Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards.
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards.
AI handled the code, all non-English translations, and part of the 2D art.
I made all the 3D art, designed the game, and wrote the English text.
I'm a solo artist developing this game by myself.
This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary.
EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world.
A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools.
In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page.
We use generative AI as an assistive tool in the following areas of development:
Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards.
Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface.,
All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights.
As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.
During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game.
This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency.
Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development.
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production.
Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic.
All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer.
Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game.
No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards.
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards.
AI handled the code, all non-English translations, and part of the 2D art.
I made all the 3D art, designed the game, and wrote the English text.
I'm a solo artist developing this game by myself.
This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary.
EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world.
A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools.
In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page.
We use generative AI as an assistive tool in the following areas of development:
Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards.
Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface.,
All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights.
As a solo developer starting out a hobby project, I used different AI generated images early on.
I have since, after deciding to stick with the game, attempted to clean up and change to known license images and content, or make and remake where possible.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
In the demo version, to support development, we use AI-assisted tools to create PLACEHOLDER CONTENT ONLY. These assets are temporary and will NOT appear in the final version of the game.
During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game.
This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency.
Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development.
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
Some illustrations such as backgrounds or monsters were created using AI-based tools during development, and were modified before use.
No live generation or AI-based interaction is included in the gameplay itself.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production.
Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic.
All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer.
Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game.
No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.