Title text in the store capsule images is made with AI
- Creator
- ATVR
- Reviews
- 34
- Added
- Mar 18, 2026
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Title text in the store capsule images is made with AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Store page uses images that are AI generated, which have been modified.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
One of the image used is generated by AI
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Marketing materials
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
This work's title image and logo were created with the help of image-generation AI.
Code and store page artwork is made with AI assistance.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
AI-generated art object
The cover images of this game were designed and created thanks to artificial intelligence.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
Game logo and menu images made with ai software
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game's cover art was generated by AI and then refined by an environment artist.
Some background arts were generated.
The team logo was created using AI.
AI was used for assistance in creating initial photograph templates, as well as store page marketing materials.
Store page promotional images utilize AI-generated technology.
During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks.
Use of generative AI for certain marketing elements (capsules, illustrations). These elements are intended to be replaced in the future.
Artificial intelligence was used to create the images
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Used for store page textual descriptions
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Ai is used to create screen images and Hero/villain Images
only images for the steam page
Game Logo is created with the help of an AI.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI-generated images were used for promotional materials on this store page
AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors. All marketing materials was generated using various AI technologies.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
The caller images are AI generated and these people do not exist in real life.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
Capsule images are AI-generated.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI tools used to create game store assets.
Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only.
We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires.
A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials.
Some capsule images and logos were created with the assistance of AI.
Generated images for some paintings and photographs using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
One More Delve Store/marketing text | Title text in the store capsule images is made with AI | ATVR | 34 | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Hope Company Store/marketing art | Store page uses images that are AI generated, which have been modified. | Samuel Parker | - | Mar 18, 2026 | |
Pair Panic: Rematch Store/marketing art | The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly. | The Fun | - | Mar 18, 2026 | |
Apartment 22 Store/marketing art | One of the image used is generated by AI | Blu Wraith | 21 | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
Elemental Magic Wars Store/marketing arttext | I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity. | FWGames | 11 | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
AstroRage2049 Store/marketing arttext | Marketing materials | CJ | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
SEA WAR NAVAL SUPREMACY Store/marketing art | AI-generated art object | Bremner Duncan | - | Mar 18, 2026 | |
Nightmare Store/marketing art | The cover images of this game were designed and created thanks to artificial intelligence. | GG.Studio | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
New Space Age Store/marketing art | Some visual assets were created using AI tools under human supervision. No AI is used in the game itself. | NT7 Studio | - | Mar 18, 2026 | |
Save Daddy Gump Mission Middle East Store/marketing art | Game logo and menu images made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Kotenok Store/marketing art | The game's cover art was generated by AI and then refined by an environment artist. | NipoBox | 13 | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Articrow Store/marketing art | The team logo was created using AI. | Jackrabbit Starters | 46 | Mar 18, 2026 | |
Darkroom Store/marketing art | AI was used for assistance in creating initial photograph templates, as well as store page marketing materials. | BitBorne Games | - | Mar 18, 2026 | |
Keep Fire Store/marketing art | Store page promotional images utilize AI-generated technology. | Yixia Studio | - | Mar 18, 2026 | |
Ruins Of Dead Store/marketing arttextcode | During the development of this game, AI-based tools were used for assistance with the creation of a limited number of 3D models, the preparation of Steam store visuals and description texts, and certain programming-related tasks. | Ragdoll Interactive | - | Mar 18, 2026 | |
Tunnel 19 Store/marketing art | Use of generative AI for certain marketing elements (capsules, illustrations).
These elements are intended to be replaced in the future. | Pipo Games | - | Mar 18, 2026 | |
ThroneBreaker Store/marketing art | Artificial intelligence was used to create the images | Kingdoms Games | - | Mar 18, 2026 | |
Motorcycle Boy Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
GOBSMACKED! Store/marketing text | Used for store page textual descriptions | Room One Indie Game Studio | - | Mar 18, 2026 | |
Study With Me: Lofi Vibes Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
Chrono Port : Heroes of All Time Store/marketing art | Ai is used to create screen images and Hero/villain Images | Enaayah Software Development and Services Private Limited | - | Mar 18, 2026 | |
Morsgrave Store/marketing art | only images for the steam page | Parabellum Studio | - | Mar 18, 2026 | |
The Pub Life Simulator: Prologue Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 42 | Mar 18, 2026 | |
Storm Horse Simulator Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | INDIE FORGE STUDIOS S.R.L. | 12 | Mar 18, 2026 | |
The girl in the clouds Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Speedway Club Manager 25 Store/marketing art | AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025 | Marcin Dopierała | 97 | Mar 18, 2026 | |
Artificial Player Store/marketing art | Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies. | Properbox | - | Mar 18, 2026 | |
hgmGame-lion Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Burger Shift: Team Rush: Prologue Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | 546 | Mar 18, 2026 | |
Un-Usual Hotline Store/marketing art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
The Dream Globe Store/marketing art | All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth. | Roaming of Little Hammer | 344 | Mar 18, 2026 | |
Megastore Simulator Store/marketing art | Capsule images are AI-generated. | Yolo Games Studio | 1.5k | Mar 18, 2026 | |
hgmGame-tiger Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Tombs & Trials Store/marketing art | AI tools used to create game store assets. | Logan K | - | Mar 18, 2026 | |
ZombieTungSahur Store/marketing art | Some of the promotional materials (such as capsule images and library assets) were created using AI-based tools and then manually edited. In addition, the main character “Tung Tung Sahur” was initially generated using AI and then redesigned and animated manually. There is no AI-generated content during actual gameplay. AI usage is limited to marketing visuals and early character concept creation only. | LooFoe Games | 23 | Mar 18, 2026 | |
Observer Protocol: The Station - Final Shift Store/marketing art | We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires. | BuderWorks | - | Mar 18, 2026 | |
King Charles: Rise of the Alpha Store/marketing art | A handful of key art pieces, concept illustrations, and store-page graphics were generated with AI image-generation software to help communicate King Charles’s look and tone. This use of AI is limited strictly to marketing materials. | DodoModo | 11 | Mar 18, 2026 | |
99 Days Store/marketing art | Some capsule images and logos were created with the assistance of AI. | Emolingo Games | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 |