We used AI tools to create the game capsules visuals.
- Creator
- ICON GAME STUDIO
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used AI tools to create the game capsules visuals.
Store assets were created with generative ai technology. The software was not written or created with generative ai technology.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited.
We used AI tools to create some of the capsule images and header artwork for the store page. All assets are unique, do not infringe on third-party rights, and were specifically generated and edited for this game.
AI was used to generate some images for the store page
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Our game uses AI-powered images for store assets. Images will change before the game is released.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Promotional images, promotional videos, card images from the game.
Generative AI was used to create some store page capsule images.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
Game page art
AI is used for generating game thumbnail with extra editing.
We used AI tools to design store visuals
In this game, AI has only been used for the creation of store page visuals.
AI used for: cover art elements.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some of the store page graphics were generated with the assistance of LLMs.
Steam Capsule is made by AI.
Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared.
The capsules were created using AI tools.
This store page uses images generated by AI.
AI was used to polish marketing images.
Store visuals were created with the help of ChatGPT.
Some photos were created using artificial intelligence.
AI was used to generate multiple images on the page
To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
Marketing material.
Generative AI was used solely for the creation of marketing assets and imagery on the Steam Store page. No AI-generated content is present within the actual game software or gameplay experience
AI is used solely for creating game logo images.
The scene images were partially generated using AI.
AI is being used in your Store Page capsule art. Specifically in the Library Header and Hero. The picture of the man on those assets is AI.
The images used to visit the store's page, as well as the images in the game's library, were generated using AI.
Steam Page thumbnail and Sentence flow.
Some of the image materials are generated by AI.
AI was used for image generation and parts of the source code.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
The images for the game's page were generated by AI
For Creating Capsules
AI is used to generate marketing materials
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Used AI to generate the graphic assets for the store page.
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cyberpunk Store Simulator Store/marketing art | We used AI tools to create the game capsules visuals. | ICON GAME STUDIO | - | Mar 18, 2026 | |
SSSCAS Store/marketing art | Store assets were created with generative ai technology. The software was not written or created with generative ai technology. | Michael James Coffey | - | Mar 18, 2026 | |
running under the setting sun Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Random Realm Store/marketing art | Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited. | Randy Goodman | - | Mar 18, 2026 | |
The Swap Store/marketing art | We used AI tools to create some of the capsule images and header artwork for the store page. All assets are unique, do not infringe on third-party rights, and were specifically generated and edited for this game. | IchoVeilStudios | - | Mar 18, 2026 | |
Platform Anomaly Store/marketing art | AI was used to generate some images for the store page | macrayb is the coolest and Nikolai Tapchenko contributed 23 percent of the game | - | Mar 18, 2026 | |
Blindfold Chess Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
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13 柱庭 Cabal 13 Store/marketing art | Promotional images, promotional videos, card images from the game. | HuanMos Game | 133 | Mar 18, 2026 | |
Jester Party Store/marketing art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
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Astro Nova Store/marketing art | Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared. | NovaScreen | 33 | Mar 18, 2026 | |
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