Store assets generated with AI
- Creator
- Yunogames
- Reviews
- 26
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store assets generated with AI
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
Game has some AI generated UI images and Store Page Materials.
AI was used to generate the Capsule Art.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
AI generated game icon, and some in-game icons
AI Generated Content Disclosure Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
AI has been used to generate some of the steam store page visuals.
Yes. Code is made with chatgpt.
Used AI to create placeholder CGs for endings and marketing materials.
Some store graphics made by AI Help.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop. Generative AI was also used for the background music. The scenario was created entirely without the use of AI.
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Use of some AI-assisted/inspired icons.
AI was used to generate japanese station image
AI-generated art object
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
AI generates a few images and icons, reviewed manually.
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
VISUAL
AI was used to assist in translating the game's store page.
Most game previews are generated using AI
AI-generated content used only for Steam page
For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually.
AI-generated art object
AI-generated art object
AI-generated art object
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
AI-generated artifacts
The voice of the promotion video, the game description, and the translation are done by ai.
AI is used for store page capsule art
Only the game main interface background is generated by AI
Suno was used to generate the music for the trailer.
Logo of game is AI made and some npc voices.
AI has been used to help develop the game's cover art.
Some of the game graphics for example Logo or the main Head photo.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
We use AI to generate some of the textures and music for the game.
Using Artificial Intelligence to create images.
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
We used an AI tool for the game's store page visuals.
Some images are generated by AI
Small amounts of Ai-generated content has been used to aid in the creation of store page elements, also used for a few 3d assets present in the game.
AI has been used to help develop the game's cover art.
Soundtracks and some in-game visuals have been created using artificial intelligence.
AI has been used to create television shows found in game.
Generative AI is used to create product company logos and Steam capsule.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
AI-generated artifacts
AI-generated artifacts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
Chef's Journey Store/marketing art | Game has some AI generated UI images and Store Page Materials. | Miu Games | - | Mar 18, 2026 | |
The Last Minnows Store/marketing art | AI was used to generate the Capsule Art. | Wyrmyr Games | - | Mar 18, 2026 | |
Graveyard Simulator In-game content art | Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience. | Hollow Crow | - | Mar 18, 2026 | |
Store Life Simulator In-game content art | AI generated game icon, and some in-game icons | Insight Game Studio | - | Mar 18, 2026 | |
Salvage Shop Simulator In-game content audio | AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team. | GameFormatic S.A. | 103 | Mar 18, 2026 | |
Money Simulator: Brokeville Store/marketing art | AI has been used to generate some of the steam store page visuals. | Organica | 1.3k | Mar 18, 2026 | |
Writer Tycoon Dev only code | Yes. Code is made with chatgpt. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Raising Niziiro: Albion's Witch Store/marketing art | Used AI to create placeholder CGs for endings and marketing materials. | Sleepy Cat Software | - | Mar 18, 2026 | |
DIG Store/marketing art | Some store graphics made by AI Help. | Alkame Games | - | Mar 18, 2026 | |
Revive In-game content artaudio | Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI. | PlayWriter | - | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
Trash Trek Simulator In-game content audioart | AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience. | Nrx | - | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Games Tycoon Unclear | Most game previews are generated using AI | Insignis Games | 35 | Mar 18, 2026 | |
Wrap House Simulator🌯 Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 682 | Mar 18, 2026 | |
Hotel Sim In-game content art | For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually. | Steth Games | - | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
Superhero Simulator In-game content audio | Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency. | mightyraccoon! Studios | 811 | Mar 18, 2026 | |
Drug Trader Simulator - Urban Dealer Unclear | AI-generated artifacts | Vasiok GGG | - | Mar 18, 2026 | |
自然選擇大學 In-game content audiotext | The voice of the promotion video, the game description, and the translation are done by ai. | Budai | - | Mar 18, 2026 | |
Moving Simulator Store/marketing art | AI is used for store page capsule art | Corpix Games | 99 | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
HoBeey In-game content audio | Suno was used to generate the music for the trailer. | Sergei Balanin | - | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Blacksmith Tales Store/marketing art | Some of the game graphics for example Logo or the main Head photo. | ClockworkMindset | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Michelangelo: Stonemason Simulator In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 30 | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
Hotel Manager Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 49 | Mar 18, 2026 | |
MediSim: Emergency Response Store/marketing art | We used an AI tool for the game's store page visuals. | Mehmet Hilmi Değirmenci | - | Mar 18, 2026 | |
Billionaire in the Oil Boom Unclear art | Some images are generated by AI | Pizza OK Games | 29 | Mar 18, 2026 | |
Sweatshop Simulator In-game content art | Small amounts of Ai-generated content has been used to aid in the creation of store page elements, also used for a few 3d assets present in the game. | SillyBerd Studios | - | Mar 18, 2026 | |
Real Estate Tycoon! Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Car Crash X In-game content audioart | Soundtracks and some in-game visuals have been created using artificial intelligence. | Berk Kalfa | - | Mar 18, 2026 | |
City of Cats In-game content arttext | AI has been used to create television shows found in game. | Screaming Cat Studios | - | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
Space Gas Station Simulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 | |
Beaty Salon SImulator Unclear | AI-generated artifacts | Baker Game Forge | - | Mar 18, 2026 |