:低语修真 In-game content artaudio | AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget. | 逐梦工作室 | - | Mar 18, 2026 | |
Kingster In-game content artaudio | Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content. | LoreHeim | - | Mar 18, 2026 | |
BattleBoat X Unclear art | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team. | Glitchfree Games | - | Mar 18, 2026 | |
SECTOR LOCKDOWN In-game content art | few icons | NDDP | - | Mar 18, 2026 | |
Mewlin the Clicker In-game content audiotext | AI was employed to produce the few soundtracks featured in the game. It was also utilized to aid the translation of this store page. | Arcana Rebels | - | Mar 18, 2026 | |
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
云隐仙踪CloudShadow Store/marketing textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans. | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Syntax:Overload In-game content text | During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers. | Tallen games | - | Mar 18, 2026 | |
地下城竞技场 In-game content art | Most of the game's art and UI are generated by AI. | Underground Cat | - | Mar 18, 2026 | |
ClawBurst In-game content artcode | "Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style." | GunGunDev | - | Mar 18, 2026 | |
Towerlings In-game content text | This game uses AI-assisted tools during development
for tasks such as text drafting and iteration support.
All gameplay systems, content design, and final assets
are created and curated by the developer.
AI is not used for real-time gameplay decision-making. | Diffuse Games | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Arctic Survivors In-game content text | Upgrade names based on player progress
Short functional descriptions for power-ups
Lore quotes from "Ancient Penguin Spirits"
How it works:
When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese).
Player experience:
AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes. | The Survivors | - | Mar 18, 2026 | |
Legacy of Chaos Online Store/marketing art | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content. | Recovery Team | - | Mar 18, 2026 | |
Behold the Horde In-game content art | Some images on the store page and in game were created using AI tools. | Dawnless Interactive | - | Mar 18, 2026 | |
遗物路:Relic Road In-game content art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate Store/marketing art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made. | Eastasiasoft Limited | - | Mar 18, 2026 | |
Idle Demon Summoner Store/marketing art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Magus Day Store/marketing art | 5 images were made by AI, but the model was trained
by images owned. | Lost Crit | - | Mar 18, 2026 | |
公主矿工 In-game content audio | suno for bgm and elevenlabs for sound effects
no Live-generated AI content | 五十游戏 | - | Mar 18, 2026 | |
Poker TD Unclear art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
Astralis: Dawnblades In-game content text | No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human. | Studio Gravenoire | - | Mar 18, 2026 | |
UltiMage In-game content text | I have used the AI only to prepare the rough localizations.
Furthermore on the way I'am planing to setup crowd localization | CrimsonShaman | - | Mar 18, 2026 | |
Red Nox In-game content art | AI in combination with image-editing software was used to produce the visual assets for the game. | Alvinho Games | - | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
醉中幻想 In-game content art | 卡牌的卡面由 AI 辅助绘制。 | 桔灯工作室 | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
Inearth Unclear artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 |