The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
- Creator
- Knobthorn Interactive
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
The logo was made by AI. Some of the coding was done with the help of AI.
Visuals have been created with the use of AI.
AI was used to help clean up logos and descriptions.
AI might be used to create store and/or library images.
Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay. Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Our game does not use AI in gameplay. AI is only used for marketing materials.
Generated images for some paintings and photographs using AI.
AI was used to assist in the creation some of the store page marketing materials
Some of the materials and text descriptions are created by AI
I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward. AI was involved in the initial generation of the capsule art, and other images on the store page. AI is not used for live generation or code during gameplay.
Some images are created using AI.
This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme.
AI was used in designing the game's logo.
Some promotional images on the store page were created using generative artificial intelligence tools.
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
Some store page and library artworks were created using generative AI. All AI-generated images were manually edited, enhanced, and finalized by the developer. No AI was used for gameplay assets, models, sounds, or UI elements.
The promotional images for this game's storefront were created using AI.
The game logo has been enhanced using AI.
The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development
AI generated concept art for marketing
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
The background and character images are based on AI generated images.
We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
AI tools have been used for some concept art and visual mood boards. No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
We used generative AI tools to help us create some of the pictures of this store page.
for store page poster
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Some of the image materials were created using AI and were subsequently refined with detailed edits
Only a presentation and a few minor images under 2 minutes in duration.
AI is used as a tool, for coding & store page.
Trailers and marketing material have IA generated images.
In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us.
Background image generated by AI.
Some of the example images use AI-generated source material for demonstration purposes only. However, all 3D visual effects shown are the actual output generated by this software, without manual editing or compositing. The example images were created by me using Google Gemini. They are free to use, including for commercial purposes.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
AI generate content in pre-rendered video
AI has been used for the cover art and videos.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shujaa Store/marketing art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp. | Knobthorn Interactive | - | Mar 18, 2026 | |
Tai Chi Like Store/marketing artcode | The logo was made by AI. Some of the coding was done with the help of AI. | Kevin Wacknov | - | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
Super Rush! Delivery Store/marketing arttext | AI was used to help clean up logos and descriptions. | Mr. Indigo | - | Mar 18, 2026 | |
Castles & Castellans Store/marketing art | AI might be used to create store and/or library images. | Warsaw Digital | - | Mar 18, 2026 | |
Rescue Team: Lights. Camera. Outer Space Store/marketing arttext | Some visual assets used on the store page (such as promotional key art and background elements) were initially created with the assistance of generative AI tools and then manually refined and edited by our art team. No in-game content is generated using AI during gameplay.
Some early drafts of marketing texts were generated using AI and later reviewed and edited by a human. | Game Mixer | 11 | Mar 18, 2026 | |
go cycling Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Why Me Store/marketing art | Our game does not use AI in gameplay. AI is only used for marketing materials. | Valmere Games | - | Mar 18, 2026 | |
Birth Of X Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
命运牌手 Fatecard Wielder Store/marketing text | Some of the materials and text descriptions are created by AI | ZZ | - | Mar 18, 2026 | |
Agents 4 Hire Store/marketing art | I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward.
AI was involved in the initial generation of the capsule art, and other images on the store page.
AI is not used for live generation or code during gameplay. | aa5k | - | Mar 18, 2026 | |
みんなでPhysical TRAIN ~チャムランド国営鉄道~ Store/marketing art | Some images are created using AI. | Cham-gaming | 10 | Mar 18, 2026 | |
Gym Simulator Store/marketing art | This game does not include AI-driven gameplay elements. However, the store page features custom artwork generated using artificial intelligence to showcase the game’s theme. | Studio Bolt | - | Mar 18, 2026 | |
Pizza Restaurant Together Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 27 | Mar 18, 2026 | |
The Node Store/marketing art | Some promotional images on the store page were created using generative artificial intelligence tools. | Just'Studio | - | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
EcoNexus Store/marketing art | Some store page and library artworks were created using generative AI. All AI-generated images were manually edited, enhanced, and finalized by the developer. No AI was used for gameplay assets, models, sounds, or UI elements. | sharkMotion_games | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
Deliverance: The Other Side Store/marketing textcode | The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development | Sedegova | - | Mar 18, 2026 | |
You Will Rot Store/marketing art | AI generated concept art for marketing | RappaDev LLC | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs. | ToD Game Studio | 31 | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Patisserie Simulator Store/marketing art | We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets. | Roasted Pepper | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
#from #abandoned Store/marketing art | AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements. | Astro Production inc. | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
The Long Way Home Store/marketing art | This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time. | Noxvale Studio | - | Mar 18, 2026 | |
Focus Group - First Day Store/marketing art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Line Cutter: Bizzare Holiday Rush Store/marketing art | for store page poster | Chen Wang | - | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 | |
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Planet Ski Store/marketing code | AI is used as a tool, for coding & store page. | Gaupestudio Planet Ski | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
Tiny Fisherman Store/marketing art | In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us. | Influenza Entertainment | - | Mar 18, 2026 | |
The Grass Reaper Store/marketing art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
Vision Twist Store/marketing art | Some of the example images use AI-generated source material for demonstration purposes only. However, all 3D visual effects shown are the actual output generated by this software, without manual editing or compositing.
The example images were created by me using Google Gemini. They are free to use, including for commercial purposes. | Khima Chen | - | Mar 18, 2026 | |
Combo Master Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 14 | Mar 18, 2026 | |
Everest: Real Climbing Simulator Store/marketing art | AI generate content in pre-rendered video | Funcity | 36 | Mar 18, 2026 | |
Tales of Eden: Midgard Store/marketing art | AI has been used for the cover art and videos. | Steamtrack Studios | - | Mar 18, 2026 | |
Moxie Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Fitly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 |