The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.
- Creator
- Oba Games
- Reviews
- -
- Added
- Mar 18, 2026
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The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools.
Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen) This game is made by a solo indie developer with licensed work from independent artists.
This game uses generative AI technology for a small portion of its 3D models.
During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer.
Some visual content in this game was created or refined with the assistance of AI-based technologies
AI-generated art assets include monster beasts, magical artifacts, backgrounds
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
AI was used to enhance the player experience, primarily through asset generation.
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
This game does not use AI features that players can interact with. All gameplay systems and content are handcrafted and fully controlled by the developer. AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.
I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist.
The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly.
Some texts are translated and polished using AI.
Music by SunoAI
English translation assisted by LLMs, with all translated text reviewed by humans.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
I just use it to fix bugs in my game and generate the 2D sprites
Crusader features artwork developed with generative AI.
This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content.
游戏在商店宣传图/pv等使用AI生成
- Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content. - Human review and integration. Team members validated, edited, and implemented all recommendations before use. - Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy. - Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion.
We used AI to design the capsules featured on the game's store page.
Some visual elements and sound effects are created with the assistance of AI tools.
Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
We created and modified some of the background music and background elements using AI.
Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
noise texture, some of icons of units
1. In-game voice lines are dubbed using AI. 2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI. 3. Some AI-generated images are used as widgets. 4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic. Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind. AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone. This feature is experimental, and is not part of the core game.
Game application icon and splash screen's initial concepts were generated using Stable Diffusion
The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI.
Logo was generated with AI.
Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets.
As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content. However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn.
This game use IA to create textures
Generation of UI elements and music
Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation.
AI is used in artworks for StorePage and Character Images
AI helped create some of the assets in the game.
AI was used to generate pre-rendered content.
Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance to help prepare, optimize, or comment on code. All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
Use of AI in Development (Pre-Generated Only) -Our game does not create new content at runtime. During development we used AI as a helper in two ways: -Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion. -Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping. -We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only.
The Teaser Trailer uses AI generated content .
I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets. To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards.
During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.
We use AI to speed up our work. We don't create objects from scratch with AI, we only edit what we have drawn ourselves.
Some of the materials are AI-generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Youth Academy In-game content art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the assistance of AI tools. | Oba Games | - | Mar 18, 2026 | |
Ogre Dungeon In-game content art | Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen)
This game is made by a solo indie developer with licensed work from independent artists. | Durance Gaming | - | Mar 18, 2026 | |
GogRun In-game content art | This game uses generative AI technology for a small portion of its 3D models. | Cockroach Studio | - | Mar 18, 2026 | |
Witches of Element Dev only code | During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer. | Paidakang | - | Mar 18, 2026 | |
Phantasmal Exosteel In-game content art | Some visual content in this game was created or refined with the assistance of AI-based technologies | Spiralix Corporation | - | Mar 18, 2026 | |
Artifact Hunt: Yao In-game content art | AI-generated art assets include monster beasts, magical artifacts, backgrounds | MOYUN Game | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
宝石与塔罗 In-game content art | Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright. | SHEN DING | 73 | Mar 18, 2026 | |
BoneForged:Legion In-game content art | This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay. | NovaCrest Studios | - | Mar 18, 2026 | |
TowerBonk Store/marketing art | I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist. | Histoka | - | Mar 18, 2026 | |
我独自飞升成仙 In-game content audio | The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly. | langyouzi | 24 | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
Protocol: Bullet Hell In-game content artcode | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Crusader In-game content art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Witchland: Days of Faith and Decay In-game content artaudio | This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content. | Radical Ravens | - | Mar 18, 2026 | |
拾取宝石后意外觉醒了复制魔王力量的逆天技能 Store/marketing art | 游戏在商店宣传图/pv等使用AI生成 | zeros | - | Mar 18, 2026 | |
Stuck in a Trench Dev only | - Human‑led first. The core research, design, and code were produced by the development team.
- AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content.
- Human review and integration. Team members validated, edited, and implemented all recommendations before use.
- Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy.
- Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion. | Iron Otter | - | Mar 18, 2026 | |
Kingspath Store/marketing art | We used AI to design the capsules featured on the game's store page. | Winterdreams | - | Mar 18, 2026 | |
One Tower Defense In-game content artaudio | Some visual elements and sound effects are created with the assistance of AI tools. | Stavrev Dev | 44 | Mar 18, 2026 | |
LumenKnight In-game content art | Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game. | QUANTUM MOBILE GAMES | - | Mar 18, 2026 | |
MeGa BoNKeRS ToGeTHeR Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
Hell Architect: Survivors Dev only art | Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration. | Leonardo Productions | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Barefort In-game content art | noise texture, some of icons of units | Studio TOPIA | - | Mar 18, 2026 | |
Clim Snail In-game content audioart | 1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified. | nuk | - | Mar 18, 2026 | |
MYTHOLOGOUS™ Live AI text | The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game. | Grant Medlyn | - | Mar 18, 2026 | |
Hollows Of Rogue In-game content art | Game application icon and splash screen's initial concepts were generated using Stable Diffusion | r618 | - | Mar 18, 2026 | |
Island Survivor Store/marketing art | The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-machine’s facial animations were NOT made with AI. | Bit Constellation | - | Mar 18, 2026 | |
Gamble Your Breath Store/marketing art | Logo was generated with AI. | Alice Games | 19 | Mar 18, 2026 | |
Charcuterie Clash In-game content art | Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets. | Inkdrift | - | Mar 18, 2026 | |
Beyond Lost Planets In-game content art | As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. Each generated element was then manually edited, polished, and overpainted to ensure it met the game's aesthetic standards and to guarantee that the final output contains no infringing or illegal content.
However, no AI has been used in the actual game; all gameplay assets, including sprites, UI and card art are entirely hand-drawn. | leosgamedev | - | Mar 18, 2026 | |
Nightmares of darkness In-game content art | This game use IA to create textures | JDJL | - | Mar 18, 2026 | |
Demon Street In-game content artaudio | Generation of UI elements and music | Manycats Games | 10 | Mar 18, 2026 | |
Hell Forge In-game content artaudiotext | Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation. | Gabhyun Kim | 24 | Mar 18, 2026 | |
Hero cheaper than potion Store/marketing art | AI is used in artworks for StorePage and Character Images | 444 Truck Corp. | - | Mar 18, 2026 | |
Global Agent In-game content | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
Umbra Survivors Dev only code | Umbra Survivors does not use artificial intelligence during runtime.
AI tools were only used as development assistance to help prepare, optimize, or comment on code.
All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources. | HerrBaum | - | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Palaxin In-game content codeart | Use of AI in Development (Pre-Generated Only)
-Our game does not create new content at runtime. During development we used AI as a helper in two ways:
-Programming: code-completion and refactor suggestions (e.g., test scaffolds, lint fixes). All code was reviewed and modified by a human before inclusion.
-Assets: early concepts/placeholders for UI icons and marketing drafts. Final in-game and store assets were painted/edited and approved by our team before shipping.
-We do not ship unreviewed model outputs, and we do not include content we believe infringes others’ rights. This disclosure follows Steam’s guidance to label pre-generated vs. live-generated AI usage; our title uses pre-generated only. | Riviera Tech Solutions j.d.o.o. | - | Mar 18, 2026 | |
Out of Light Store/marketing art | The Teaser Trailer uses AI generated content . | Pixelmatrix SRL | - | Mar 18, 2026 | |
Dungeons and Warbands In-game content art | I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets.
To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards. | Omer Erenturk | 11 | Mar 18, 2026 | |
Appliance Gone Wild In-game content art | During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team. | Inworld Studio | - | Mar 18, 2026 | |
Uanamon: Jamacy Dev only art | We use AI to speed up our work. We don't create objects from scratch with AI, we only edit what we have drawn ourselves. | Wowky Games LLC | - | Mar 18, 2026 | |
Chain Dungeon Unclear | Some of the materials are AI-generated. | ZP Gaming | - | Mar 18, 2026 |