部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。
- Creator
- BrillianT
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。
Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images.
Some images and background music are generated by AI.
This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language.
All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing.
Some model assets are generated using AI technology.
The store page and community assets utilized AI-generated content
Adobe Photoshop and other AI-powered image generation tools were used during the development of this game.
Some background art assets and icons were generated with AI.
For this game, generative AI is used as an auxiliary tool in some parts of development and production. It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game. Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness. Please note that no content is generated in real time in response to player input within the game.
美术立绘,音乐,语音使用了AI生成技术
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons.
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Generative AI tools were used to assist with art assets, text, and localization during development.
No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI. Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics.
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
Our current build utilizes generative tools for some marketing materials and visual assets. Every element is refined, hand-edited, and curated to align with our artistic vision. We are actively evaluating our art pipeline and may further polish or replace these assets as development progresses to ensure the highest quality for the final release.
The game login page image and store promotional image utilize AI.
在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中
Utilize AI assistance to help with game generation
This game employs generative AI technology for portions of the background art and UI design. All AI-generated content has been manually reviewed, edited, and verified to ensure it is free of illegal or infringing material.
Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually.
Generative AI tools were used only as an assistive development workflow for pre-generated store/marketing text, localization drafts, and supporting 2D visual asset iteration. All content is reviewed, edited, and approved by the developer before being included. Maldhalla does not generate AI content during gameplay and does not connect to an external AI service for players.
AI-translated
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
AI used for debugging.
Sound created by KI
角色立绘和一些音乐使用了AI生成
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
Some resources in this game are assisted by AI technology to improve game development efficiency
The game uses AI to generate game content, such as text, images, and sound effects.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Uses AI for code completion
Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime.
Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
We used AI-generated content in icons, textures, and Steam store promotional materials.
To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation.
The image was generated using AI.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
The music in this game was created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
仙源录 In-game content art | 部分美术资源使用AI工具生成初始概念图,之后由开发者进行手动调整和修改。最终作品结合了AI生成的基础设计和人工艺术修订。 | BrillianT | - | Mar 18, 2026 | |
Zombies Per Minute In-game content codeaudioart | Generative AI was used to help code the game, create music, create sound effects (including voice lines), and create marketing assets such as the capsule and other images. | Enzed Studio | - | Mar 18, 2026 | |
妖魔录 In-game content artaudio | Some images and background music are generated by AI. | 闻过则喜 | - | Mar 18, 2026 | |
Furry Tales: A Roguelike RPG In-game content arttext | This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language. | Blueace Studios | - | Mar 18, 2026 | |
Symbolika In-game content artaudio | All visual assets in the game, including character portraits, backgrounds, user interface (UI) elements, icons, and menus, were created using generative Artificial Intelligence tools. Additionally, all the background music and musical tracks were also composed and generated using AI. All of these assets are pre-rendered during development ; there is no live AI generation occurring in real-time while the user is playing. | Romain LGD | - | Mar 18, 2026 | |
Swords and Sprites In-game content art | Some model assets are generated using AI technology. | Sun Haohao | - | Mar 18, 2026 | |
无极之境:放置 Store/marketing art | The store page and community assets utilized AI-generated content | 彩虹工坊 | - | Mar 18, 2026 | |
Alpha Genesis Unclear art | Adobe Photoshop and other AI-powered image generation tools were used during the development of this game. | Estro.Games | - | Mar 18, 2026 | |
Sam's Die-abalical Minesweeper In-game content art | Some background art assets and icons were generated with AI. | Ya Betcha Games | - | Mar 18, 2026 | |
Inga Chronicle In-game content arttext | For this game, generative AI is used as an auxiliary tool in some parts of development and production.
It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game.
Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness.
Please note that no content is generated in real time in response to player input within the game. | RandaWorks | - | Mar 18, 2026 | |
荒古遗迹 In-game content artaudiotext | 美术立绘,音乐,语音使用了AI生成技术 | HaoJunDeveloper | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
Void Vow In-game content textart | AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons. | Btyou | - | Mar 18, 2026 | |
Apocalypse: The Hunger In-game content art | This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
Brak In-game content art | No generative AI was used in the development of the game itself. All gameplay systems, code, and in-game assets were created without the use of generative AI.
Generative AI was used only in the creation of certain Steam store assets, such as capsule images and other store page graphics. | Frenzied Interactive | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Portal Fall Store/marketing art | Our current build utilizes generative tools for some marketing materials and visual assets. Every element is refined, hand-edited, and curated to align with our artistic vision.
We are actively evaluating our art pipeline and may further polish or replace these assets as development progresses to ensure the highest quality for the final release. | Double Jester | - | Mar 18, 2026 | |
RoguePool Store/marketing art | The game login page image and store promotional image utilize AI. | Woniu Studio | - | Mar 18, 2026 | |
擦边禁止 In-game content art | 在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中 | Inktrain | - | Mar 18, 2026 | |
星尘试炼 Unclear | Utilize AI assistance to help with game generation | 铭轩魔王 | - | Mar 18, 2026 | |
GlyphBound In-game content art | This game employs generative AI technology for portions of the background art and UI design. All AI-generated content has been manually reviewed, edited, and verified to ensure it is free of illegal or infringing material. | yono | - | Mar 18, 2026 | |
Satarichi: Heroes De Caelum In-game content artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually. | Sata Indie Games | - | Mar 18, 2026 | |
Maldhalla In-game content arttext | Generative AI tools were used only as an assistive development workflow for pre-generated store/marketing text, localization drafts, and supporting 2D visual asset iteration. All content is reviewed, edited, and approved by the developer before being included. Maldhalla does not generate AI content during gameplay and does not connect to an external AI service for players. | eyejoker | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
灵劫变 In-game content art | 部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。 | 剑笛制作组 | - | Mar 18, 2026 | |
UNCHI Dev only | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Blik Ball Unclear audio | Sound created by KI | Software - made4you | - | Mar 18, 2026 | |
挂机升级打怪兽 In-game content artaudio | 角色立绘和一些音乐使用了AI生成 | Sora | 35 | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
V.E.C.T. Arcade Dev only code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team. | D-BUG Games | - | Mar 18, 2026 | |
奇迹魔法师:元素觉醒 Dev only | Some resources in this game are assisted by AI technology to improve game development efficiency | Elegant Wangshu Games | - | Mar 18, 2026 | |
Emoji Squad In-game content textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Leapsecond Dev only code | Uses AI for code completion | bekonbakudan | - | Mar 18, 2026 | |
Devilbreath: The First Seal In-game content artaudio | Some in-game artwork and music were created with the assistance of generative AI tools and then curated/edited by the developer. No AI content is generated at runtime. | Tomáš Hellebrand | - | Mar 18, 2026 | |
Dragon Arena In-game content art | Created skill icons using AI.
Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
Stack & Survive In-game content art | AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay. | Deepframe | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
NeverCOM In-game content art | We used AI-generated content in icons, textures, and Steam store promotional materials. | Shenzhen Huajian Network Technology Co., Ltd | 49 | Mar 18, 2026 | |
Tower of Ascension In-game content art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
魔女的数学牌 Store/marketing art | The image was generated using AI. | Lin9973 | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Horde Overrun In-game content audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 |