Code organization, Canva title screen.
- Creator
- Oracle Algorithms
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Code organization, Canva title screen.
【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance
ガラケー風フレームの作成にAIを使用しています。
The in-game graphics are generated by generative AI.
Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist.
AI tools may assist with early concepts. All final content is created by our development team.
I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI.
AI Music: The BGM was sampled by AI using human-composed reference tracks and was ultimately refined by a sound designer.
Some visual assets used in the game and its marketing materials were initially generated using AI-assisted tools and then modified and integrated into the game by the developer.
Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding.
Some visual, audio, and text elements were created using generative AI tools and were later edited and refined by the developer.
主に制作作業のアシスタント、パッケージの制作補助。
AI was used to upscale the concept art. AI was used for the final artwork / final drawing.
Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It has enabled our artists/unity devs to create their own scripts/tools with blender/unity to streamline our content creation process. Also, CC used for creating python scripts used for MIDI music composition. Flux Dev image gen = spell icons. It did not write this message though :)
AI is strictly used for rebalancing cards, and generating marketing assets.
Art and music
During the Early Access versions of the game AI has and will be used as placeholders, primarily for music and text, that will slowly be phased out over time. The game will be completely AI free upon the games full version release.
Our crafting system depends on AI to generate new game data when you combine a combination of items not yet seen before, so you never run out of weapons to discover and experiment with. We also generate text and sprites for any new items created. Assets for the game also use image generation: the title screen and other UI elements use generated textures and graphics. These images have been touched up by a human and reused on our Steam page also.
"Generative AI tools were used to create the static character sprites and background images for this visual novel."
AI was used to assist in creating the animation of the open sea, the title screen, and the environment images in the Items tab of the pause menu.
A part of the in-game sprites and item art in this game were generated using AI. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
Some of the art assets were made using gen AI and retouched by a human artist. Some of the translations were made using gen AI and reviewed by a human native speaker.
Some in-game artwork, including game logo, studio logo and final screen, were created using AI image generation tools.
This game uses AI-generated content for localization. All in-game text translations are produced with the assistance of generative AI.
The graphical elements on the steam page is generated by AI. The images in the game is generated by AI, but the goal is to change them in the future.
Game descriptions, text translations, and some images (excluding textures) are made with the assistance of artificial intelligence, while all other in-game resources are handmade
Generative AI is used to create base materials for certain image assets, including character portraits, enemies, and UI. These generated images are not used as-is; they undergo manual processing such as retouching or animation before being implemented into the game.
Automatic translation (google translate) tools are used for the translation of long texts.
AI is used to create some in-game visuals。
All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer.
This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese.
Parts of the games promotional assets have been made with the help of artificial intelligence.
Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion (DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen) running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI services are used during gameplay. All AI-generated content was produced offline during development.
Generate background music using AI technology
When developing and refining the concept and core ideas of this game, generative AI was used.
Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer.
Characters, monsters and capsule arts were made by AI.
Characters, monsters and capsule arts were made by AI.
We are using AI to create feature phone-style frames.
Generative AI is used in this game for the following elements: - Card illustrations - Localization text - Some parts of the program code
Generative AI has been used to assist in developing this game.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans. AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Localized content utilizes AI
AI generated music
AI was used to assist with programming and refining in-game text (item descriptions, skill descriptions, UI text). Key art and logo are human-created. All other visual and audio assets are default RPG Maker MZ assets provided under license.
All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.
The achievements and images shown on the store page were generated or modified using AI
Note: AI tools were used to help translate the store page and assist in the creation of the game's music.
AI Disclosure: Generative AI tools were used during development to assist in creating some visual assets and refining animations. Additionally, AI-assisted tools were utilized for technical optimization to ensure a stable gameplay experience. All results were manually reviewed and finalized by the developer. This game does not use any live-generated AI content.
Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish. In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer. All final assets were reviewed, modified, and implemented by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mythic Manager Dev only | Code organization, Canva title screen. | Oracle Algorithms | - | May 23, 2026 | |
节奏象棋:黑白终局 In-game content art | 【AI Generated Content Disclosure】Art and animation assets in this game are created with AI assistance | 嘤嘤点灯工作室 | - | May 23, 2026 | |
Revenger3 Store/marketing art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | May 23, 2026 | |
CastleArena In-game content art | The in-game graphics are generated by generative AI. | MysticWave | - | May 23, 2026 | |
ゼロからはじめるむらづくり In-game content art | Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist. | Shukichi Studio | - | May 23, 2026 | |
AetherCycle Dev only | AI tools may assist with early concepts. All final content is created by our development team. | DEEP INTERACTIVE | - | May 23, 2026 | |
Kuessaria In-game content arttextaudiocode | I literally use AI for every inch of this game. There is human made art here and there, but you can safely assume 90% of the game is AI. | Kuess | - | May 23, 2026 | |
Dungeon of Regret In-game content audio | AI Music: The BGM was sampled by AI using human-composed reference tracks and was ultimately refined by a sound designer. | Team 3rdPeople | - | May 23, 2026 | |
Infernal Survivors In-game content art | Some visual assets used in the game and its marketing materials were initially generated using AI-assisted tools and then modified and integrated into the game by the developer. | Mal The Artist | - | May 23, 2026 | |
Wrath of Skeletar Last Breath Dev only artcode | Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding. | Pavel Kubíček/ GravelGames | - | May 23, 2026 | |
Crown & Spores In-game content artaudiotext | Some visual, audio, and text elements were created using generative AI tools and were later edited and refined by the developer. | SpruceWood Games | - | May 23, 2026 | |
黄泉園(Yomi no Sono) Dev only | 主に制作作業のアシスタント、パッケージの制作補助。 | Karam Works | - | May 23, 2026 | |
Dark march In-game content art | AI was used to upscale the concept art.
AI was used for the final artwork / final drawing. | HFirma | - | May 23, 2026 | |
Carved in Stone: Arena In-game content codeartaudio | Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It has enabled our artists/unity devs to create their own scripts/tools with blender/unity to streamline our content creation process.
Also, CC used for creating python scripts used for MIDI music composition.
Flux Dev image gen = spell icons.
It did not write this message though :) | Hardrock Tech | - | May 23, 2026 | |
Guild Manager 26 Store/marketing | AI is strictly used for rebalancing cards, and generating marketing assets. | happyinferno | 22 | May 23, 2026 | |
Sisters' Aegis Unclear artaudio | Art and music | Macroverse | - | May 23, 2026 | |
Eterno In-game content audiotext | During the Early Access versions of the game AI has and will be used as placeholders, primarily for music and text, that will slowly be phased out over time. The game will be completely AI free upon the games full version release. | Solitude Gaming Studios | - | May 23, 2026 | |
Alchemy Survivors Live AI arttext | Our crafting system depends on AI to generate new game data when you combine a combination of items not yet seen before, so you never run out of weapons to discover and experiment with. We also generate text and sprites for any new items created.
Assets for the game also use image generation: the title screen and other UI elements use generated textures and graphics. These images have been touched up by a human and reused on our Steam page also. | Andrew Brown | 19 | May 23, 2026 | |
Touhou: Beyond Gensokyo In-game content art | "Generative AI tools were used to create the static character sprites and background images for this visual novel." | FUF Games | 22 | May 23, 2026 | |
Ziii In-game content art | AI was used to assist in creating the animation of the open sea, the title screen, and the environment images in the Items tab of the pause menu. | Foil Games | - | May 23, 2026 | |
The Outcast Bloom In-game content art | A part of the in-game sprites and item art in this game were generated using AI. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | SteelSnakes Studios | - | May 23, 2026 | |
Idle Isekai Mining In-game content arttext | Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker. | bitVillain | - | May 23, 2026 | |
Dispel Dark In-game content art | Some in-game artwork, including game logo, studio logo and final screen, were created using AI image generation tools. | Cronostase | - | May 23, 2026 | |
アルテスノート In-game content text | This game uses AI-generated content for localization. All in-game text translations are produced with the assistance of generative AI. | R.N.Studio | 107 | May 23, 2026 | |
NorthHold In-game content art | The graphical elements on the steam page is generated by AI.
The images in the game is generated by AI, but the goal is to change them in the future. | Wobblegoat | - | May 23, 2026 | |
Crazy Test In-game content textart | Game descriptions, text translations, and some images (excluding textures) are made with the assistance of artificial intelligence, while all other in-game resources are handmade | SadZhouj | - | May 23, 2026 | |
火の言伝 In-game content art | Generative AI is used to create base materials for certain image assets, including character portraits, enemies, and UI. These generated images are not used as-is; they undergo manual processing such as retouching or animation before being implemented into the game. | 紺ノトバリ / Konno Tobari | - | May 23, 2026 | |
Farm the Fame In-game content text | Automatic translation (google translate) tools are used for the translation of long texts. | Longthread | - | May 23, 2026 | |
Core Defense 2099 In-game content art | AI is used to create some in-game visuals。 | Core Volume Engine | - | May 23, 2026 | |
Iron Resolution In-game content art | All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer. | Harish Games Official | - | May 23, 2026 | |
ArcaneBound In-game content text | This game uses artificial intelligence for translations into Spanish, German, Italian, and Simplified Chinese. | AsardialStudio | - | May 23, 2026 | |
Cup Heroes Store/marketing art | Parts of the games promotional assets have been made with the help of artificial intelligence. | VOODOO | - | May 23, 2026 | |
Backpack Roguelike In-game content artaudiotext | Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion
(DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen)
running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI
services are used during gameplay. All AI-generated content was produced offline during development. | DerGronert | - | May 23, 2026 | |
Bootstrap Unclear audio | Generate background music using AI technology | 手术刀 | - | May 23, 2026 | |
Gem Party Dev only | When developing and refining the concept and core ideas of this game, generative AI was used. | Hamster Wheel Studio | - | May 23, 2026 | |
FENRIR In-game content art | Some visual assets were created with the assistance of AI image generation tools and subsequently edited and refined by the developer. | GGT DESIGN | - | May 23, 2026 | |
Lordress In-game content art | Characters, monsters and capsule arts were made by AI. | Crow's Perch | - | May 23, 2026 | |
Verse of the Hollow Oath In-game content art | Characters, monsters and capsule arts were made by AI. | Crow's Perch | - | May 23, 2026 | |
Revenger2 In-game content art | We are using AI to create feature phone-style frames. | nazenaninadesico | - | May 23, 2026 | |
Caldra In-game content arttextcode | Generative AI is used in this game for the following elements:
- Card illustrations
- Localization text
- Some parts of the program code | Dolphin Star | 15 | May 23, 2026 | |
Liten RPG Dev only | Generative AI has been used to assist in developing this game. | Kexon | - | May 23, 2026 | |
1001 Cats: Purrsian Nights In-game content codetextartaudio | None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations. | Secret Snack Studio | - | May 23, 2026 | |
大建周世 In-game content text | Localized content utilizes AI | laodongligong | - | May 23, 2026 | |
The Worlds of Narayana VR In-game content audio | AI generated music | Anantasrushti Private Limited | - | May 23, 2026 | |
Better Luck Next Run In-game content textcode | AI was used to assist with programming and refining in-game text (item descriptions, skill descriptions, UI text). Key art and logo are human-created. All other visual and audio assets are default RPG Maker MZ assets provided under license. | Bare Minimum Media Inc. | - | May 23, 2026 | |
Treasure Hunt - Kids In-game content artcodeaudio | All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay. | Steven Fenner | - | May 23, 2026 | |
Vanishing In The Island Halphéra Store/marketing art | The achievements and images shown on the store page were generated or modified using AI | Soghoxal | - | May 23, 2026 | |
EinFinite In-game content audiotext | Note: AI tools were used to help translate the store page and assist in the creation of the game's music. | Novachrono | - | May 23, 2026 | |
Demon Castle Survivor In-game content art | AI Disclosure:
Generative AI tools were used during development to assist in creating some visual assets and refining animations. Additionally, AI-assisted tools were utilized for technical optimization to ensure a stable gameplay experience. All results were manually reviewed and finalized by the developer. This game does not use any live-generated AI content. | Retired Dev | - | May 23, 2026 | |
Pass the Bomb : Runner In-game content artaudio | Some visual assets and UI elements were originally created by a human designer and later refined with the assistance of AI tools to improve clarity and polish.
In addition, some background music was created with the assistance of AI tools and then edited and integrated by the developer.
All final assets were reviewed, modified, and implemented by the development team. | HOPIN | - | May 23, 2026 |